boolean new_level = !fileExists(filename);
boolean level_saved = FALSE;
- if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
{
SaveLevel(nr);
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ Request("Level saved!", REQ_CONFIRM);
level_saved = TRUE;
}
if (fileExists(filename))
{
new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
+ if (!Request("Replace old tape?", REQ_ASK))
return;
}
#endif
#if 0
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
#endif
}
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ if (new_tape || Request("Replace old tape?", REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
tape_saved = TRUE;
}
#define SETUP_TOKEN_FULLSCREEN 17
#define SETUP_TOKEN_FULLSCREEN_MODE 18
#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
-#define SETUP_TOKEN_ASK_ON_ESCAPE 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 21
-#define SETUP_TOKEN_QUICK_SWITCH 22
-#define SETUP_TOKEN_INPUT_ON_FOCUS 23
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 24
-#define SETUP_TOKEN_GAME_FRAME_DELAY 25
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 26
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 27
-#define SETUP_TOKEN_GRAPHICS_SET 28
-#define SETUP_TOKEN_SOUNDS_SET 29
-#define SETUP_TOKEN_MUSIC_SET 30
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 33
-#define SETUP_TOKEN_VOLUME_SIMPLE 34
-#define SETUP_TOKEN_VOLUME_LOOPS 35
-#define SETUP_TOKEN_VOLUME_MUSIC 36
-
-#define NUM_GLOBAL_SETUP_TOKENS 37
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
+#define SETUP_TOKEN_ASK_ON_ESCAPE 21
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
+#define SETUP_TOKEN_QUICK_SWITCH 23
+#define SETUP_TOKEN_INPUT_ON_FOCUS 24
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
+#define SETUP_TOKEN_GAME_FRAME_DELAY 26
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
+#define SETUP_TOKEN_GRAPHICS_SET 29
+#define SETUP_TOKEN_SOUNDS_SET 30
+#define SETUP_TOKEN_MUSIC_SET 31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
+#define SETUP_TOKEN_VOLUME_SIMPLE 35
+#define SETUP_TOKEN_VOLUME_LOOPS 36
+#define SETUP_TOKEN_VOLUME_MUSIC 37
+
+#define NUM_GLOBAL_SETUP_TOKENS 38
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
+ { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
si->fullscreen = FALSE;
si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
/* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *token_1 = "viewport.playfield.x";
- char *token_2 = "viewport.playfield.y";
- char *token_3 = "viewport.playfield.width";
- char *token_4 = "viewport.playfield.height";
- char *token_5 = "viewport.playfield.border_size";
- char *token_6 = "viewport.door_1.x";
- char *token_7 = "viewport.door_1.y";
- char *token_8 = "viewport.door_2.x";
- char *token_9 = "viewport.door_2.y";
- char *value_1 = getHashEntry(setup_file_hash, token_1);
- char *value_2 = getHashEntry(setup_file_hash, token_2);
- char *value_3 = getHashEntry(setup_file_hash, token_3);
- char *value_4 = getHashEntry(setup_file_hash, token_4);
- char *value_5 = getHashEntry(setup_file_hash, token_5);
- char *value_6 = getHashEntry(setup_file_hash, token_6);
- char *value_7 = getHashEntry(setup_file_hash, token_7);
- char *value_8 = getHashEntry(setup_file_hash, token_8);
- char *value_9 = getHashEntry(setup_file_hash, token_9);
-
- if (value_1 != NULL)
- viewport.playfield[i].x = get_token_parameter_value(token_1, value_1);
- if (value_2 != NULL)
- viewport.playfield[i].y = get_token_parameter_value(token_2, value_2);
- if (value_3 != NULL)
- viewport.playfield[i].width = get_token_parameter_value(token_3, value_3);
- if (value_4 != NULL)
- viewport.playfield[i].height = get_token_parameter_value(token_4,value_4);
- if (value_5 != NULL)
- viewport.playfield[i].border_size = get_token_parameter_value(token_5,
- value_5);
- if (value_6 != NULL)
- viewport.door_1[i].x = get_token_parameter_value(token_6, value_6);
- if (value_7 != NULL)
- viewport.door_1[i].y = get_token_parameter_value(token_7, value_7);
- if (value_8 != NULL)
- viewport.door_2[i].x = get_token_parameter_value(token_8, value_8);
- if (value_9 != NULL)
- viewport.door_2[i].y = get_token_parameter_value(token_9, value_9);
+ char *token_01 = "viewport.playfield.x";
+ char *token_02 = "viewport.playfield.y";
+ char *token_03 = "viewport.playfield.width";
+ char *token_04 = "viewport.playfield.height";
+ char *token_05 = "viewport.playfield.border_size";
+ char *token_06 = "viewport.door_1.x";
+ char *token_07 = "viewport.door_1.y";
+ char *token_08 = "viewport.door_1.width";
+ char *token_09 = "viewport.door_1.height";
+ char *token_10 = "viewport.door_1.border_size";
+ char *token_11 = "viewport.door_2.x";
+ char *token_12 = "viewport.door_2.y";
+ char *token_13 = "viewport.door_2.width";
+ char *token_14 = "viewport.door_2.height";
+ char *token_15 = "viewport.door_2.border_size";
+ char *value_01 = getHashEntry(setup_file_hash, token_01);
+ char *value_02 = getHashEntry(setup_file_hash, token_02);
+ char *value_03 = getHashEntry(setup_file_hash, token_03);
+ char *value_04 = getHashEntry(setup_file_hash, token_04);
+ char *value_05 = getHashEntry(setup_file_hash, token_05);
+ char *value_06 = getHashEntry(setup_file_hash, token_06);
+ char *value_07 = getHashEntry(setup_file_hash, token_07);
+ char *value_08 = getHashEntry(setup_file_hash, token_08);
+ char *value_09 = getHashEntry(setup_file_hash, token_09);
+ char *value_10 = getHashEntry(setup_file_hash, token_10);
+ char *value_11 = getHashEntry(setup_file_hash, token_11);
+ char *value_12 = getHashEntry(setup_file_hash, token_12);
+ char *value_13 = getHashEntry(setup_file_hash, token_13);
+ char *value_14 = getHashEntry(setup_file_hash, token_14);
+ char *value_15 = getHashEntry(setup_file_hash, token_15);
+
+ if (value_01 != NULL)
+ viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
+ if (value_02 != NULL)
+ viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
+ if (value_03 != NULL)
+ viewport.playfield[i].width = get_token_parameter_value(token_03,
+ value_03);
+ if (value_04 != NULL)
+ viewport.playfield[i].height = get_token_parameter_value(token_04,
+ value_04);
+ if (value_05 != NULL)
+ viewport.playfield[i].border_size = get_token_parameter_value(token_05,
+ value_05);
+ if (value_06 != NULL)
+ viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
+ if (value_07 != NULL)
+ viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
+ if (value_08 != NULL)
+ viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
+ if (value_09 != NULL)
+ viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
+ if (value_10 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_10,
+ value_10);
+ if (value_11 != NULL)
+ viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
+ if (value_12 != NULL)
+ viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
+ if (value_13 != NULL)
+ viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
+ if (value_14 != NULL)
+ viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
+ if (value_15 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_15,
+ value_15);
}
/* special case: initialize with default values that may be overwritten */