added option to swap game elements in EM caves using V5/V6 EMC graphics
[rocksndiamonds.git] / src / files.c
index bc076598094227a1dfece0a6d33d359ff7a2b188..fd7cfcf4b78e4e143f7a79e60970e2954e6be8b9 100644 (file)
@@ -768,9 +768,15 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.android_clone_time,            10
   },
   {
-    EL_EMC_ANDROID,                    -1,
+    EL_EMC_ANDROID,                    SAVE_CONF_NEVER,
     TYPE_ELEMENT_LIST,                 CONF_VALUE_BYTES(1),
     &li.android_clone_element[0],      EL_EMPTY, NULL,
+    &li.num_android_clone_elements,    1, MAX_ANDROID_ELEMENTS_OLD
+  },
+  {
+    EL_EMC_ANDROID,                    -1,
+    TYPE_ELEMENT_LIST,                 CONF_VALUE_BYTES(2),
+    &li.android_clone_element[0],      EL_EMPTY, NULL,
     &li.num_android_clone_elements,    1, MAX_ANDROID_ELEMENTS
   },
 
@@ -809,7 +815,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
   {
     EL_EMC_MAGIC_BALL,                 -1,
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
-    &li.ball_state_initial,            FALSE
+    &li.ball_active_initial,           FALSE
   },
   {
     EL_EMC_MAGIC_BALL,                 -1,
@@ -3548,7 +3554,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->android_move_time       = level->android_move_time;
   cav->android_clone_time      = level->android_clone_time;
   cav->ball_random             = level->ball_random;
-  cav->ball_state              = level->ball_state_initial;
+  cav->ball_active             = level->ball_active_initial;
   cav->ball_time               = level->ball_time;
   cav->num_ball_arrays         = level->num_ball_contents;
 
@@ -3561,8 +3567,6 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
 
   cav->wind_direction =
     map_direction_RND_to_EM(level->wind_direction_initial);
-  cav->wind_cnt = (level->wind_direction_initial != MV_NONE ?
-                  cav->wind_time : 0);
 
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (j = 0; j < 8; j++)
@@ -3660,7 +3664,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->android_move_time     = cav->android_move_time;
   level->android_clone_time    = cav->android_clone_time;
   level->ball_random           = cav->ball_random;
-  level->ball_state_initial    = cav->ball_state;
+  level->ball_active_initial   = cav->ball_active;
   level->ball_time             = cav->ball_time;
   level->num_ball_contents     = cav->num_ball_arrays;
 
@@ -8361,6 +8365,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.scroll_delay,                       "scroll_delay"
   },
+  {
+    TYPE_SWITCH,
+    &setup.forced_scroll_delay,                        "forced_scroll_delay"
+  },
   {
     TYPE_INTEGER,
     &setup.scroll_delay_value,                 "scroll_delay_value"
@@ -9106,6 +9114,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->sound_simple = TRUE;
   si->toons = TRUE;
   si->scroll_delay = TRUE;
+  si->forced_scroll_delay = FALSE;
   si->scroll_delay_value = STD_SCROLL_DELAY;
   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;