#include "main.h"
-/* names file mode: level or setup */
+/* names file mode: local level setup or global game setup */
#define PLAYER_LEVEL 0
#define PLAYER_SETUP 1
#define SETUP_SOUND_MUSIC (1<<3)
#define SETUP_DIRECT_DRAW (1<<4)
#define SETUP_FADING (1<<5)
-#define SETUP_RECORD_EACH_GAME (1<<6)
+#define SETUP_AUTO_RECORD (1<<6)
#define SETUP_2ND_JOYSTICK (1<<7)
#define SETUP_QUICK_DOORS (1<<8)
+#define SETUP_SCROLL_DELAY (1<<9)
+#define SETUP_SOFT_SCROLL (1<<10)
#define DEFAULT_SETUP (SETUP_TOONS | \
SETUP_SOUND | \
#define SETUP_SOUND_MUSIC_ON(x) (((x) & SETUP_SOUND_MUSIC) != 0)
#define SETUP_DIRECT_DRAW_ON(x) (((x) & SETUP_DIRECT_DRAW) != 0)
#define SETUP_FADING_ON(x) (((x) & SETUP_FADING) != 0)
-#define SETUP_RECORD_EACH_GAME_ON(x) (((x) & SETUP_RECORD_EACH_GAME) != 0)
+#define SETUP_AUTO_RECORD_ON(x) (((x) & SETUP_AUTO_RECORD) != 0)
#define SETUP_2ND_JOYSTICK_ON(x) (((x) & SETUP_2ND_JOYSTICK) != 0)
#define SETUP_QUICK_DOORS_ON(x) (((x) & SETUP_QUICK_DOORS) != 0)
+#define SETUP_SCROLL_DELAY_ON(x) (((x) & SETUP_SCROLL_DELAY) != 0)
+#define SETUP_SOFT_SCROLL_ON(x) (((x) & SETUP_SOFT_SCROLL) != 0)
BOOL CreateNewScoreFile(void);
BOOL CreateNewNamesFile(int);