#include "main.h"
-/* values for level file type identifier */
-#define LEVEL_FILE_TYPE_UNKNOWN 0
-#define LEVEL_FILE_TYPE_RND 1
-#define LEVEL_FILE_TYPE_BD 2
-#define LEVEL_FILE_TYPE_EM 3
-#define LEVEL_FILE_TYPE_SP 4
-#define LEVEL_FILE_TYPE_DX 5
-#define LEVEL_FILE_TYPE_SB 6
-#define LEVEL_FILE_TYPE_DC 7
-
-#define NUM_LEVEL_FILE_TYPES 8
-
-#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
-#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
-#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
-
-#define NUM_ENGINE_TYPES 3
-
#define LEVEL_PACKED_START 100
#define PACKED_LEVELS(x) (LEVEL_PACKED_START + x)
void SaveLevelTemplate();
void DumpLevel(struct LevelInfo *);
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *);
+
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadSetup();
void SaveSetup();
+void LoadSetup_EditorCascade();
+void SaveSetup_EditorCascade();
+
void LoadCustomElementDescriptions();
void LoadSpecialMenuDesignSettings();
void LoadUserDefinedEditorElementList(int **, int *);