rnd-20070424-1-src
[rocksndiamonds.git] / src / game.c
index d24c62f6b324b0d815eebff9581e847b997ac451..1079966e2d26079c20bbf2dbc6bda86a0c212009 100644 (file)
 #define GAME_PANEL_MAGIC_WALL                  66
 #define GAME_PANEL_MAGIC_WALL_TIME             67
 #define GAME_PANEL_GRAVITY_STATE               68
-#define GAME_PANEL_ELEMENT_1                   69
-#define GAME_PANEL_ELEMENT_2                   70
-#define GAME_PANEL_ELEMENT_3                   71
-#define GAME_PANEL_ELEMENT_4                   72
-#define GAME_PANEL_ELEMENT_5                   73
-#define GAME_PANEL_ELEMENT_6                   74
-#define GAME_PANEL_ELEMENT_7                   75
-#define GAME_PANEL_ELEMENT_8                   76
-#define GAME_PANEL_CE_SCORE_1                  77
-#define GAME_PANEL_CE_SCORE_2                  78
-#define GAME_PANEL_CE_SCORE_3                  79
-#define GAME_PANEL_CE_SCORE_4                  80
-#define GAME_PANEL_CE_SCORE_5                  81
-#define GAME_PANEL_CE_SCORE_6                  82
-#define GAME_PANEL_CE_SCORE_7                  83
-#define GAME_PANEL_CE_SCORE_8                  84
-#define GAME_PANEL_CE_SCORE_1_ELEMENT          85
-#define GAME_PANEL_CE_SCORE_2_ELEMENT          86
-#define GAME_PANEL_CE_SCORE_3_ELEMENT          87
-#define GAME_PANEL_CE_SCORE_4_ELEMENT          88
-#define GAME_PANEL_CE_SCORE_5_ELEMENT          89
-#define GAME_PANEL_CE_SCORE_6_ELEMENT          90
-#define GAME_PANEL_CE_SCORE_7_ELEMENT          91
-#define GAME_PANEL_CE_SCORE_8_ELEMENT          92
-#define GAME_PANEL_PLAYER_NAME                 93
-#define GAME_PANEL_LEVEL_NAME                  94
-#define GAME_PANEL_LEVEL_AUTHOR                        95
-
-#define NUM_GAME_PANEL_CONTROLS                        96
+#define GAME_PANEL_GRAPHIC_1                   69
+#define GAME_PANEL_GRAPHIC_2                   70
+#define GAME_PANEL_GRAPHIC_3                   71
+#define GAME_PANEL_GRAPHIC_4                   72
+#define GAME_PANEL_GRAPHIC_5                   73
+#define GAME_PANEL_GRAPHIC_6                   74
+#define GAME_PANEL_GRAPHIC_7                   75
+#define GAME_PANEL_GRAPHIC_8                   76
+#define GAME_PANEL_ELEMENT_1                   77
+#define GAME_PANEL_ELEMENT_2                   78
+#define GAME_PANEL_ELEMENT_3                   79
+#define GAME_PANEL_ELEMENT_4                   80
+#define GAME_PANEL_ELEMENT_5                   81
+#define GAME_PANEL_ELEMENT_6                   82
+#define GAME_PANEL_ELEMENT_7                   83
+#define GAME_PANEL_ELEMENT_8                   84
+#define GAME_PANEL_ELEMENT_COUNT_1             85
+#define GAME_PANEL_ELEMENT_COUNT_2             86
+#define GAME_PANEL_ELEMENT_COUNT_3             87
+#define GAME_PANEL_ELEMENT_COUNT_4             88
+#define GAME_PANEL_ELEMENT_COUNT_5             89
+#define GAME_PANEL_ELEMENT_COUNT_6             90
+#define GAME_PANEL_ELEMENT_COUNT_7             91
+#define GAME_PANEL_ELEMENT_COUNT_8             92
+#define GAME_PANEL_CE_SCORE_1                  93
+#define GAME_PANEL_CE_SCORE_2                  94
+#define GAME_PANEL_CE_SCORE_3                  95
+#define GAME_PANEL_CE_SCORE_4                  96
+#define GAME_PANEL_CE_SCORE_5                  97
+#define GAME_PANEL_CE_SCORE_6                  98
+#define GAME_PANEL_CE_SCORE_7                  99
+#define GAME_PANEL_CE_SCORE_8                  100
+#define GAME_PANEL_CE_SCORE_1_ELEMENT          101
+#define GAME_PANEL_CE_SCORE_2_ELEMENT          102
+#define GAME_PANEL_CE_SCORE_3_ELEMENT          103
+#define GAME_PANEL_CE_SCORE_4_ELEMENT          104
+#define GAME_PANEL_CE_SCORE_5_ELEMENT          105
+#define GAME_PANEL_CE_SCORE_6_ELEMENT          106
+#define GAME_PANEL_CE_SCORE_7_ELEMENT          107
+#define GAME_PANEL_CE_SCORE_8_ELEMENT          108
+#define GAME_PANEL_PLAYER_NAME                 109
+#define GAME_PANEL_LEVEL_NAME                  110
+#define GAME_PANEL_LEVEL_AUTHOR                        111
+
+#define NUM_GAME_PANEL_CONTROLS                        112
 
 struct GamePanelOrderInfo
 {
@@ -598,6 +614,46 @@ static struct GamePanelControlInfo game_panel_controls[] =
     &game.panel.gravity_state,
     TYPE_STRING,
   },
+  {
+    GAME_PANEL_GRAPHIC_1,
+    &game.panel.graphic[0],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_2,
+    &game.panel.graphic[1],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_3,
+    &game.panel.graphic[2],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_4,
+    &game.panel.graphic[3],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_5,
+    &game.panel.graphic[4],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_6,
+    &game.panel.graphic[5],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_7,
+    &game.panel.graphic[6],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_8,
+    &game.panel.graphic[7],
+    TYPE_ELEMENT,
+  },
   {
     GAME_PANEL_ELEMENT_1,
     &game.panel.element[0],
@@ -638,6 +694,46 @@ static struct GamePanelControlInfo game_panel_controls[] =
     &game.panel.element[7],
     TYPE_ELEMENT,
   },
+  {
+    GAME_PANEL_ELEMENT_COUNT_1,
+    &game.panel.element_count[0],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_2,
+    &game.panel.element_count[1],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_3,
+    &game.panel.element_count[2],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_4,
+    &game.panel.element_count[3],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_5,
+    &game.panel.element_count[4],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_6,
+    &game.panel.element_count[5],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_7,
+    &game.panel.element_count[6],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_8,
+    &game.panel.element_count[7],
+    TYPE_INTEGER,
+  },
   {
     GAME_PANEL_CE_SCORE_1,
     &game.panel.ce_score[0],
@@ -2010,6 +2106,25 @@ void InitGameControlValues()
        sizeof(struct GamePanelOrderInfo), compareGamePanelOrderInfo);
 }
 
+void UpdatePlayfieldElementCount()
+{
+  int i, j, x, y;
+
+  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+    element_info[i].element_count = 0;
+
+  SCAN_PLAYFIELD(x, y)
+  {
+    element_info[Feld[x][y]].element_count++;
+  }
+
+  for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+    for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+      if (IS_IN_GROUP(j, i))
+       element_info[EL_GROUP_START + i].element_count +=
+         element_info[j].element_count;
+}
+
 void UpdateGameControlValues()
 {
   int i, k;
@@ -2032,6 +2147,10 @@ void UpdateGameControlValues()
                     local_player->sokobanfields_still_needed > 0 ||
                     local_player->lights_still_needed > 0);
 
+  UpdatePlayfieldElementCount();
+
+  /* update game panel control values */
+
   game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr;
   game_panel_controls[GAME_PANEL_GEMS].value = gems;
 
@@ -2209,11 +2328,20 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity;
 #endif
 
+  for (i = 0; i < NUM_PANEL_GRAPHICS; i++)
+    game_panel_controls[GAME_PANEL_GRAPHIC_1 + i].value = EL_GRAPHIC_1 + i;
+
   for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
     game_panel_controls[GAME_PANEL_ELEMENT_1 + i].value =
       (IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ?
        game.panel.element[i].id : EL_UNDEFINED);
 
+  for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
+    game_panel_controls[GAME_PANEL_ELEMENT_COUNT_1 + i].value =
+      (IS_VALID_ELEMENT(game.panel.element_count[i].id) ?
+       element_info[game.panel.element_count[i].id].element_count :
+       EL_UNDEFINED);
+
   for (i = 0; i < NUM_PANEL_CE_SCORE; i++)
     game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value =
       (IS_CUSTOM_ELEMENT(game.panel.ce_score[i].id) ?
@@ -2229,6 +2357,8 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0;
   game_panel_controls[GAME_PANEL_LEVEL_AUTHOR].value = 0;
 
+  /* update game panel control frames */
+
   for (i = 0; game_panel_controls[i].nr != -1; i++)
   {
     struct GamePanelControlInfo *gpc = &game_panel_controls[i];
@@ -2408,6 +2538,13 @@ void DisplayGameControlValues()
        element = value;
        graphic = el2panelimg(value);
 
+       // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size);
+
+#if 1
+       if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0)
+         size = TILESIZE;
+#endif
+
        getSizedGraphicSource(graphic, frame, size, &src_bitmap,
                              &src_x, &src_y);
 
@@ -3987,8 +4124,10 @@ void InitGame()
                local_player->jy - MIDPOSY);
   }
 
+#if 0
   /* do not use PLAYING mask for fading out from main screen */
   game_status = GAME_MODE_MAIN;
+#endif
 
   StopAnimation();
 
@@ -4014,7 +4153,9 @@ void InitGame()
     FadeOut(REDRAW_FIELD);
 #endif
 
+#if 0
   game_status = GAME_MODE_PLAYING;
+#endif
 
   /* !!! FIX THIS (START) !!! */
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)