void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
char *getDefaultLevelFilename(int);
+char *getLocalLevelTemplateFilename();
+char *getGlobalLevelTemplateFilename();
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
+void SaveSetup_AddGameControllerMapping(char *);
+
+boolean hideSetupEntry(void *);
+
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();
+void LoadMenuDesignSettings_AfterGraphics();
void LoadUserDefinedEditorElementList(int **, int *);
void LoadMusicInfo();
void LoadHelpAnimInfo();