added setup option to start game in pause mode
[rocksndiamonds.git] / src / game.c
index 8ac2616131b19c07bf66ea9e47abaec49a95bb8a..1c493508a290286f096830ed58ae3de7ec219057 100644 (file)
@@ -2032,6 +2032,9 @@ static void InitField(int x, int y, boolean init_game)
       {
        GfxElementEmpty[x][y] = element;
        Tile[x][y] = EL_EMPTY;
+
+       if (element_info[element].use_gfx_element)
+         game.use_masked_elements = TRUE;
       }
 
       break;
@@ -2678,15 +2681,25 @@ static void DisplayGameControlValues(void)
     if (type == TYPE_INTEGER)
     {
       if (nr == GAME_PANEL_LEVEL_NUMBER ||
+         nr == GAME_PANEL_INVENTORY_COUNT ||
+         nr == GAME_PANEL_SCORE ||
+         nr == GAME_PANEL_HIGHSCORE ||
          nr == GAME_PANEL_TIME)
       {
        boolean use_dynamic_size = (size == -1 ? TRUE : FALSE);
 
        if (use_dynamic_size)           // use dynamic number of digits
        {
-         int value_change = (nr == GAME_PANEL_LEVEL_NUMBER ? 100 : 1000);
-         int size1 = (nr == GAME_PANEL_LEVEL_NUMBER ? 2 : 3);
-         int size2 = size1 + 1;
+         int value_change = (nr == GAME_PANEL_LEVEL_NUMBER ? 100 :
+                             nr == GAME_PANEL_INVENTORY_COUNT ||
+                             nr == GAME_PANEL_TIME ? 1000 : 100000);
+         int size_add = (nr == GAME_PANEL_LEVEL_NUMBER ||
+                         nr == GAME_PANEL_INVENTORY_COUNT ||
+                         nr == GAME_PANEL_TIME ? 1 : 2);
+         int size1 = (nr == GAME_PANEL_LEVEL_NUMBER ? 2 :
+                      nr == GAME_PANEL_INVENTORY_COUNT ||
+                      nr == GAME_PANEL_TIME ? 3 : 5);
+         int size2 = size1 + size_add;
          int font1 = pos->font;
          int font2 = pos->font_alt;
 
@@ -3842,6 +3855,9 @@ void InitGame(void)
 
   game.envelope_active = FALSE;
 
+  // special case: set custom artwork setting to initial value
+  game.use_masked_elements = game.use_masked_elements_initial;
+
   for (i = 0; i < NUM_BELTS; i++)
   {
     game.belt_dir[i] = MV_NONE;
@@ -5088,7 +5104,14 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
     // (special case: historic score entries have an empty tape basename entry)
     if (strEqual(new_entry->tape_basename, entry->tape_basename) &&
        !strEqual(new_entry->tape_basename, UNDEFINED_FILENAME))
+    {
+      // special case: use server score instead of local score value if higher
+      // (historic scores might have been truncated to 16-bit values locally)
+      if (score_is_better)
+       entry->score = new_entry->score;
+
       return -1;
+    }
 
     if (is_better || entry_is_empty)
     {
@@ -5987,6 +6010,10 @@ static void Explode(int ex, int ey, int phase, int mode)
       return;
   }
 
+  // this can happen if the player was just killed by an explosion
+  if (GfxElement[x][y] == EL_UNDEFINED)
+    GfxElement[x][y] = EL_EMPTY;
+
   if (phase == last_phase)
   {
     int element;
@@ -8417,6 +8444,9 @@ static void StartMoving(int x, int y)
          GfxDir[x][y] = diagonal_move_dir;
          ChangeDelay[x][y] = change_delay;
 
+         if (Store[x][y] == EL_EMPTY)
+           Store[x][y] = GfxElementEmpty[x][y];
+
          graphic = el_act_dir2img(GfxElement[x][y], GfxAction[x][y],
                                   GfxDir[x][y]);
 
@@ -11590,6 +11620,35 @@ static void CheckLevelSolved(void)
   }
 }
 
+static void CheckLevelTime_StepCounter(void)
+{
+  int i;
+
+  TimePlayed++;
+
+  if (TimeLeft > 0)
+  {
+    TimeLeft--;
+
+    if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved)
+      PlaySound(SND_GAME_RUNNING_OUT_OF_TIME);
+
+    game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
+
+    DisplayGameControlValues();
+
+    if (!TimeLeft && setup.time_limit && !game.LevelSolved)
+      for (i = 0; i < MAX_PLAYERS; i++)
+       KillPlayer(&stored_player[i]);
+  }
+  else if (game.no_time_limit && !game.all_players_gone)
+  {
+    game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
+
+    DisplayGameControlValues();
+  }
+}
+
 static void CheckLevelTime(void)
 {
   int i;
@@ -11712,6 +11771,9 @@ void StartGameActions(boolean init_network_game, boolean record_tape,
   if (record_tape)
     TapeStartRecording(new_random_seed);
 
+  if (setup.auto_pause_on_start && !tape.pausing)
+    TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
   if (init_network_game)
   {
     SendToServer_LevelFile();
@@ -12288,6 +12350,25 @@ void GameActions_RND(void)
     CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button);
     CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X,
                                       ch_button);
+
+    if (level.use_step_counter)
+    {
+      boolean counted_click = FALSE;
+
+      // element clicked that can change when clicked/pressed
+      if (CAN_CHANGE_OR_HAS_ACTION(element) &&
+         (HAS_ANY_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
+          HAS_ANY_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE)))
+       counted_click = TRUE;
+
+      // element clicked that can trigger change when clicked/pressed
+      if (trigger_events[element][CE_MOUSE_CLICKED_ON_X] ||
+         trigger_events[element][CE_MOUSE_PRESSED_ON_X])
+       counted_click = TRUE;
+
+      if (new_button && counted_click)
+       CheckLevelTime_StepCounter();
+    }
   }
 
   SCAN_PLAYFIELD(x, y)
@@ -12296,6 +12377,9 @@ void GameActions_RND(void)
     graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
     last_gfx_frame = GfxFrame[x][y];
 
+    if (element == EL_EMPTY)
+      graphic = el2img(GfxElementEmpty[x][y]);
+
     ResetGfxFrame(x, y);
 
     if (GfxFrame[x][y] != last_gfx_frame && !Stop[x][y])
@@ -13243,33 +13327,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
     }
 
     if (level.use_step_counter)
-    {
-      int i;
-
-      TimePlayed++;
-
-      if (TimeLeft > 0)
-      {
-       TimeLeft--;
-
-       if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved)
-         PlaySound(SND_GAME_RUNNING_OUT_OF_TIME);
-
-       game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
-
-       DisplayGameControlValues();
-
-       if (!TimeLeft && setup.time_limit && !game.LevelSolved)
-         for (i = 0; i < MAX_PLAYERS; i++)
-           KillPlayer(&stored_player[i]);
-      }
-      else if (game.no_time_limit && !game.all_players_gone)
-      {
-       game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
-
-       DisplayGameControlValues();
-      }
-    }
+      CheckLevelTime_StepCounter();
 
     if (tape.single_step && tape.recording && !tape.pausing &&
        !player->programmed_action)