MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
-
- ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END);
}
void UnmapUndoRedoButtons(void)
MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+}
+
+void ModifyPauseButtons(void)
+{
+ static int ids[] =
+ {
+ GAME_CTRL_ID_PAUSE,
+ GAME_CTRL_ID_PAUSE2,
+ GAME_CTRL_ID_PANEL_PAUSE,
+ -1
+ };
+ int i;
- ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END);
+ for (i = 0; ids[i] > -1; i++)
+ ModifyGadget(game_gadget[ids[i]], GDI_CHECKED, tape.pausing, GDI_END);
}
static void MapGameButtonsExt(boolean on_tape)
for (i = 0; i < NUM_GAME_BUTTONS; i++)
if (!on_tape || gamebutton_info[i].allowed_on_tape)
RedrawGadget(game_gadget[i]);
-
- // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
- redraw_mask &= ~REDRAW_ALL;
}
static void SetGadgetState(struct GadgetInfo *gi, boolean state)