// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// files.h
// ============================================================================
char *getLocalLevelTemplateFilename(void);
char *getGlobalLevelTemplateFilename(void);
+int getMappedElement(int);
+
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
+void SaveTapeToFilename(char *);
void SaveTape(int);
+void SaveScoreTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
+void LoadUserNames(void);
+
void LoadSetupFromFilename(char *);
void LoadSetup(void);
void SaveSetup(void);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
+void removeHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions(void);
void CreateLevelSketchImages(void);
void CreateCustomElementImages(char *);
+void FreeGlobalAnimEventInfo(void);
+int GetGlobalAnimEventValue(int, int);
+int GetGlobalAnimEventValueCount(int);
+
+int get_parameter_value(char *, char *, int);
+
#endif // FILES_H