CheckTriggeredElementChange(x, y, element, CE_CREATION_OF_X);
}
-static inline void InitField_WithBug1(int x, int y, boolean init_game)
+inline static void InitField_WithBug1(int x, int y, boolean init_game)
{
InitField(x, y, init_game);
InitMovDir(x, y);
}
-static inline void InitField_WithBug2(int x, int y, boolean init_game)
+inline static void InitField_WithBug2(int x, int y, boolean init_game)
{
int old_element = Feld[x][y];
FadeOut(fade_mask);
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
ClearField();
DrawCompleteVideoDisplay();
}
}
- RedrawPlayfield(TRUE, 0,0,0,0);
+ RedrawPlayfield();
}
else
{