value = getMappedElement(value);
if (data_type == TYPE_BOOLEAN)
- *(boolean *)(conf[i].value) = value;
+ *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
else
*(int *) (conf[i].value) = value;
}
PrintLine("-", 79);
+
Print("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
Print(" (effective engine version %08d)\n",
tape->engine_version);
Print("Level series identifier: '%s'\n", tape->level_identifier);
+
+ Print("Special tape properties: ");
+ if (tape->property_bits == TAPE_PROPERTY_NONE)
+ Print("[none]");
+ if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
+ Print("[em_random_bug]");
+ if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
+ Print("[game_speed]");
+ if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
+ Print("[pause]");
+ if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
+ Print("[single_step]");
+ if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
+ Print("[snapshot]");
+ if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
+ Print("[replayed]");
+ if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
+ Print("[tas_keys]");
+ if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
+ Print("[small_graphics]");
+
+ Print("\n");
PrintLine("-", 79);
tape_frame_counter = 0;
scores->last_added_local = -1;
scores->updated = FALSE;
+ scores->uploaded = FALSE;
scores->force_last_added = FALSE;
}
char *level_name = getEscapedJSON(level.name);
char *level_author = getEscapedJSON(level.author);
char *player_name = getEscapedJSON(score_entry->name);
+ char *player_uuid = getEscapedJSON(setup.player_uuid);
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
" \"level_author\": \"%s\",\n"
" \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
+ " \"player_uuid\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape_basename\": \"%s\",\n"
level_author,
level.rate_time_over_score,
player_name,
+ player_uuid,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
checked_free(level_name);
checked_free(level_author);
checked_free(player_name);
+ checked_free(player_uuid);
ConvertHttpRequestBodyToServerEncoding(request);
return;
}
+
+ server_scores.uploaded = TRUE;
}
static void UploadScoreToServer(int level_nr, char *score_tape_filename,
return 0;
}
-static void UploadScoreToServerAsThread(int nr)
+static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
{
struct UploadScoreToServerThreadData *data =
checked_malloc(sizeof(struct UploadScoreToServerThreadData));
struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
- char *score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
+
+ if (score_tape_filename == NULL)
+ score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
data->level_nr = nr;
data->score_entry = *score_entry;
if (!runtime.api_server)
return;
- UploadScoreToServerAsThread(nr);
+ UploadScoreToServerAsThread(nr, NULL);
+}
+
+void SaveServerScoreFromFile(int nr, char *score_tape_filename)
+{
+ if (!runtime.api_server)
+ return;
+
+ UploadScoreToServerAsThread(nr, score_tape_filename);
}
void LoadLocalAndServerScore(int nr, boolean download_score)
TYPE_STRING,
&setup.player_name, "player_name"
},
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
{
TYPE_SWITCH,
&setup.multiple_users, "multiple_users"
},
{
TYPE_SWITCH,
- &setup.show_snapshot_buttons, "show_snapshot_buttons"
+ &setup.show_load_save_buttons, "show_load_save_buttons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
},
{
TYPE_SWITCH,
int i;
si->player_name = getStringCopy(getDefaultUserName(user.nr));
+ si->player_uuid = NULL; // (will be set later)
si->multiple_users = TRUE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
- si->show_snapshot_buttons = FALSE;
+ si->show_load_save_buttons = FALSE;
+ si->show_undo_redo_buttons = FALSE;
si->only_show_local_scores = FALSE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
// make sure that scroll delay value stays inside valid range
setup.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+
+ if (setup.player_uuid == NULL)
+ {
+ // player UUID does not yet exist in setup file
+ setup.player_uuid = getStringCopy(getUUID());
+
+ SaveSetup();
+ }
}
void LoadSetup(void)
Print("converting level ... ");
+#if 0
+ // special case: conversion of some EMC levels as requested by ACME
+ level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);