void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void SaveSetup_AddGameControllerMapping(char *);
+boolean hideSetupEntry(void *);
+
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();