renamed variables
[rocksndiamonds.git] / src / game.c
index 831ec9010a5a0a4a9460d471bb8aaf2574b53045..1966bb3c6c03ec01db36464d7fce410a6fbedd9a 100644 (file)
@@ -2286,7 +2286,7 @@ static void UpdateGameControlValues(void)
   int time = (game.LevelSolved ?
              game.LevelSolved_CountingTime :
              level.game_engine_type == GAME_ENGINE_TYPE_BD ?
-             game_bd.time_played :
+             game_bd.time_left :
              level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              game_em.lev->time :
              level.game_engine_type == GAME_ENGINE_TYPE_SP ?
@@ -4862,7 +4862,7 @@ void InitAmoebaNr(int x, int y)
 
 static void LevelSolved_SetFinalGameValues(void)
 {
-  game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_played :
+  game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_left :
                     game.no_level_time_limit ? TimePlayed : TimeLeft);
   game.score_time_final = (level.use_step_counter ? TimePlayed :
                           TimePlayed * FRAMES_PER_SECOND + TimeFrames);