case GD_S_STONE:
case GD_S_NUT:
case GD_S_DIRT_BALL:
- case GD_S_NITRO:
+ case GD_S_NITRO_PACK:
case GD_S_FALLING_WALL:
return ACTION_IMPACT;
- case GD_S_NUT_CRACK:
+ case GD_S_NUT_CRACKING:
return ACTION_BREAKING;
case GD_S_EXPANDING_WALL:
- case GD_S_WALL_REAPPEAR:
+ case GD_S_WALL_REAPPEARING:
case GD_S_SLIME:
case GD_S_LAVA:
- case GD_S_ACID_SPREAD:
+ case GD_S_ACID_SPREADING:
return ACTION_GROWING;
- case GD_S_DIAMOND_COLLECT:
- case GD_S_SKELETON_COLLECT:
- case GD_S_PNEUMATIC_COLLECT:
- case GD_S_BOMB_COLLECT:
- case GD_S_CLOCK_COLLECT:
- case GD_S_SWEET_COLLECT:
- case GD_S_KEY_COLLECT:
- case GD_S_DIAMOND_KEY_COLLECT:
+ case GD_S_DIAMOND_COLLECTING:
+ case GD_S_SKELETON_COLLECTING:
+ case GD_S_PNEUMATIC_COLLECTING:
+ case GD_S_BOMB_COLLECTING:
+ case GD_S_CLOCK_COLLECTING:
+ case GD_S_SWEET_COLLECTING:
+ case GD_S_KEY_COLLECTING:
+ case GD_S_DIAMOND_KEY_COLLECTING:
return ACTION_COLLECTING;
- case GD_S_BOMB_PLACE:
+ case GD_S_BOMB_PLACING:
case GD_S_REPLICATOR:
return ACTION_DROPPING;
- case GD_S_BLADDER_MOVE:
+ case GD_S_BLADDER_MOVING:
return ACTION_MOVING;
case GD_S_BLADDER_SPENDER:
- case GD_S_BLADDER_CONVERT:
- case GD_S_GRAVITY_CHANGE:
+ case GD_S_BLADDER_CONVERTING:
+ case GD_S_GRAVITY_CHANGING:
return ACTION_CHANGING;
- case GD_S_BITER_EAT:
+ case GD_S_BITER_EATING:
return ACTION_EATING;
- case GD_S_DOOR_OPEN:
- case GD_S_CRACK:
+ case GD_S_DOOR_OPENING:
+ case GD_S_CRACKING:
return ACTION_OPENING;
- case GD_S_WALK_EARTH:
+ case GD_S_DIRT_WALKING:
return ACTION_DIGGING;
- case GD_S_WALK_EMPTY:
+ case GD_S_EMPTY_WALKING:
return ACTION_WALKING;
case GD_S_SWITCH_BITER:
case GD_S_STIRRING:
return ACTION_ACTIVATING;
- case GD_S_BOX_PUSH:
+ case GD_S_BOX_PUSHING:
return ACTION_PUSHING;
case GD_S_TELEPORTER:
return ACTION_PASSING;
- case GD_S_EXPLOSION:
- case GD_S_BOMB_EXPLOSION:
- case GD_S_GHOST_EXPLOSION:
- case GD_S_VOODOO_EXPLOSION:
- case GD_S_NITRO_EXPLOSION:
+ case GD_S_EXPLODING:
+ case GD_S_BOMB_EXPLODING:
+ case GD_S_GHOST_EXPLODING:
+ case GD_S_VOODOO_EXPLODING:
+ case GD_S_NITRO_PACK_EXPLODING:
return ACTION_EXPLODING;
- case GD_S_COVER:
+ case GD_S_COVERING:
case GD_S_AMOEBA:
case GD_S_AMOEBA_MAGIC:
case GD_S_MAGIC_WALL: