#include <ctype.h>
#include <sys/stat.h>
+#include <math.h>
#include "libgame/libgame.h"
#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
-#define LEVEL_CPART_CUS4_SIZE ??? /* size of CUS4 chunk part */
-#define LEVEL_CPART_CUS4_UNUSED ??? /* unused CUS4 bytes / part */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
change->can_change = FALSE;
change->events = CE_BITMASK_DEFAULT;
+ change->sides = CH_SIDE_ANY;
+
change->target_element = EL_EMPTY_SPACE;
change->delay_fixed = 0;
change->delay_random = 0;
- change->delay_frames = -1; /* later set to reliable default value */
+ change->delay_frames = 1;
change->trigger_element = EL_EMPTY_SPACE;
change->use_content = FALSE;
change->only_complete = FALSE;
change->use_random_change = FALSE;
- change->random = 0;
+ change->random = 100;
change->power = CP_NON_DESTRUCTIVE;
for(x=0; x<3; x++)
level->time_timegate = 10;
level->amoeba_content = EL_DIAMOND;
level->double_speed = FALSE;
- level->gravity = FALSE;
+ level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
level->use_custom_template = FALSE;
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
- level->envelope[0] = '\0';
- level->envelope_xsize = MAX_ENVELOPE_XSIZE;
- level->envelope_ysize = MAX_ENVELOPE_YSIZE;
+ for (i=0; i<4; i++)
+ {
+ level->envelope_text[i][0] = '\0';
+ level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
+ level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
+ }
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 10;
element_info[element].collect_score = 10; /* special default */
element_info[element].collect_count = 1; /* special default */
- element_info[element].push_delay_fixed = 2; /* special default */
- element_info[element].push_delay_random = 8; /* special default */
+ element_info[element].push_delay_fixed = -1; /* initialize later */
+ element_info[element].push_delay_random = -1; /* initialize later */
element_info[element].move_delay_fixed = 0;
element_info[element].move_delay_random = 0;
strcpy(level->author, PROGRAM_AUTHOR_STRING);
break;
- case LEVELCLASS_CONTRIBUTION:
- strncpy(level->author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
- case LEVELCLASS_USER:
+ case LEVELCLASS_PRIVATE:
strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
static int checkLevelElement(int element)
{
+ /* map some (historic, now obsolete) elements */
+
+#if 1
+ switch (element)
+ {
+ case EL_PLAYER_OBSOLETE:
+ element = EL_PLAYER_1;
+ break;
+
+ case EL_KEY_OBSOLETE:
+ element = EL_KEY_1;
+
+ case EL_EM_KEY_1_FILE_OBSOLETE:
+ element = EL_EM_KEY_1;
+ break;
+
+ case EL_EM_KEY_2_FILE_OBSOLETE:
+ element = EL_EM_KEY_2;
+ break;
+
+ case EL_EM_KEY_3_FILE_OBSOLETE:
+ element = EL_EM_KEY_3;
+ break;
+
+ case EL_EM_KEY_4_FILE_OBSOLETE:
+ element = EL_EM_KEY_4;
+ break;
+
+ case EL_ENVELOPE_OBSOLETE:
+ element = EL_ENVELOPE_1;
+ break;
+
+ case EL_SP_EMPTY:
+ element = EL_EMPTY;
+ break;
+
+ default:
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Error(ERR_WARN, "invalid level element %d", element);
+
+ element = EL_CHAR_QUESTION;
+ }
+ break;
+ }
+#else
if (element >= NUM_FILE_ELEMENTS)
{
Error(ERR_WARN, "invalid level element %d", element);
+
element = EL_CHAR_QUESTION;
}
else if (element == EL_PLAYER_OBSOLETE)
element = EL_PLAYER_1;
else if (element == EL_KEY_OBSOLETE)
element = EL_KEY_1;
+#endif
return element;
}
level->time_wheel = getFile8Bit(file);
level->amoeba_content = checkLevelElement(getFile8Bit(file));
level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
{
int i;
int element;
+ int envelope_nr;
int envelope_len;
int chunk_size_expected;
element = checkLevelElement(getFile16BitBE(file));
+ if (!IS_ENVELOPE(element))
+ element = EL_ENVELOPE_1;
+
+ envelope_nr = element - EL_ENVELOPE_1;
+
envelope_len = getFile16BitBE(file);
- level->envelope_xsize = getFile8Bit(file);
- level->envelope_ysize = getFile8Bit(file);
+
+ level->envelope_xsize[envelope_nr] = getFile8Bit(file);
+ level->envelope_ysize[envelope_nr] = getFile8Bit(file);
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
}
for(i=0; i < envelope_len; i++)
- level->envelope[i] = getFile8Bit(file);
+ level->envelope_text[envelope_nr][i] = getFile8Bit(file);
return chunk_size;
}
change->can_change = getFile8Bit(file);
+ change->sides = getFile8Bit(file);
+
+ if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
+ change->sides = CH_SIDE_ANY;
+
/* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 9);
+ ReadUnusedBytesFromFile(file, 8);
}
/* mark this custom element as modified */
fclose(file);
}
-#if 1
-
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
if (leveldir_current == NULL) /* only when dumping level */
return;
+#if 0
+ printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
+#endif
+
/* determine correct game engine version of current level */
- if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
- IS_LEVELCLASS_USER(leveldir_current))
+#if 1
+ if (!leveldir_current->latest_engine)
+#else
+ if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
+ IS_LEVELCLASS_PRIVATE(leveldir_current) ||
+ IS_LEVELCLASS_UNDEFINED(leveldir_current))
+#endif
{
#if 0
printf("\n::: This level is private or contributed: '%s'\n", filename);
#endif
- /* For user contributed and private levels, use the version of
- the game engine the levels were created for.
+#if 0
+ printf("\n::: Use the stored game engine version for this level\n");
+#endif
+
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
+
Since 2.0.1, the game engine version is now directly stored
in the level file (chunk "VERS"), so there is no need anymore
to set the game version from the file version (except for old,
/* do some special adjustments to support older level versions */
if (level->file_version == FILE_VERSION_1_0)
{
- Error(ERR_WARN, "level file '%s'has version number 1.0", filename);
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
Error(ERR_WARN, "using high speed movement for player");
/* player was faster than monsters in (pre-)1.0 levels */
}
/* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1))
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
}
else
leveldir_current->sort_priority, filename);
#endif
- /* Always use the latest version of the game engine for all but
- user contributed and private levels; this allows for actual
- corrections in the game engine to take effect for existing,
- converted levels (from "classic" or other existing games) to
- make the game emulation more accurate, while (hopefully) not
- breaking existing levels created from other players. */
+#if 0
+ printf("\n::: Use latest game engine version for this level.\n");
+#endif
+
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
+
+#if 0
+ printf("::: changing engine from %d to %d\n",
+ level->game_version, GAME_VERSION_ACTUAL);
+#endif
level->game_version = GAME_VERSION_ACTUAL;
if (level->file_version < FILE_VERSION_2_0)
level->em_slippery_gems = TRUE;
}
+
+#if 0
+ printf("::: => %d\n", level->game_version);
+#endif
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
/* map custom element change events that have changed in newer versions
(these following values were accidentally changed in version 3.0.1) */
- if (level->game_version <= VERSION_IDENT(3,0,0))
+ if (level->game_version <= VERSION_IDENT(3,0,0,0))
{
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
}
/* initialize "can_change" field for old levels with only one change page */
- if (level->game_version <= VERSION_IDENT(3,0,2))
+ if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
}
}
- /* initialize element properties for level editor etc. */
- InitElementPropertiesEngine(level->game_version);
-}
-
-static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
-{
- int x, y;
-
- /* map elements that have changed in newer versions */
- for(y=0; y<level->fieldy; y++)
+#if 0
+ /* set default push delay values (corrected since version 3.0.7-1) */
+ if (level->game_version < VERSION_IDENT(3,0,7,1))
{
- for(x=0; x<level->fieldx; x++)
- {
- int element = level->field[x][y];
-
- if (level->game_version <= VERSION_IDENT(2,2,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
- element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
- element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
- element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
- }
-
- if (level->game_version < VERSION_IDENT(3,0,0))
- {
- /* map Supaplex gravity tube elements */
- element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
- element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
- element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
- element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
- element);
- }
-
- level->field[x][y] = element;
- }
+ game.default_push_delay_fixed = 2;
+ game.default_push_delay_random = 8;
}
-
- /* copy elements to runtime playfield array */
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = level->field[x][y];
-
- /* initialize level size variables for faster access */
- lev_fieldx = level->fieldx;
- lev_fieldy = level->fieldy;
-
- /* determine border element for this level */
- SetBorderElement();
-}
-
-#else
-
-static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
-{
- int i, j, x, y;
-
- if (leveldir_current == NULL) /* only when dumping level */
- return;
-
- /* determine correct game engine version of current level */
- if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
- IS_LEVELCLASS_USER(leveldir_current))
+ else
{
-#if 0
- printf("\n::: This level is private or contributed: '%s'\n", filename);
-#endif
-
- /* For user contributed and private levels, use the version of
- the game engine the levels were created for.
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
-
- /* do some special adjustments to support older level versions */
- if (level->file_version == FILE_VERSION_1_0)
- {
- Error(ERR_WARN, "level file '%s'has version number 1.0", filename);
- Error(ERR_WARN, "using high speed movement for player");
+ game.default_push_delay_fixed = 8;
+ game.default_push_delay_random = 8;
+ }
- /* player was faster than monsters in (pre-)1.0 levels */
- level->double_speed = TRUE;
- }
+ /* set uninitialized push delay values of custom elements in older levels */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1))
- level->em_slippery_gems = TRUE;
+ if (element_info[element].push_delay_fixed == -1)
+ element_info[element].push_delay_fixed = game.default_push_delay_fixed;
+ if (element_info[element].push_delay_random == -1)
+ element_info[element].push_delay_random = game.default_push_delay_random;
}
- else
- {
-#if 0
- printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
- leveldir_current->sort_priority, filename);
#endif
- /* Always use the latest version of the game engine for all but
- user contributed and private levels; this allows for actual
- corrections in the game engine to take effect for existing,
- converted levels (from "classic" or other existing games) to
- make the game emulation more accurate, while (hopefully) not
- breaking existing levels created from other players. */
-
- level->game_version = GAME_VERSION_ACTUAL;
-
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+ /* initialize element properties for level editor etc. */
+ InitElementPropertiesEngine(level->game_version);
+}
- if (level->file_version < FILE_VERSION_2_0)
- level->em_slippery_gems = TRUE;
- }
+static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
+{
+ int x, y;
/* map elements that have changed in newer versions */
for(y=0; y<level->fieldy; y++)
{
int element = level->field[x][y];
- if (level->game_version <= VERSION_IDENT(2,2,0))
+ if (level->game_version <= VERSION_IDENT(2,2,0,0))
{
/* map game font elements */
element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
}
- if (level->game_version < VERSION_IDENT(3,0,0))
+ if (level->game_version < VERSION_IDENT(3,0,0,0))
{
/* map Supaplex gravity tube elements */
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
}
}
- /* map custom element change events that have changed in newer versions
- (these following values have accidentally changed in version 3.0.1) */
- if (level->game_version <= VERSION_IDENT(3,0,0))
- {
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- /* order of checking events to be mapped is important */
- for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--)
- {
- if (HAS_CHANGE_EVENT(element, j - 2))
- {
- SET_CHANGE_EVENT(element, j - 2, FALSE);
- SET_CHANGE_EVENT(element, j, TRUE);
- }
- }
-
- /* order of checking events to be mapped is important */
- for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--)
- {
- if (HAS_CHANGE_EVENT(element, j - 1))
- {
- SET_CHANGE_EVENT(element, j - 1, FALSE);
- SET_CHANGE_EVENT(element, j, TRUE);
- }
- }
- }
- }
-
- /* initialize "can_change" field for old levels with only one change page */
- if (level->game_version <= VERSION_IDENT(3,0,2))
- {
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (CAN_CHANGE(element))
- element_info[element].change->can_change = TRUE;
- }
- }
-
/* copy elements to runtime playfield array */
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
/* determine border element for this level */
SetBorderElement();
-
- /* initialize element properties for level editor etc. */
- InitElementPropertiesEngine(level->game_version);
}
-#endif
-
void LoadLevelTemplate(int level_nr)
{
char *filename = getLevelFilename(level_nr);
putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
level->amoeba_content));
putFile8Bit(file, (level->double_speed ? 1 : 0));
- putFile8Bit(file, (level->gravity ? 1 : 0));
+ putFile8Bit(file, (level->initial_gravity ? 1 : 0));
putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
int i;
- int envelope_len = strlen(level->envelope) + 1;
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
putFile16BitBE(file, element);
putFile16BitBE(file, envelope_len);
- putFile8Bit(file, level->envelope_xsize);
- putFile8Bit(file, level->envelope_ysize);
+ putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ putFile8Bit(file, level->envelope_ysize[envelope_nr]);
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
for(i=0; i < envelope_len; i++)
- putFile8Bit(file, level->envelope[i]);
+ putFile8Bit(file, level->envelope_text[envelope_nr][i]);
}
#if 0
putFile8Bit(file, change->can_change);
+ putFile8Bit(file, change->sides);
+
/* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 9);
+ WriteUnusedBytesToFile(file, 8);
}
}
}
/* check for envelope content */
- if (strlen(level->envelope) > 0)
+ for (i=0; i<4; i++)
{
- int envelope_len = strlen(level->envelope) + 1;
+ if (strlen(level->envelope_text[i]) > 0)
+ {
+ int envelope_len = strlen(level->envelope_text[i]) + 1;
- putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len);
- SaveLevel_CNT3(file, level, EL_ENVELOPE);
+ putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len);
+ SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
+ }
}
/* check for non-default custom elements (unless using template level) */
printf("\n");
printf("Amoeba Speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Gravity: %s\n", (level->gravity ? "yes" : "no"));
+ printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
tape.length_seconds = GetTapeLength();
#if 0
- printf("tape game version: %d\n", tape.game_version);
- printf("tape engine version: %d\n", tape.engine_version);
+ printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-#define NUM_EDITOR_SETUP_TOKENS 11
+#define NUM_EDITOR_SETUP_TOKENS 12
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
{ TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+ { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
};
static struct TokenInfo shortcut_setup_tokens[] =
si->editor.el_custom_more = FALSE;
si->editor.el_headlines = TRUE;
+ si->editor.el_user_defined = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
for (j=0; image_config[j].token != NULL; j++)
if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
*image_config_vars[i].value =
- get_integer_from_string(image_config[j].value);
+ get_auto_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
if (value != NULL)
- *image_config_vars[i].value = get_integer_from_string(value);
+ *image_config_vars[i].value =
+ get_auto_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
+
+static char *itoa(unsigned int i)
+{
+ static char *a = NULL;
+
+ if (a != NULL)
+ free(a);
+
+ if (i > 2147483647) /* yes, this is a kludge */
+ i = 2147483647;
+
+ a = checked_malloc(10 + 1);
+
+ sprintf(a, "%d", i);
+
+ return a;
+}
+
+void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
+{
+ char *filename = getEditorSetupFilename();
+ SetupFileList *setup_file_list, *list;
+ SetupFileHash *element_hash;
+ int num_unknown_tokens = 0;
+ int i;
+
+ if ((setup_file_list = loadSetupFileList(filename)) == NULL)
+ return;
+
+ element_hash = newSetupFileHash();
+
+ for (i=0; i < NUM_FILE_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, itoa(i));
+
+ /* determined size may be larger than needed (due to unknown elements) */
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ (*num_elements)++;
+
+ /* add space for up to 3 more elements for padding that may be needed */
+ *num_elements += 3;
+
+ *elements = checked_malloc(*num_elements * sizeof(int));
+
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ {
+ char *value = getHashEntry(element_hash, list->token);
+
+ if (value)
+ {
+ (*elements)[(*num_elements)++] = atoi(value);
+ }
+ else
+ {
+ if (num_unknown_tokens == 0)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
+
+ num_unknown_tokens++;
+ }
+
+ Error(ERR_RETURN, "- token: '%s'", list->token);
+ }
+ }
+
+ if (num_unknown_tokens > 0)
+ Error(ERR_RETURN_LINE, "-");
+
+ while (*num_elements % 4) /* pad with empty elements, if needed */
+ (*elements)[(*num_elements)++] = EL_EMPTY;
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+
+#if 0
+ /* TEST-ONLY */
+ for (i=0; i < *num_elements; i++)
+ printf("editor: element '%s' [%d]\n",
+ element_info[(*elements)[i]].token_name, (*elements)[i]);
+#endif
+}