level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ /* clear level name and level author string buffers */
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ /* set level name and level author to default values */
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ /* set level playfield to playable default level with player and exit */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
+ /* clear unused playfield data (nicer if level gets resized in editor) */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
/* create and save images for custom and group elements (raw BMP format) */
/* ------------------------------------------------------------------------- */
-void CreateCustomElementImages()
+void CreateCustomElementImages(char *directory)
{
#if defined(TARGET_SDL)
- char *filename = "graphics.classic/RocksCE.bmp";
- Bitmap *bitmap;
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
Bitmap *src_bitmap;
- int dummy_graphic = IMG_CUSTOM_99;
+ Bitmap *bitmap;
int yoffset_ce = 0;
int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
- int src_x, src_y;
int i;
+ SDLInitVideoDisplay();
+
+ src_bitmap = LoadImage(src_filename);
+
bitmap = CreateBitmap(TILEX * 16 * 2,
TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
DEFAULT_DEPTH);
- getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
-
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int x = i % 16;
}
}
- if (SDL_SaveBMP(bitmap->surface, filename) != 0)
- Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
FreeBitmap(bitmap);