void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void SaveSetup_AddGameControllerMapping(char *);
+void setHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions();