int time = (game.LevelSolved ?
game.LevelSolved_CountingTime :
level.game_engine_type == GAME_ENGINE_TYPE_BD ?
- game_bd.time_played :
+ game_bd.time_left :
level.game_engine_type == GAME_ENGINE_TYPE_EM ?
game_em.lev->time :
level.game_engine_type == GAME_ENGINE_TYPE_SP ?
static void LevelSolved_SetFinalGameValues(void)
{
- game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_played :
+ game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_left :
game.no_level_time_limit ? TimePlayed : TimeLeft);
game.score_time_final = (level.use_step_counter ? TimePlayed :
TimePlayed * FRAMES_PER_SECOND + TimeFrames);