// (element number only)
#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_EMPX_UNCHANGED 2
#define LEVEL_CHUNK_NOTE_UNCHANGED 2
// (nothing at all if unchanged)
TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
&li.finish_dig_collect, TRUE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
+ &li.keep_walkable_ce, FALSE
+ },
// (these values are different for each player)
{
}
};
+static struct LevelFileConfigInfo chunk_config_EMPX[] =
+{
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
{
{
*group = xx_group;
}
+
+ if (IS_EMPTY_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_EMPX);
+
+ *ei = xx_ei;
+ }
}
clipboard_elements_initialized = TRUE;
for (x = 0; x < 3; x++)
ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+ // bits 0 - 31 of "has_event[]"
event_bits = getFile32BitBE(file);
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (event_bits & (1 << j))
ei->change->has_event[j] = TRUE;
value = getMappedElement(value);
if (data_type == TYPE_BOOLEAN)
- *(boolean *)(conf[i].value) = value;
+ *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
else
*(int *) (conf[i].value) = value;
return real_chunk_size;
}
+static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+
+ level->file_has_custom_elements = TRUE;
+
+ return real_chunk_size;
+}
+
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
{ "NOTE", -1, LoadLevel_NOTE },
{ "CUSX", -1, LoadLevel_CUSX },
{ "GRPX", -1, LoadLevel_GRPX },
+ { "EMPX", -1, LoadLevel_EMPX },
{ NULL, 0, NULL }
};
// initialize player positions and delete players from the playfield
for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
{
- if (ELEM_IS_PLAYER(level->field[x][y]))
+ if (IS_PLAYER_ELEMENT(level->field[x][y]))
{
int player_nr = GET_PLAYER_NR(level->field[x][y]);
return EL_UNDEFINED;
}
+static void SetLevelSettings_SB(struct LevelInfo *level)
+{
+ // time settings
+ level->time = 0;
+ level->use_step_counter = TRUE;
+
+ // score settings
+ level->score[SC_TIME_BONUS] = 0;
+ level->time_score_base = 1;
+ level->rate_time_over_score = TRUE;
+
+ // game settings
+ level->auto_exit_sokoban = TRUE;
+}
+
static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
}
// set special level settings for Sokoban levels
-
- level->time = 0;
- level->use_step_counter = TRUE;
+ SetLevelSettings_SB(level);
if (load_xsb_to_ces)
{
// special global settings can now be set in level template
-
level->use_custom_template = TRUE;
}
}
// CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
if (level->game_version <= VERSION_IDENT(4,2,2,0))
level->finish_dig_collect = FALSE;
+
+ // CE changing to player was kept under the player if walkable up to 4.2.3.1
+ if (level->game_version <= VERSION_IDENT(4,2,3,1))
+ level->keep_walkable_ce = TRUE;
+}
+
+static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
+{
+ boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
+ int x, y;
+
+ // check if this level is (not) a Sokoban level
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (!IS_SB_ELEMENT(Tile[x][y]))
+ is_sokoban_level = FALSE;
+
+ if (is_sokoban_level)
+ {
+ // set special level settings for Sokoban levels
+ SetLevelSettings_SB(level);
+ }
+}
+
+static void LoadLevel_InitSettings(struct LevelInfo *level)
+{
+ // adjust level settings for (non-native) Sokoban-style levels
+ LoadLevel_InitSettings_SB(level);
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
LoadLevel_InitVersion(&level_template);
LoadLevel_InitElements(&level_template);
+ LoadLevel_InitSettings(&level_template);
ActivateLevelTemplate();
}
LoadLevel_InitVersion(&level);
LoadLevel_InitElements(&level);
LoadLevel_InitPlayfield(&level);
+ LoadLevel_InitSettings(&level);
LoadLevel_InitNativeEngines(&level);
}
return chunk_size;
}
+static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
+
+ return chunk_size;
+}
+
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
boolean save_as_template)
{
SaveLevel_GRPX(file, level, element);
}
}
+
+ for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
+ {
+ int element = GET_EMPTY_ELEMENT(i);
+
+ chunk_size = SaveLevel_EMPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "EMPX", chunk_size);
+ SaveLevel_EMPX(file, level, element);
+ }
+ }
}
fclose(file);
tape.scr_fieldx = SCR_FIELDX_DEFAULT;
tape.scr_fieldy = SCR_FIELDY_DEFAULT;
+ tape.no_info_chunk = TRUE;
tape.no_valid_file = FALSE;
}
int level_identifier_size;
int i;
+ tape->no_info_chunk = FALSE;
+
level_identifier_size = getFile16BitBE(file);
level_identifier = checked_malloc(level_identifier_size);
}
PrintLine("-", 79);
+
Print("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
Print(" (effective engine version %08d)\n",
tape->engine_version);
Print("Level series identifier: '%s'\n", tape->level_identifier);
+
+ Print("Special tape properties: ");
+ if (tape->property_bits == TAPE_PROPERTY_NONE)
+ Print("[none]");
+ if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
+ Print("[em_random_bug]");
+ if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
+ Print("[game_speed]");
+ if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
+ Print("[pause]");
+ if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
+ Print("[single_step]");
+ if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
+ Print("[snapshot]");
+ if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
+ Print("[replayed]");
+ if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
+ Print("[tas_keys]");
+ if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
+ Print("[small_graphics]");
+ Print("\n");
+
+ int year2 = tape->date / 10000;
+ int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
+ int month_index_raw = (tape->date / 100) % 100;
+ int month_index = month_index_raw % 12; // prevent invalid index
+ int month = month_index + 1;
+ int day = tape->date % 100;
+
+ Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
+
PrintLine("-", 79);
tape_frame_counter = 0;
scores->last_added_local = -1;
scores->updated = FALSE;
+ scores->uploaded = FALSE;
+ scores->force_last_added = FALSE;
}
static void setScoreInfoToDefaults(void)
void SaveScore_OLD(int nr)
{
int i;
- int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
fclose(file);
- SetFilePermissions(filename, permissions);
+ SetFilePermissions(filename, PERMS_PRIVATE);
}
#endif
static void SaveScoreToFilename(char *filename)
{
FILE *file;
- int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
int info_chunk_size;
int name_chunk_size;
int scor_chunk_size;
fclose(file);
- SetFilePermissions(filename, permissions);
+ SetFilePermissions(filename, PERMS_PRIVATE);
}
void SaveScore(int nr)
SaveScoreToFilename(filename);
}
-static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
- char *error)
+void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
+ char *error)
{
- static int data_static;
-
- data_static = data;
-
- SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
+#if defined(PLATFORM_EMSCRIPTEN)
+ // threads currently not fully supported by Emscripten/SDL and some browsers
+ function(data);
+#else
+ SDL_Thread *thread = SDL_CreateThread(function, name, data);
if (thread != NULL)
SDL_DetachThread(thread);
// nasty kludge to lower probability of intermingled thread error messages
Delay(1);
+#endif
+}
+
+char *getPasswordJSON(char *password)
+{
+ static char password_json[MAX_FILENAME_LEN] = "";
+ static boolean initialized = FALSE;
+
+ if (!initialized)
+ {
+ if (password != NULL &&
+ !strEqual(password, "") &&
+ !strEqual(password, UNDEFINED_PASSWORD))
+ snprintf(password_json, MAX_FILENAME_LEN,
+ " \"password\": \"%s\",\n",
+ setup.api_server_password);
+
+ initialized = TRUE;
+ }
+
+ return password_json;
}
-static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
- struct HttpResponse *response,
- int nr)
+struct ApiGetScoreThreadData
{
+ int level_nr;
+ char *score_cache_filename;
+};
+
+static void *CreateThreadData_ApiGetScore(int nr)
+{
+ struct ApiGetScoreThreadData *data =
+ checked_malloc(sizeof(struct ApiGetScoreThreadData));
+ char *score_cache_filename = getScoreCacheFilename(nr);
+
+ data->level_nr = nr;
+ data->score_cache_filename = getStringCopy(score_cache_filename);
+
+ return data;
+}
+
+static void FreeThreadData_ApiGetScore(void *data_raw)
+{
+ struct ApiGetScoreThreadData *data = data_raw;
+
+ checked_free(data->score_cache_filename);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiGetScore(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiGetScoreThreadData *data = data_raw;
+ int level_nr = data->level_nr;
+
request->hostname = setup.api_server_hostname;
request->port = API_SERVER_PORT;
request->method = API_SERVER_METHOD;
request->uri = API_SERVER_URI_GET;
+ char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
+ char *levelset_name = getEscapedJSON(leveldir_current->name);
+
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
+ "%s"
+ " \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
" \"levelset_identifier\": \"%s\",\n"
- " \"level_nr\": \"%d\",\n"
- " \"rate_time_over_score\": \"%d\"\n"
+ " \"levelset_name\": \"%s\",\n"
+ " \"level_nr\": \"%d\"\n"
"}\n",
- levelset.identifier, nr, level.rate_time_over_score);
+ getPasswordJSON(setup.api_server_password),
+ getProgramRealVersionString(),
+ getProgramPlatformString(),
+ levelset_identifier,
+ levelset_name,
+ level_nr);
- if (!DoHttpRequest(request, response))
- {
- Error("HTTP request failed: %s", GetHttpError());
+ checked_free(levelset_identifier);
+ checked_free(levelset_name);
- return;
- }
+ ConvertHttpRequestBodyToServerEncoding(request);
- if (!HTTP_SUCCESS(response->status_code))
- {
- Error("server failed to handle request: %d %s",
- response->status_code,
- response->status_text);
+ return TRUE;
+}
- return;
- }
+static void HandleResponse_ApiGetScore(struct HttpResponse *response,
+ void *data_raw)
+{
+ struct ApiGetScoreThreadData *data = data_raw;
if (response->body_size == 0)
{
ConvertHttpResponseBodyToClientEncoding(response);
- char *filename = getScoreCacheFilename(nr);
+ char *filename = data->score_cache_filename;
FILE *file;
int i;
server_scores.updated = TRUE;
}
-static void DownloadServerScoreToCache(int nr)
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+ if (response != NULL)
+ {
+ HandleResponse_ApiGetScore(response, data_raw);
+
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+ }
+
+ FreeThreadData_ApiGetScore(data_raw);
+}
+
+static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ FreeThreadData_ApiGetScore(data_raw);
+}
+
+static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiGetScore(request, data_raw))
+ {
+ FreeThreadData_ApiGetScore(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiGetScore_Loaded,
+ Emscripten_ApiGetScore_Failed,
+ Emscripten_ApiGetScore_Progress);
+}
+
+#else
+
+static void ApiGetScore_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiGetScore(request, data_raw))
+ return;
+
+ if (!DoHttpRequest(request, response))
+ {
+ Error("HTTP request failed: %s", GetHttpError());
+
+ return;
+ }
+
+ if (!HTTP_SUCCESS(response->status_code))
+ {
+ // do not show error message if no scores found for this level set
+ if (response->status_code == 404)
+ return;
+
+ Error("server failed to handle request: %d %s",
+ response->status_code,
+ response->status_text);
+
+ return;
+ }
+
+ HandleResponse_ApiGetScore(response, data_raw);
+}
+
+static void ApiGetScore_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiGetScore_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiGetScore(data_raw);
+}
+#endif
+
+static int ApiGetScoreThread(void *data_raw)
{
struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
- DownloadServerScoreToCacheExt(request, response, nr);
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiGetScore_HttpRequest(request, data_raw);
+#else
+ ApiGetScore_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
checked_free(request);
checked_free(response);
-}
-
-static int DownloadServerScoreToCacheThread(void *data)
-{
- DownloadServerScoreToCache(*(int *)data);
return 0;
}
-static void DownloadServerScoreToCacheAsThread(int nr)
+static void ApiGetScoreAsThread(int nr)
{
- ExecuteAsThread(DownloadServerScoreToCacheThread,
- "DownloadServerScoreToCache", nr,
+ struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr);
+
+ ExecuteAsThread(ApiGetScoreThread,
+ "ApiGetScore", data,
"download scores from server");
}
void LoadServerScore(int nr, boolean download_score)
{
- if (!setup.api_server)
+ if (!setup.use_api_server)
return;
// always start with reliable default values
// (this should prevent reading it while the thread is writing to it)
LoadServerScoreFromCache(nr);
- if (download_score && runtime.api_server)
+ if (download_score && runtime.use_api_server)
{
// 2nd step: download server scores from score server to cache file
// (as thread, as it might time out if the server is not reachable)
- DownloadServerScoreToCacheAsThread(nr);
+ ApiGetScoreAsThread(nr);
}
}
if (stat(filename, &file_status) != 0)
{
- Error("cannot stat file '%s'\n", filename);
+ Error("cannot stat file '%s'", filename);
return NULL;
}
if (!(file = fopen(filename, MODE_READ)))
{
- Error("cannot open file '%s'\n", filename);
+ Error("cannot open file '%s'", filename);
checked_free(buffer);
if (c == EOF)
{
- Error("cannot read from input file '%s'\n", filename);
+ Error("cannot read from input file '%s'", filename);
fclose(file);
checked_free(buffer);
return buffer_encoded;
}
-static void UploadScoreToServerExt(struct HttpRequest *request,
- struct HttpResponse *response,
- int nr)
+static void PrepareScoreTapesForUpload(char *leveldir_subdir)
+{
+ MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
+
+ // if score tape not uploaded, ask for uploading missing tapes later
+ if (!setup.has_remaining_tapes)
+ setup.ask_for_remaining_tapes = TRUE;
+
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+}
+
+struct ApiAddScoreThreadData
+{
+ int level_nr;
+ boolean tape_saved;
+ char *leveldir_subdir;
+ char *score_tape_filename;
+ struct ScoreEntry score_entry;
+};
+
+static void *CreateThreadData_ApiAddScore(int nr, boolean tape_saved,
+ char *score_tape_filename)
{
+ struct ApiAddScoreThreadData *data =
+ checked_malloc(sizeof(struct ApiAddScoreThreadData));
struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
+ if (score_tape_filename == NULL)
+ score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
+
+ data->level_nr = nr;
+ data->tape_saved = tape_saved;
+ data->leveldir_subdir = getStringCopy(leveldir_current->subdir);
+ data->score_tape_filename = getStringCopy(score_tape_filename);
+ data->score_entry = *score_entry;
+
+ return data;
+}
+
+static void FreeThreadData_ApiAddScore(void *data_raw)
+{
+ struct ApiAddScoreThreadData *data = data_raw;
+
+ checked_free(data->leveldir_subdir);
+ checked_free(data->score_tape_filename);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiAddScoreThreadData *data = data_raw;
+ struct ScoreEntry *score_entry = &data->score_entry;
+ char *score_tape_filename = data->score_tape_filename;
+ boolean tape_saved = data->tape_saved;
+ int level_nr = data->level_nr;
+
request->hostname = setup.api_server_hostname;
request->port = API_SERVER_PORT;
request->method = API_SERVER_METHOD;
request->uri = API_SERVER_URI_ADD;
- char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
- char *tape_base64 = get_file_base64(tape_filename);
+ char *tape_base64 = get_file_base64(score_tape_filename);
if (tape_base64 == NULL)
{
Error("loading and base64 encoding score tape file failed");
- return;
+ return FALSE;
+ }
+
+ char *player_name_raw = score_entry->name;
+ char *player_uuid_raw = setup.player_uuid;
+
+ if (options.player_name != NULL && global.autoplay_leveldir != NULL)
+ {
+ player_name_raw = options.player_name;
+ player_uuid_raw = "";
}
+ char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
+ char *levelset_name = getEscapedJSON(leveldir_current->name);
+ char *levelset_author = getEscapedJSON(leveldir_current->author);
+ char *level_name = getEscapedJSON(level.name);
+ char *level_author = getEscapedJSON(level.author);
+ char *player_name = getEscapedJSON(player_name_raw);
+ char *player_uuid = getEscapedJSON(player_uuid_raw);
+
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
+ "%s"
" \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
+ " \"batch_time\": \"%d\",\n"
" \"levelset_identifier\": \"%s\",\n"
" \"levelset_name\": \"%s\",\n"
" \"levelset_author\": \"%s\",\n"
" \"levelset_num_levels\": \"%d\",\n"
" \"levelset_first_level\": \"%d\",\n"
" \"level_nr\": \"%d\",\n"
+ " \"level_name\": \"%s\",\n"
+ " \"level_author\": \"%s\",\n"
+ " \"use_step_counter\": \"%d\",\n"
+ " \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
+ " \"player_uuid\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape_basename\": \"%s\",\n"
+ " \"tape_saved\": \"%d\",\n"
" \"tape\": \"%s\"\n"
"}\n",
+ getPasswordJSON(setup.api_server_password),
getProgramRealVersionString(),
- leveldir_current->identifier,
- leveldir_current->name,
- leveldir_current->author,
+ getProgramPlatformString(),
+ (int)global.autoplay_time,
+ levelset_identifier,
+ levelset_name,
+ levelset_author,
leveldir_current->levels,
leveldir_current->first_level,
level_nr,
- score_entry->name,
+ level_name,
+ level_author,
+ level.use_step_counter,
+ level.rate_time_over_score,
+ player_name,
+ player_uuid,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
+ tape_saved,
tape_base64);
checked_free(tape_base64);
+ checked_free(levelset_identifier);
+ checked_free(levelset_name);
+ checked_free(levelset_author);
+ checked_free(level_name);
+ checked_free(level_author);
+ checked_free(player_name);
+ checked_free(player_uuid);
+
ConvertHttpRequestBodyToServerEncoding(request);
+ return TRUE;
+}
+
+static void HandleResponse_ApiAddScore(struct HttpResponse *response,
+ void *data_raw)
+{
+ server_scores.uploaded = TRUE;
+}
+
+static void HandleFailure_ApiAddScore(void *data_raw)
+{
+ struct ApiAddScoreThreadData *data = data_raw;
+
+ PrepareScoreTapesForUpload(data->leveldir_subdir);
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+ if (response != NULL)
+ {
+ HandleResponse_ApiAddScore(response, data_raw);
+
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+
+ HandleFailure_ApiAddScore(data_raw);
+ }
+
+ FreeThreadData_ApiAddScore(data_raw);
+}
+
+static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ HandleFailure_ApiAddScore(data_raw);
+
+ FreeThreadData_ApiAddScore(data_raw);
+}
+
+static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiAddScore(request, data_raw))
+ {
+ FreeThreadData_ApiAddScore(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiAddScore_Loaded,
+ Emscripten_ApiAddScore_Failed,
+ Emscripten_ApiAddScore_Progress);
+}
+
+#else
+
+static void ApiAddScore_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiAddScore(request, data_raw))
+ return;
+
if (!DoHttpRequest(request, response))
{
Error("HTTP request failed: %s", GetHttpError());
+ HandleFailure_ApiAddScore(data_raw);
+
return;
}
response->status_code,
response->status_text);
+ HandleFailure_ApiAddScore(data_raw);
+
return;
}
+
+ HandleResponse_ApiAddScore(response, data_raw);
+}
+
+static void ApiAddScore_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiAddScore_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiAddScore(data_raw);
}
+#endif
-static void UploadScoreToServer(int nr)
+static int ApiAddScoreThread(void *data_raw)
{
struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
- UploadScoreToServerExt(request, response, nr);
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiAddScore_HttpRequest(request, data_raw);
+#else
+ ApiAddScore_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
checked_free(request);
checked_free(response);
+
+ return 0;
}
-static int UploadScoreToServerThread(void *data)
+static void ApiAddScoreAsThread(int nr, boolean tape_saved,
+ char *score_tape_filename)
{
- UploadScoreToServer(*(int *)data);
+ struct ApiAddScoreThreadData *data =
+ CreateThreadData_ApiAddScore(nr, tape_saved, score_tape_filename);
- return 0;
+ ExecuteAsThread(ApiAddScoreThread,
+ "ApiAddScore", data,
+ "upload score to server");
}
-static void UploadScoreToServerAsThread(int nr)
+void SaveServerScore(int nr, boolean tape_saved)
{
- ExecuteAsThread(UploadScoreToServerThread,
- "UploadScoreToServer", nr,
- "upload score to server");
+ if (!runtime.use_api_server)
+ {
+ PrepareScoreTapesForUpload(leveldir_current->subdir);
+
+ return;
+ }
+
+ ApiAddScoreAsThread(nr, tape_saved, NULL);
}
-void SaveServerScore(int nr)
+void SaveServerScoreFromFile(int nr, boolean tape_saved,
+ char *score_tape_filename)
{
- if (!runtime.api_server)
+ if (!runtime.use_api_server)
return;
- UploadScoreToServerAsThread(nr);
+ ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
}
void LoadLocalAndServerScore(int nr, boolean download_score)
{
int last_added_local = scores.last_added_local;
- LoadScore(nr);
+ // needed if only showing server scores
+ setScoreInfoToDefaults();
+
+ if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+ LoadScore(nr);
// restore last added local score entry (before merging server scores)
scores.last_added = scores.last_added_local = last_added_local;
- if (setup.api_server)
+ if (setup.use_api_server &&
+ !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
{
// load server scores from cache file and trigger update from server
LoadServerScore(nr, download_score);
},
{
TYPE_SWITCH,
- &setup.show_snapshot_buttons, "show_snapshot_buttons"
+ &setup.show_load_save_buttons, "show_load_save_buttons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
+ },
+ {
+ TYPE_STRING,
+ &setup.scores_in_highscore_list, "scores_in_highscore_list"
},
{
TYPE_STRING,
TYPE_STRING,
&setup.network_server_hostname, "network_server_hostname"
},
- {
- TYPE_SWITCH,
- &setup.api_server, "api_server"
- },
- {
- TYPE_STRING,
- &setup.api_server_hostname, "api_server_hostname"
- },
{
TYPE_STRING,
&setup.touch.control_type, "touch.control_type"
},
};
+static struct TokenInfo server_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.player_version, "player_version"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.use_api_server, TEST_PREFIX "use_api_server"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_password, TEST_PREFIX "api_server_password"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
+ },
+};
+
static struct TokenInfo editor_setup_tokens[] =
{
{
TYPE_SWITCH,
&setup.editor_cascade.el_ge, "editor.cascade.el_ge"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_es, "editor.cascade.el_es"
+ },
{
TYPE_SWITCH,
&setup.editor_cascade.el_ref, "editor.cascade.el_ref"
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
- si->show_snapshot_buttons = FALSE;
+ si->show_load_save_buttons = FALSE;
+ si->show_undo_redo_buttons = FALSE;
+ si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->network_player_nr = 0; // first player
si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
- si->api_server = TRUE;
- si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
-
si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
}
+static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
+{
+ si->player_uuid = NULL; // (will be set later)
+ si->player_version = 1; // (will be set later)
+
+ si->use_api_server = TRUE;
+ si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+ si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
+ si->ask_for_uploading_tapes = TRUE;
+ si->ask_for_remaining_tapes = FALSE;
+ si->provide_uploading_tapes = TRUE;
+ si->ask_for_using_api_server = TRUE;
+ si->has_remaining_tapes = FALSE;
+}
+
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
si->editor_cascade.el_steel_chars = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_es = FALSE;
si->editor_cascade.el_ref = FALSE;
si->editor_cascade.el_user = FALSE;
si->editor_cascade.el_dynamic = FALSE;
token_info[token_nr].text);
}
-static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
+static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
{
int i, pnr;
auto_setup_tokens[i].text));
}
+static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ setSetupInfo(server_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ server_setup_tokens[i].text));
+}
+
static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
{
int i;
if (setup_file_hash)
{
- decodeSetupFileHash(setup_file_hash);
+ decodeSetupFileHash_Default(setup_file_hash);
freeSetupFileHash(setup_file_hash);
}
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
-void LoadSetup(void)
+void LoadSetup_Default(void)
{
char *filename;
free(filename);
}
+void LoadSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_ServerSetup(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_ServerSetup(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+
+ if (setup.player_uuid == NULL)
+ {
+ // player UUID does not yet exist in setup file
+ setup.player_uuid = getStringCopy(getUUID());
+ setup.player_version = 2;
+
+ SaveSetup_ServerSetup();
+ }
+}
+
void LoadSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
free(filename);
}
+void LoadSetup(void)
+{
+ LoadSetup_Default();
+ LoadSetup_AutoSetup();
+ LoadSetup_ServerSetup();
+ LoadSetup_EditorCascade();
+}
+
static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
char *mapping_line)
{
fclose(file);
}
-void SaveSetup(void)
+void SaveSetup_Default(void)
{
char *filename = getSetupFilename();
FILE *file;
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||
global_setup_tokens[i].value == &setup.network_mode ||
- global_setup_tokens[i].value == &setup.api_server ||
global_setup_tokens[i].value == &setup.touch.control_type ||
global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
free(filename);
}
+void SaveSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write server setup file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, SERVERSETUP_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ {
+ // just to make things nicer :)
+ if (server_setup_tokens[i].value == &setup.use_api_server)
+ fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
void SaveSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
free(filename);
}
+void SaveSetup(void)
+{
+ SaveSetup_Default();
+ SaveSetup_AutoSetup();
+ SaveSetup_ServerSetup();
+ SaveSetup_EditorCascade();
+}
+
static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
char *filename)
{
string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
string_has_parameter(value, "random") ? ANIM_RANDOM :
+ string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
string_has_parameter(value, "centered") ? ANIM_CENTERED :
string_has_parameter(value, "all") ? ANIM_ALL :
+ string_has_parameter(value, "tiled") ? ANIM_TILED :
ANIM_DEFAULT);
if (string_has_parameter(value, "once"))
Print("converting level ... ");
+#if 0
+ // special case: conversion of some EMC levels as requested by ACME
+ level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
sprintf(basename1, "%04d.bmp", i);
sprintf(basename2, "%04ds.bmp", i);
- filename1 = getPath2(global.create_images_dir, basename1);
- filename2 = getPath2(global.create_images_dir, basename2);
+ filename1 = getPath2(global.create_sketch_images_dir, basename1);
+ filename2 = getPath2(global.create_sketch_images_dir, basename2);
DrawSizedElement(0, 0, element, TILESIZE);
BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
}
+// ----------------------------------------------------------------------------
+// create and save images for element collecting animations (raw BMP format)
+// ----------------------------------------------------------------------------
+
+static boolean createCollectImage(int element)
+{
+ return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
+}
+
+void CreateCollectElementImages(void)
+{
+ int i, j;
+ int num_steps = 8;
+ int anim_frames = num_steps - 1;
+ int tile_size = TILESIZE;
+ int anim_width = tile_size * anim_frames;
+ int anim_height = tile_size;
+ int num_collect_images = 0;
+ int pos_collect_images = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (createCollectImage(i))
+ num_collect_images++;
+
+ Info("Creating %d element collecting animation images ...",
+ num_collect_images);
+
+ int dst_width = anim_width * 2;
+ int dst_height = anim_height * num_collect_images / 2;
+ Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
+ char *basename = "RocksCollect.bmp";
+ char *filename = getPath2(global.create_collect_images_dir, basename);
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ if (!createCollectImage(i))
+ continue;
+
+ int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
+ int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
+ int graphic = el2img(i);
+ char *token_name = element_info[i].token_name;
+ Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ Info("- creating collecting image for '%s' ...", token_name);
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
+ tile_size, tile_size, 0, 0);
+
+ tmp_bitmap->surface_masked = tmp_bitmap->surface;
+
+ for (j = 0; j < anim_frames; j++)
+ {
+ int frame_size_final = tile_size * (anim_frames - j) / num_steps;
+ int frame_size = frame_size_final * num_steps;
+ int offset = (tile_size - frame_size_final) / 2;
+ Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
+
+ while (frame_size > frame_size_final)
+ {
+ frame_size /= 2;
+
+ Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
+
+ FreeBitmap(frame_bitmap);
+
+ frame_bitmap = half_bitmap;
+ }
+
+ BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
+ frame_size_final, frame_size_final,
+ dst_x + j * tile_size + offset, dst_y + offset);
+
+ FreeBitmap(frame_bitmap);
+ }
+
+ tmp_bitmap->surface_masked = NULL;
+
+ FreeBitmap(tmp_bitmap);
+
+ pos_collect_images++;
+ }
+
+ if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
+ Fail("cannot save element collecting image file '%s'", filename);
+
+ FreeBitmap(dst_bitmap);
+
+ Info("Done.");
+
+ CloseAllAndExit(0);
+}
+
+
// ----------------------------------------------------------------------------
// create and save images for custom and group elements (raw BMP format)
// ----------------------------------------------------------------------------