/* create and save images for custom and group elements (raw BMP format) */
/* ------------------------------------------------------------------------- */
-void CreateCustomElementImages()
+void CreateCustomElementImages(char *directory)
{
#if defined(TARGET_SDL)
- char *filename = "graphics.classic/RocksCE.bmp";
- Bitmap *bitmap;
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
Bitmap *src_bitmap;
- int dummy_graphic = IMG_CUSTOM_99;
+ Bitmap *bitmap;
int yoffset_ce = 0;
int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
- int src_x, src_y;
int i;
+ SDLInitVideoDisplay();
+
+ src_bitmap = LoadImage(src_filename);
+
bitmap = CreateBitmap(TILEX * 16 * 2,
TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
DEFAULT_DEPTH);
- getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
-
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int x = i % 16;
}
}
- if (SDL_SaveBMP(bitmap->surface, filename) != 0)
- Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
FreeBitmap(bitmap);