if (CAN_CHANGE(element))
{
content = element_info[element].change.target_element;
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ is_player = ELEM_IS_PLAYER(content);
if (is_player && (found_rating < 3 || element < found_element))
{
for(yy=0; yy < 3; yy++) for(xx=0; xx < 3; xx++)
{
content = element_info[element].content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ is_player = ELEM_IS_PLAYER(content);
if (is_player && (found_rating < 2 || element < found_element))
{
continue;
content = element_info[element].change.content[xx][yy];
- is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY);
+ is_player = ELEM_IS_PLAYER(content);
if (is_player && (found_rating < 1 || element < found_element))
{
if (Feld[jx][jy] == EL_EXIT_OPEN ||
Feld[jx][jy] == EL_SP_EXIT_OPEN)
{
+ DrawPlayer(player); /* needed here only to cleanup last field */
RemoveHero(player);
if (local_player->friends_still_needed == 0 ||