removed test/debug code for EM graphics engine
[rocksndiamonds.git] / src / game.c
index e281c12727d650b10176bb4b72431a3aa26d34ce..1f019a4e1dfba2e62d425d82906a7bcbf9b71b8d 100644 (file)
@@ -3933,6 +3933,7 @@ void InitGame(void)
   game.centered_player_nr = (network_playing ? local_player->index_nr : -1);
   game.centered_player_nr_next = game.centered_player_nr;
   game.set_centered_player = FALSE;
+  game.set_centered_player_fast = FALSE;
 
   if (network_playing && tape.recording)
   {
@@ -14805,7 +14806,7 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
       PlayLevelSoundElementAction(x, y, element, ACTION_DROPPING);
       break;
 
-    case SOUND_slidewall:
+    case SOUND_slide:
       PlayLevelSoundElementAction(x, y, element, ACTION_GROWING);
       break;