rnd-20100207-1-src
[rocksndiamonds.git] / src / game.c
index 80f157012eddb293b42049a8db6e7ee26976d99d..1a04be1c3b6be86a8cb2786d60b7eee30968fd81 100644 (file)
@@ -11983,7 +11983,16 @@ static byte PlayerActions(struct PlayerInfo *player, byte player_action)
 
     if (tape.single_step && tape.recording && !tape.pausing)
     {
+#if 1
+      /* as it is called "single step mode", just return to pause mode when the
+        player stopped moving after one tile (or never starts moving at all) */
+      if (!player->is_moving)
+#else
+      /* this is buggy: there are quite some cases where the single step mode
+        does not return to pause mode (like pushing things that don't move
+        or simply by trying to run against a wall) */
       if (button1 || (dropped && !moved))
+#endif
       {
        TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
        SnapField(player, 0, 0);                /* stop snapping */
@@ -15380,8 +15389,13 @@ static int DigField(struct PlayerInfo *player,
        PlayLevelSoundElementAction(nextx, nexty, EL_SOKOBAN_FIELD_EMPTY,
                                    ACTION_FILLING);
 
+#if 1
+      if (local_player->sokobanfields_still_needed == 0 &&
+         (game.emulation == EMU_SOKOBAN || level.auto_exit_sokoban))
+#else
       if (local_player->sokobanfields_still_needed == 0 &&
          game.emulation == EMU_SOKOBAN)
+#endif
       {
        PlayerWins(player);