return FALSE;
#else
if (!FrameReached(&player->move_delay, player->move_delay_value) &&
- !(tape.playing && tape.game_version < FILE_VERSION_2_0))
+ !(tape.playing && tape.game_version < GAME_VERSION_2_0))
return FALSE;
#endif
return MF_NO_ACTION;
#else
if (!FrameReached(&player->push_delay, player->push_delay_value) &&
- !(tape.playing && tape.game_version < FILE_VERSION_2_0) &&
+ !(tape.playing && tape.game_version < GAME_VERSION_2_0) &&
element != EL_SPRING)
return MF_NO_ACTION;
#endif
return MF_NO_ACTION;
#else
if (!FrameReached(&player->push_delay, player->push_delay_value) &&
- !(tape.playing && tape.game_version < FILE_VERSION_2_0) &&
+ !(tape.playing && tape.game_version < GAME_VERSION_2_0) &&
element != EL_BALLOON)
return MF_NO_ACTION;
#endif