added temporary code for one-time level set conversion
[rocksndiamonds.git] / src / files.c
index 1200be3a81e2c70477d0d031efb0e7998924f8ba..f838f666f7ceedb9bf5ed7a54023cfcf09f8bbb0 100644 (file)
@@ -9679,7 +9679,7 @@ static struct TokenInfo global_setup_tokens[] =
   },
   {
     TYPE_SWITCH,
-    &setup.show_snapshot_buttons,              "show_snapshot_buttons"
+    &setup.show_load_save_buttons,             "show_load_save_buttons"
   },
   {
     TYPE_SWITCH,
@@ -10364,7 +10364,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
-  si->show_snapshot_buttons = FALSE;
+  si->show_load_save_buttons = FALSE;
   si->show_undo_redo_buttons = FALSE;
   si->only_show_local_scores = FALSE;
 
@@ -13188,6 +13188,11 @@ void ConvertLevels(void)
 
     Print("converting level ... ");
 
+#if 0
+    // special case: conversion of some EMC levels as requested by ACME
+    level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
     level_filename = getDefaultLevelFilename(level_nr);
     new_level = !fileExists(level_filename);