redraw_mask |= REDRAW_FROM_BACKBUFFER;
/* copy default game door content to main double buffer */
- BlitBitmap(pix[PIX_DOOR], drawto,
+ BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
if (level_nr < 100)
MapTapeButtons();
/* copy actual game door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_ALL);
}
}
else if (element == EL_SP_ELECTRON)
- DrawGraphicAnimation(x, y, IMG_SP_ELECTRON);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_ELECTRON);
else if (element == EL_DRAGON)
{
int i;
element == EL_SP_SNIKSNAK || element == EL_MOLE)
DrawLevelField(x, y);
else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
- DrawGraphicAnimation(x, y, el2img(element));
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
else if (element == EL_SATELLITE)
- DrawGraphicAnimation(x, y, IMG_SATELLITE);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SATELLITE);
else if (element == EL_SP_ELECTRON)
- DrawGraphicAnimation(x, y, IMG_SP_ELECTRON);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_ELECTRON);
if (DONT_TOUCH(element))
TestIfBadThingTouchesHero(x, y);
if (!CAN_MOVE(element))
MovDir[newx][newy] = 0;
#else
+ /*
if (CAN_FALL(element) && MovDir[newx][newy] == MV_DOWN)
MovDir[newx][newy] = 0;
+ */
+
+ if (!CAN_MOVE(element) ||
+ (element == EL_SPRING && MovDir[newx][newy] == MV_DOWN))
+ MovDir[newx][newy] = 0;
#endif
DrawLevelField(x, y);
{
int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL);
- DrawGraphicAnimation(x, y, graphic);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
void AusgangstuerPruefen(int x, int y)
DrawGraphic(SCREENX(x), SCREENY(y), IMG_EXIT_OPENING, frame);
}
+ }
+ if (MovDelay[x][y])
return;
- }
}
Feld[x][y] = EL_EXIT_OPEN;
DrawGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_OPENING, frame);
}
+ }
+ if (MovDelay[x][y])
return;
- }
}
Feld[x][y] = EL_SWITCHGATE_OPEN;
DrawGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_CLOSING, frame);
}
+ }
+ if (MovDelay[x][y])
return;
- }
}
Feld[x][y] = EL_SWITCHGATE_CLOSED;
DrawGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_OPENING, frame);
}
+ }
+ if (MovDelay[x][y])
return;
- }
}
Feld[x][y] = EL_TIMEGATE_OPEN;
DrawGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame);
}
+ }
+ if (MovDelay[x][y])
return;
- }
}
Feld[x][y] = EL_TIMEGATE_CLOSED;
return;
if (Feld[x][y] == EL_BD_DIAMOND)
- DrawGraphicAnimation(x, y, IMG_BD_DIAMOND);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_BD_DIAMOND);
else
{
if (!MovDelay[x][y]) /* next animation frame */
#if 0
DrawGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0);
#else
- DrawGraphicAnimation(x, y, el2img(Feld[x][y]));
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(Feld[x][y]));
#endif
if (MovDelay[x][y])
{
int graphic = el2img(element);
- DrawGraphicAnimation(x, y, graphic);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
if (!(FrameCounter % 2))
PlaySoundLevel(x, y, SND_CONVEYOR_BELT_ACTIVE);
static unsigned long action_delay = 0;
unsigned long action_delay_value;
int sieb_x = 0, sieb_y = 0;
- int i, x, y, element;
+ int i, x, y, element, graphic;
byte *recorded_player_action;
byte summarized_player_action = 0;
for (y=0; y<lev_fieldy; y++) for (x=0; x<lev_fieldx; x++)
{
element = Feld[x][y];
+ graphic = el2img(element);
if (IS_INACTIVE(element))
+ {
+
+#if 1
+ if (new_graphic_info[graphic].anim_frames > 1)
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#endif
+
continue;
+ }
if (!IS_MOVING(x, y) && (CAN_FALL(element) || CAN_MOVE(element)))
{
#if 1
if (Feld[x][y] == EL_EMERALD &&
- new_graphic_info[IMG_EMERALD].anim_frames > 1 &&
+ new_graphic_info[graphic].anim_frames > 1 &&
!IS_MOVING(x, y))
- DrawGraphicAnimation(x, y, IMG_EMERALD);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
#endif
if (IS_GEM(element) || element == EL_SP_INFOTRON)
EdelsteinFunkeln(x, y);
}
+
+#if 1
+ else if ((element == EL_ACID ||
+ element == EL_EXIT_OPEN ||
+ element == EL_SP_EXIT_OPEN ||
+ element == EL_SP_TERMINAL ||
+ element == EL_SP_TERMINAL_ACTIVE ||
+ element == EL_EXTRA_TIME ||
+ element == EL_SHIELD_NORMAL ||
+ element == EL_SHIELD_DEADLY) &&
+ new_graphic_info[graphic].anim_frames > 1)
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#endif
+
else if (IS_MOVING(x, y))
ContinueMoving(x, y);
else if (IS_ACTIVE_BOMB(element))
RobotWheel(x, y);
else if (element == EL_TIMEGATE_SWITCH_ACTIVE)
TimegateWheel(x, y);
- else if (element == EL_ACID)
- DrawGraphicAnimation(x, y, IMG_ACID);
else if (element == EL_ACID_SPLASH_LEFT ||
element == EL_ACID_SPLASH_RIGHT)
Blurb(x, y);
AusgangstuerPruefen_SP(x, y);
else if (element == EL_EXIT_OPENING)
AusgangstuerOeffnen(x, y);
- else if (element == EL_EXIT_OPEN)
- DrawGraphicAnimation(x, y, IMG_EXIT_OPEN);
- else if (element == EL_SP_EXIT_OPEN)
- DrawGraphicAnimation(x, y, IMG_SP_EXIT_OPEN);
else if (element == EL_WALL_GROWING_ACTIVE)
MauerWaechst(x, y);
else if (element == EL_WALL_GROWING ||
CheckBuggyBase(x, y);
else if (element == EL_TRAP || element == EL_TRAP_ACTIVE)
CheckTrap(x, y);
- else if (element == EL_SP_TERMINAL)
- DrawGraphicAnimation(x, y, IMG_SP_TERMINAL);
- else if (element == EL_SP_TERMINAL_ACTIVE)
- DrawGraphicAnimation(x, y, IMG_SP_TERMINAL_ACTIVE);
else if (IS_BELT_ACTIVE(element))
DrawBeltAnimation(x, y, element);
else if (element == EL_SWITCHGATE_OPENING)
OpenTimegate(x, y);
else if (element == EL_TIMEGATE_CLOSING)
CloseTimegate(x, y);
- else if (element == EL_EXTRA_TIME)
- DrawGraphicAnimation(x, y, IMG_EXTRA_TIME);
- else if (element == EL_SHIELD_NORMAL)
- DrawGraphicAnimation(x, y, IMG_SHIELD_NORMAL);
- else if (element == EL_SHIELD_DEADLY)
- DrawGraphicAnimation(x, y, IMG_SHIELD_DEADLY);
+
+#if 1
+ else if (new_graphic_info[graphic].anim_frames > 1)
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#endif
if (game.magic_wall_active)
{
for (i=0; i<NUM_GAME_BUTTONS; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
struct GadgetInfo *gi;
int button_type;
boolean checked;