boolean new_level = !fileExists(filename);
boolean level_saved = FALSE;
- if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
{
SaveLevel(nr);
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ Request("Level saved!", REQ_CONFIRM);
level_saved = TRUE;
}
if (fileExists(filename))
{
new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
+ if (!Request("Replace old tape?", REQ_ASK))
return;
}
#endif
#if 0
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
#endif
}
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ if (new_tape || Request("Replace old tape?", REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
tape_saved = TRUE;
}
#define SETUP_TOKEN_FULLSCREEN 17
#define SETUP_TOKEN_FULLSCREEN_MODE 18
#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
-#define SETUP_TOKEN_ASK_ON_ESCAPE 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 21
-#define SETUP_TOKEN_QUICK_SWITCH 22
-#define SETUP_TOKEN_INPUT_ON_FOCUS 23
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 24
-#define SETUP_TOKEN_GAME_FRAME_DELAY 25
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 26
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 27
-#define SETUP_TOKEN_GRAPHICS_SET 28
-#define SETUP_TOKEN_SOUNDS_SET 29
-#define SETUP_TOKEN_MUSIC_SET 30
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 33
-#define SETUP_TOKEN_VOLUME_SIMPLE 34
-#define SETUP_TOKEN_VOLUME_LOOPS 35
-#define SETUP_TOKEN_VOLUME_MUSIC 36
-
-#define NUM_GLOBAL_SETUP_TOKENS 37
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
+#define SETUP_TOKEN_ASK_ON_ESCAPE 21
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
+#define SETUP_TOKEN_QUICK_SWITCH 23
+#define SETUP_TOKEN_INPUT_ON_FOCUS 24
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
+#define SETUP_TOKEN_GAME_FRAME_DELAY 26
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
+#define SETUP_TOKEN_GRAPHICS_SET 29
+#define SETUP_TOKEN_SOUNDS_SET 30
+#define SETUP_TOKEN_MUSIC_SET 31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
+#define SETUP_TOKEN_VOLUME_SIMPLE 35
+#define SETUP_TOKEN_VOLUME_LOOPS 36
+#define SETUP_TOKEN_VOLUME_MUSIC 37
+
+#define NUM_GLOBAL_SETUP_TOKENS 38
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
+ { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
si->fullscreen = FALSE;
si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->override_level_sounds = AUTO;
si->override_level_music = AUTO;
#endif
+
+#if defined(PLATFORM_ANDROID)
+ si->fullscreen = TRUE;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)