renamed variable
[rocksndiamonds.git] / src / game.c
index 1c33d10b8ef21cceb3570c909ab408321434b2f4..01bea5abca7918ca1fa5e0f9f3d5a0d90b179c1d 100644 (file)
@@ -2239,7 +2239,7 @@ static void UpdateGameControlValues(void)
              game_sp.time_played :
              level.game_engine_type == GAME_ENGINE_TYPE_MM ?
              game_mm.energy_left :
-             game.no_time_limit ? TimePlayed : TimeLeft);
+             game.no_level_time_limit ? TimePlayed : TimeLeft);
   int score = (game.LevelSolved ?
               game.LevelSolved_CountingScore :
               level.game_engine_type == GAME_ENGINE_TYPE_EM ?
@@ -3818,7 +3818,7 @@ void InitGame(void)
 
   game.panel.active = TRUE;
 
-  game.no_time_limit = (level.time == 0);
+  game.no_level_time_limit = (level.time == 0);
 
   game.yamyam_content_nr = 0;
   game.robot_wheel_active = FALSE;
@@ -4726,7 +4726,7 @@ void InitAmoebaNr(int x, int y)
 
 static void LevelSolved_SetFinalGameValues(void)
 {
-  game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
+  game.time_final = (game.no_level_time_limit ? TimePlayed : TimeLeft);
   game.score_time_final = (level.use_step_counter ? TimePlayed :
                           TimePlayed * FRAMES_PER_SECOND + TimeFrames);
 
@@ -4835,7 +4835,7 @@ void GameWon(void)
        time_final = 0;
        time_frames = time_frames_left;
       }
-      else if (game.no_time_limit && TimePlayed < time_final_max)
+      else if (game.no_level_time_limit && TimePlayed < time_final_max)
       {
        time_final = time_final_max;
        time_frames = time_frames_final_max - time_frames_played;
@@ -5050,6 +5050,9 @@ void GameEnd(void)
 
     if (setup.auto_play_next_level)
     {
+      scores.continue_playing = TRUE;
+      scores.next_level_nr = level_nr;
+
       LoadLevel(level_nr);
 
       SaveLevelSetup_SeriesInfo();
@@ -5062,9 +5065,7 @@ void GameEnd(void)
 
     DrawHallOfFame(last_level_nr);
   }
-  else if (setup.auto_play_next_level && setup.increment_levels &&
-          last_level_nr < leveldir_current->last_level &&
-          !network_playing)
+  else if (scores.continue_playing)
   {
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
@@ -5151,7 +5152,8 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
     }
   }
 
-  return -1;
+  // special case: new score is beyond the last high score list position
+  return MAX_SCORE_ENTRIES;
 }
 
 void NewHighScore(int level_nr, boolean tape_saved)
@@ -5169,6 +5171,19 @@ void NewHighScore(int level_nr, boolean tape_saved)
 
   scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
+  if (scores.last_added >= MAX_SCORE_ENTRIES)
+  {
+    scores.last_added = MAX_SCORE_ENTRIES - 1;
+    scores.force_last_added = TRUE;
+
+    scores.entry[scores.last_added] = new_entry;
+
+    // store last added local score entry (before merging server scores)
+    scores.last_added_local = scores.last_added;
+
+    return;
+  }
+
   if (scores.last_added < 0)
     return;
 
@@ -11633,7 +11648,7 @@ static void CheckLevelTime_StepCounter(void)
       for (i = 0; i < MAX_PLAYERS; i++)
        KillPlayer(&stored_player[i]);
   }
-  else if (game.no_time_limit && !game.all_players_gone)
+  else if (game.no_level_time_limit && !game.all_players_gone)
   {
     game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
 
@@ -11688,12 +11703,12 @@ static void CheckLevelTime(void)
              KillPlayer(&stored_player[i]);
        }
       }
-      else if (game.no_time_limit && !game.all_players_gone)
+      else if (game.no_level_time_limit && !game.all_players_gone)
       {
        game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
       }
 
-      game_em.lev->time = (game.no_time_limit ? TimePlayed : TimeLeft);
+      game_em.lev->time = (game.no_level_time_limit ? TimePlayed : TimeLeft);
     }
 
     if (tape.recording || tape.playing)
@@ -14867,7 +14882,7 @@ static int DigField(struct PlayerInfo *player,
       if (level.time > 0 || level.use_time_orb_bug)
       {
        TimeLeft += level.time_orb_time;
-       game.no_time_limit = FALSE;
+       game.no_level_time_limit = FALSE;
 
        game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
 
@@ -15677,6 +15692,7 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message)
     {
       // prevent short reactivation of overlay buttons while closing door
       SetOverlayActive(FALSE);
+      UnmapGameButtons();
 
       // door may still be open due to skipped or envelope style request
       CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1);
@@ -16284,6 +16300,10 @@ void CreateGameButtons(void)
     int y = (is_touch_button ? pos->y : GDI_ACTIVE_POS(pos->y));
     int id = i;
 
+    // do not use touch buttons if overlay touch buttons are disabled
+    if (is_touch_button && !setup.touch.overlay_buttons)
+      continue;
+
     if (gfx->bitmap == NULL)
     {
       game_gadget[id] = NULL;