rnd-20010120-1-src
[rocksndiamonds.git] / src / game.c
index 43a79defded9505ecd75fcf57d106042a84f5e20..07c8a77cdc7ffb5be97956f4e964f497b4a694d1 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2000 Artsoft Entertainment                      *
+* (c) 1995-2001 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -671,10 +671,33 @@ void InitGame()
     }
   }
 
+  game.version = (tape.playing ? tape.game_version : level.game_version);
   game.emulation = (emulate_bd ? EMU_BOULDERDASH :
                    emulate_sb ? EMU_SOKOBAN :
                    emulate_sp ? EMU_SUPAPLEX : EMU_NONE);
 
+  /* dynamically adjust element properties according to game engine version */
+  {
+    static int ep_slippery[] =
+    {
+      EL_BETON,
+      EL_MAUERWERK,
+      EL_MAUER_LEBT,
+      EL_MAUER_X,
+      EL_MAUER_Y,
+      EL_MAUER_XY
+    };
+    static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+
+    for (i=0; i<ep_slippery_num; i++)
+    {
+      if (game.version >= GAME_VERSION_2_0)
+       Elementeigenschaften1[ep_slippery[i]] |= EP_BIT_SLIPPERY;
+      else
+       Elementeigenschaften1[ep_slippery[i]] &= ~EP_BIT_SLIPPERY;
+    }
+  }
+
   if (BorderElement == EL_LEERRAUM)
   {
     SBX_Left = 0;
@@ -985,11 +1008,10 @@ void GameWon()
     SaveLevelSetup_SeriesInfo();
   }
 
-  if (!level_editor_test_game)
-  {
-    if (level_nr < leveldir_current->last_level)
-      raise_level = TRUE;
-  }
+  if (level_editor_test_game)
+    local_player->score = -1;  /* no highscore when playing from editor */
+  else if (level_nr < leveldir_current->last_level)
+    raise_level = TRUE;                /* advance to next level */
 
   if ((hi_pos = NewHiScore()) >= 0) 
   {
@@ -2540,6 +2562,9 @@ void StartMoving(int x, int y)
       Feld[x][y] = EL_AMOEBING;
       Store[x][y] = EL_AMOEBE_NASS;
     }
+    /* Store[x][y+1] must be zero, because:
+       (EL_MORAST_VOLL -> EL_FELSBROCKEN): Store[x][y+1] == EL_MORAST_LEER
+    */
 #if OLD_GAME_BEHAVIOUR
     else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
 #else