InitJoysticks();
}
-static int get_element_from_group_element(int element)
+int GetElementFromGroupElement(int element)
{
if (IS_GROUP_ELEMENT(element))
{
}
else if (IS_GROUP_ELEMENT(element))
{
- Feld[x][y] = get_element_from_group_element(element);
+ Feld[x][y] = GetElementFromGroupElement(element);
InitField(x, y, init_game);
}
static void CreateFieldExt(int x, int y, int element, boolean is_change)
{
int old_element = Feld[x][y];
- int new_element = get_element_from_group_element(element);
+ int new_element = GetElementFromGroupElement(element);
int previous_move_direction = MovDir[x][y];
#if USE_NEW_CUSTOM_VALUE
int last_ce_value = CustomValue[x][y];
if (change->can_change)
{
-#if 0
+#if 1
/* !!! not clear why graphic animation should be reset at all here !!! */
+ /* !!! UPDATE: but is needed for correct Snake Bite tail animation !!! */
#if USE_GFX_RESET_WHEN_NOT_MOVING
/* when a custom element is about to change (for example by change delay),
do not reset graphic animation when the custom element is moving */
- if (IS_MOVING(x, y))
+ if (!IS_MOVING(x, y))
#endif
{
ResetGfxAnimation(x, y);
int i, x, y;
#endif
+#if 0
+ /* !!! THIS IS APPARENTLY WRONG FOR PLAYER RELOCATION !!! */
/* only horizontal XOR vertical scroll direction allowed */
if ((dx == 0 && dy == 0) || (dx != 0 && dy != 0))
return;
+#endif
#if 1
if (bitmap_db_field2 == NULL)
bitmap_db_field2 = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ /* needed when blitting directly to same bitmap -- should not be needed with
+ recent SDL libraries, but apparently does not work in 1.2.11 directly */
BlitBitmap(drawto_field, bitmap_db_field2,
FX + TILEX * (dx == -1) - softscroll_offset,
FY + TILEY * (dy == -1) - softscroll_offset,
#else
#if 1
+ /* !!! DOES NOT WORK FOR DIAGONAL PLAYER RELOCATION !!! */
int xsize = (BX2 - BX1 + 1);
int ysize = (BY2 - BY1 + 1);
int start = (dx != 0 ? (dx == -1 ? BX1 : BX2) : (dy == -1 ? BY1 : BY2));