#define GAME_PANEL_MAGIC_WALL 66
#define GAME_PANEL_MAGIC_WALL_TIME 67
#define GAME_PANEL_GRAVITY_STATE 68
-#define GAME_PANEL_ELEMENT_1 69
-#define GAME_PANEL_ELEMENT_2 70
-#define GAME_PANEL_ELEMENT_3 71
-#define GAME_PANEL_ELEMENT_4 72
-#define GAME_PANEL_ELEMENT_5 73
-#define GAME_PANEL_ELEMENT_6 74
-#define GAME_PANEL_ELEMENT_7 75
-#define GAME_PANEL_ELEMENT_8 76
-#define GAME_PANEL_ELEMENT_COUNT_1 77
-#define GAME_PANEL_ELEMENT_COUNT_2 78
-#define GAME_PANEL_ELEMENT_COUNT_3 79
-#define GAME_PANEL_ELEMENT_COUNT_4 80
-#define GAME_PANEL_ELEMENT_COUNT_5 81
-#define GAME_PANEL_ELEMENT_COUNT_6 82
-#define GAME_PANEL_ELEMENT_COUNT_7 83
-#define GAME_PANEL_ELEMENT_COUNT_8 84
-#define GAME_PANEL_CE_SCORE_1 85
-#define GAME_PANEL_CE_SCORE_2 86
-#define GAME_PANEL_CE_SCORE_3 87
-#define GAME_PANEL_CE_SCORE_4 88
-#define GAME_PANEL_CE_SCORE_5 89
-#define GAME_PANEL_CE_SCORE_6 90
-#define GAME_PANEL_CE_SCORE_7 91
-#define GAME_PANEL_CE_SCORE_8 92
-#define GAME_PANEL_CE_SCORE_1_ELEMENT 93
-#define GAME_PANEL_CE_SCORE_2_ELEMENT 94
-#define GAME_PANEL_CE_SCORE_3_ELEMENT 95
-#define GAME_PANEL_CE_SCORE_4_ELEMENT 96
-#define GAME_PANEL_CE_SCORE_5_ELEMENT 97
-#define GAME_PANEL_CE_SCORE_6_ELEMENT 98
-#define GAME_PANEL_CE_SCORE_7_ELEMENT 99
-#define GAME_PANEL_CE_SCORE_8_ELEMENT 100
-#define GAME_PANEL_PLAYER_NAME 101
-#define GAME_PANEL_LEVEL_NAME 102
-#define GAME_PANEL_LEVEL_AUTHOR 103
-
-#define NUM_GAME_PANEL_CONTROLS 104
+#define GAME_PANEL_GRAPHIC_1 69
+#define GAME_PANEL_GRAPHIC_2 70
+#define GAME_PANEL_GRAPHIC_3 71
+#define GAME_PANEL_GRAPHIC_4 72
+#define GAME_PANEL_GRAPHIC_5 73
+#define GAME_PANEL_GRAPHIC_6 74
+#define GAME_PANEL_GRAPHIC_7 75
+#define GAME_PANEL_GRAPHIC_8 76
+#define GAME_PANEL_ELEMENT_1 77
+#define GAME_PANEL_ELEMENT_2 78
+#define GAME_PANEL_ELEMENT_3 79
+#define GAME_PANEL_ELEMENT_4 80
+#define GAME_PANEL_ELEMENT_5 81
+#define GAME_PANEL_ELEMENT_6 82
+#define GAME_PANEL_ELEMENT_7 83
+#define GAME_PANEL_ELEMENT_8 84
+#define GAME_PANEL_ELEMENT_COUNT_1 85
+#define GAME_PANEL_ELEMENT_COUNT_2 86
+#define GAME_PANEL_ELEMENT_COUNT_3 87
+#define GAME_PANEL_ELEMENT_COUNT_4 88
+#define GAME_PANEL_ELEMENT_COUNT_5 89
+#define GAME_PANEL_ELEMENT_COUNT_6 90
+#define GAME_PANEL_ELEMENT_COUNT_7 91
+#define GAME_PANEL_ELEMENT_COUNT_8 92
+#define GAME_PANEL_CE_SCORE_1 93
+#define GAME_PANEL_CE_SCORE_2 94
+#define GAME_PANEL_CE_SCORE_3 95
+#define GAME_PANEL_CE_SCORE_4 96
+#define GAME_PANEL_CE_SCORE_5 97
+#define GAME_PANEL_CE_SCORE_6 98
+#define GAME_PANEL_CE_SCORE_7 99
+#define GAME_PANEL_CE_SCORE_8 100
+#define GAME_PANEL_CE_SCORE_1_ELEMENT 101
+#define GAME_PANEL_CE_SCORE_2_ELEMENT 102
+#define GAME_PANEL_CE_SCORE_3_ELEMENT 103
+#define GAME_PANEL_CE_SCORE_4_ELEMENT 104
+#define GAME_PANEL_CE_SCORE_5_ELEMENT 105
+#define GAME_PANEL_CE_SCORE_6_ELEMENT 106
+#define GAME_PANEL_CE_SCORE_7_ELEMENT 107
+#define GAME_PANEL_CE_SCORE_8_ELEMENT 108
+#define GAME_PANEL_PLAYER_NAME 109
+#define GAME_PANEL_LEVEL_NAME 110
+#define GAME_PANEL_LEVEL_AUTHOR 111
+
+#define NUM_GAME_PANEL_CONTROLS 112
struct GamePanelOrderInfo
{
&game.panel.gravity_state,
TYPE_STRING,
},
+ {
+ GAME_PANEL_GRAPHIC_1,
+ &game.panel.graphic[0],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_2,
+ &game.panel.graphic[1],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_3,
+ &game.panel.graphic[2],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_4,
+ &game.panel.graphic[3],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_5,
+ &game.panel.graphic[4],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_6,
+ &game.panel.graphic[5],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_7,
+ &game.panel.graphic[6],
+ TYPE_ELEMENT,
+ },
+ {
+ GAME_PANEL_GRAPHIC_8,
+ &game.panel.graphic[7],
+ TYPE_ELEMENT,
+ },
{
GAME_PANEL_ELEMENT_1,
&game.panel.element[0],
game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity;
#endif
+ for (i = 0; i < NUM_PANEL_GRAPHICS; i++)
+ game_panel_controls[GAME_PANEL_GRAPHIC_1 + i].value = EL_GRAPHIC_1 + i;
+
for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
game_panel_controls[GAME_PANEL_ELEMENT_1 + i].value =
(IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ?
element = value;
graphic = el2panelimg(value);
+ // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size);
+
+#if 1
+ if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0)
+ size = TILESIZE;
+#endif
+
getSizedGraphicSource(graphic, frame, size, &src_bitmap,
&src_x, &src_y);
local_player->jy - MIDPOSY);
}
+#if 0
/* do not use PLAYING mask for fading out from main screen */
game_status = GAME_MODE_MAIN;
+#endif
StopAnimation();
FadeOut(REDRAW_FIELD);
#endif
+#if 0
game_status = GAME_MODE_PLAYING;
+#endif
/* !!! FIX THIS (START) !!! */
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)