player->frame_reset_delay = 0;
- player->push_delay = 0;
- player->push_delay_value = 5;
-
- player->move_delay = 0;
player->last_move_dir = MV_NO_MOVING;
player->is_moving = FALSE;
+ player->move_delay = -1; /* no initial move delay */
player->move_delay_value =
(level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED);
+ player->push_delay = 0;
+ player->push_delay_value = 5;
+
player->snapped = FALSE;
player->last_jx = player->last_jy = 0;
OpenDoor(DOOR_OPEN_ALL);
- if (setup.sound_music && num_bg_loops)
- PlayMusic(level_nr % num_bg_loops);
+ if (setup.sound_music)
+ PlayMusic(level_nr);
KeyboardAutoRepeatOff();
moved = MoveFigure(player, dx, dy);
}
+ if (tape.single_step && tape.recording && !tape.pausing)
+ {
+ if (button1 || (bombed && !moved))
+ {
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ SnapField(player, 0, 0); /* stop snapping */
+ }
+ }
+
#if 0
if (tape.recording && (moved || snapped || bombed))
{
action_delay_value =
(tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay);
- if (tape.playing && tape.index_search)
+ if (tape.playing && tape.index_search && !tape.pausing)
action_delay_value = 0;
/* ---------- main game synchronization point ---------- */
if (!local_player->friends_still_needed)
player->LevelSolved = player->GameOver = TRUE;
}
+
+ if (tape.single_step && tape.recording && !tape.pausing &&
+ !player->programmed_action)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
}
}
#endif
}
else
- TapeTogglePause();
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
break;
case GAME_CTRL_ID_PLAY:
else if (audio.music_available)
{
setup.sound = setup.sound_music = TRUE;
- if (num_bg_loops)
- PlayMusic(level_nr % num_bg_loops);
+ PlayMusic(level_nr);
}
break;