game_sp.time_played :
level.game_engine_type == GAME_ENGINE_TYPE_MM ?
game_mm.energy_left :
- game.no_time_limit ? TimePlayed : TimeLeft);
+ game.no_level_time_limit ? TimePlayed : TimeLeft);
int score = (game.LevelSolved ?
game.LevelSolved_CountingScore :
level.game_engine_type == GAME_ENGINE_TYPE_EM ?
game.panel.active = TRUE;
- game.no_time_limit = (level.time == 0);
+ game.no_level_time_limit = (level.time == 0);
game.yamyam_content_nr = 0;
game.robot_wheel_active = FALSE;
static void LevelSolved_SetFinalGameValues(void)
{
- game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
+ game.time_final = (game.no_level_time_limit ? TimePlayed : TimeLeft);
game.score_time_final = (level.use_step_counter ? TimePlayed :
TimePlayed * FRAMES_PER_SECOND + TimeFrames);
time_final = 0;
time_frames = time_frames_left;
}
- else if (game.no_time_limit && TimePlayed < time_final_max)
+ else if (game.no_level_time_limit && TimePlayed < time_final_max)
{
time_final = time_final_max;
time_frames = time_frames_final_max - time_frames_played;
game.LevelSolved_GameEnd = TRUE;
- if (game.LevelSolved_SaveTape)
+ if (game.LevelSolved_SaveTape && !score_info_tape_play)
{
// make sure that request dialog to save tape does not open door again
if (!global.use_envelope_request)
// if no tape is to be saved, close both doors simultaneously
CloseDoor(DOOR_CLOSE_ALL);
- if (level_editor_test_game)
+ if (level_editor_test_game || score_info_tape_play)
{
SetGameStatus(GAME_MODE_MAIN);
if (setup.auto_play_next_level)
{
+ scores.continue_playing = TRUE;
+ scores.next_level_nr = level_nr;
+
LoadLevel(level_nr);
SaveLevelSetup_SeriesInfo();
DrawHallOfFame(last_level_nr);
}
- else if (setup.auto_play_next_level && setup.increment_levels &&
- last_level_nr < leveldir_current->last_level &&
- !network_playing)
+ else if (scores.continue_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
}
}
- return -1;
+ // special case: new score is beyond the last high score list position
+ return MAX_SCORE_ENTRIES;
}
void NewHighScore(int level_nr, boolean tape_saved)
scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
+ if (scores.last_added >= MAX_SCORE_ENTRIES)
+ {
+ scores.last_added = MAX_SCORE_ENTRIES - 1;
+ scores.force_last_added = TRUE;
+
+ scores.entry[scores.last_added] = new_entry;
+
+ // store last added local score entry (before merging server scores)
+ scores.last_added_local = scores.last_added;
+
+ return;
+ }
+
if (scores.last_added < 0)
return;
for (i = 0; i < MAX_PLAYERS; i++)
KillPlayer(&stored_player[i]);
}
- else if (game.no_time_limit && !game.all_players_gone)
+ else if (game.no_level_time_limit && !game.all_players_gone)
{
game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
KillPlayer(&stored_player[i]);
}
}
- else if (game.no_time_limit && !game.all_players_gone)
+ else if (game.no_level_time_limit && !game.all_players_gone)
{
game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
}
- game_em.lev->time = (game.no_time_limit ? TimePlayed : TimeLeft);
+ game_em.lev->time = (game.no_level_time_limit ? TimePlayed : TimeLeft);
}
if (tape.recording || tape.playing)
}
}
- player->last_jx = jx;
- player->last_jy = jy;
-
if (Tile[jx][jy] == EL_EXIT_OPEN ||
Tile[jx][jy] == EL_EM_EXIT_OPEN ||
Tile[jx][jy] == EL_EM_EXIT_OPENING ||
LevelSolved();
}
+ player->last_jx = jx;
+ player->last_jy = jy;
+
// this breaks one level: "machine", level 000
{
int move_direction = player->MovDir;
if (level.time > 0 || level.use_time_orb_bug)
{
TimeLeft += level.time_orb_time;
- game.no_time_limit = FALSE;
+ game.no_level_time_limit = FALSE;
game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
{
// prevent short reactivation of overlay buttons while closing door
SetOverlayActive(FALSE);
+ UnmapGameButtons();
// door may still be open due to skipped or envelope style request
- CloseDoor(DOOR_CLOSE_1);
+ CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1);
}
if (network.enabled)
boolean quick_quit = ((escape_key_pressed && !ask_on_escape) ||
level_editor_test_game);
boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game ||
- quick_quit);
+ quick_quit || score_info_tape_play);
RequestQuitGameExt(skip_request, quick_quit,
"Do you really want to quit the game?");
int y = (is_touch_button ? pos->y : GDI_ACTIVE_POS(pos->y));
int id = i;
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
if (gfx->bitmap == NULL)
{
game_gadget[id] = NULL;