// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// files.c
// ============================================================================
#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
-#define TAPE_CHUNK_HEAD_UNUSED 2 // unused tape header bytes
+#define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
+#define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
&li.solved_by_one_player, FALSE
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(12),
+ &li.time_score_base, 1
+ },
+
{
-1, -1,
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
&li.lazy_relocation, FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
+ &li.finish_dig_collect, TRUE
+ },
// (these values are different for each player)
{
if ((dir = openDirectory(directory)) == NULL)
{
- Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+ Warn("cannot read current level directory '%s'", directory);
return basename;
}
// functions for loading R'n'D level
// ----------------------------------------------------------------------------
-static int getMappedElement(int element)
+int getMappedElement(int element)
{
// remap some (historic, now obsolete) elements
default:
if (element >= NUM_FILE_ELEMENTS)
{
- Error(ERR_WARN, "invalid level element %d", element);
+ Warn("invalid level element %d", element);
element = EL_UNKNOWN;
}
}
else
{
- Error(ERR_WARN, "cannot load content for element '%d'", element);
+ Warn("cannot load content for element '%d'", element);
}
return chunk_size;
if (IS_CUSTOM_ELEMENT(element))
element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
else
- Error(ERR_WARN, "invalid custom element number %d", element);
+ Warn("invalid custom element number %d", element);
// older game versions that wrote level files with CUS1 chunks used
// different default push delay values (not yet stored in level file)
if (IS_CUSTOM_ELEMENT(element))
element_info[element].change->target_element = custom_target_element;
else
- Error(ERR_WARN, "invalid custom element number %d", element);
+ Warn("invalid custom element number %d", element);
}
level->file_has_custom_elements = TRUE;
if (!IS_CUSTOM_ELEMENT(element))
{
- Error(ERR_WARN, "invalid custom element number %d", element);
+ Warn("invalid custom element number %d", element);
element = EL_INTERNAL_DUMMY;
}
if (!IS_CUSTOM_ELEMENT(element))
{
- Error(ERR_WARN, "invalid custom element number %d", element);
+ Warn("invalid custom element number %d", element);
ReadUnusedBytesFromFile(file, chunk_size - 2);
+
return chunk_size;
}
if (!IS_GROUP_ELEMENT(element))
{
- Error(ERR_WARN, "invalid group element number %d", element);
+ Warn("invalid group element number %d", element);
ReadUnusedBytesFromFile(file, chunk_size - 2);
+
return chunk_size;
}
if (num_entities > max_num_entities)
{
- Error(ERR_WARN,
- "truncating number of entities for element %d from %d to %d",
- element, num_entities, max_num_entities);
+ Warn("truncating number of entities for element %d from %d to %d",
+ element, num_entities, max_num_entities);
num_entities = max_num_entities;
}
data_type == TYPE_CONTENT_LIST))
{
// for element and content lists, zero entities are not allowed
- Error(ERR_WARN, "found empty list of entities for element %d",
- element);
+ Warn("found empty list of entities for element %d", element);
// do not set "num_entities" here to prevent reading behind buffer
int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
int error_element = real_element;
- Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
- error_conf_chunk_bytes, error_conf_chunk_token,
- error_element, EL_NAME(error_element));
+ Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
+ error_conf_chunk_bytes, error_conf_chunk_token,
+ error_element, EL_NAME(error_element));
}
return micro_chunk_size;
if (ei->num_change_pages == -1)
{
- Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
- EL_NAME(element));
+ Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
+ EL_NAME(element));
ei->num_change_pages = 1;
if (level_info_only)
return;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ Warn("cannot read level '%s' -- using empty level", filename);
if (!setup.editor.use_template_for_new_levels)
return;
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ Warn("unknown format of level file '%s'", filename);
closeFile(file);
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ Warn("unknown format of level file '%s'", filename);
closeFile(file);
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "unsupported version of level file '%s'", filename);
+ Warn("unsupported version of level file '%s'", filename);
closeFile(file);
if (chunk_info[i].name == NULL)
{
- Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
- chunk_name, filename);
+ Warn("unknown chunk '%s' in level file '%s'",
+ chunk_name, filename);
+
ReadUnusedBytesFromFile(file, chunk_size);
}
else if (chunk_info[i].size != -1 &&
chunk_info[i].size != chunk_size)
{
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
+ Warn("wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+
ReadUnusedBytesFromFile(file, chunk_size);
}
else
// information, so check them here
if (chunk_size_expected != chunk_size)
{
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
+ Warn("wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
}
}
}
cav->key_score = level->score[SC_KEY];
cav->exit_score = level->score[SC_TIME_BONUS];
+ cav->num_eater_arrays = level->num_yamyam_contents;
+
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
level->score[SC_KEY] = cav->key_score;
level->score[SC_TIME_BONUS] = cav->exit_score;
- level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+ level->num_yamyam_contents = cav->num_eater_arrays;
- for (i = 0; i < level->num_yamyam_contents; i++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
level->yamyam_content[i].e[x][y] =
if (jx != -1 && jy != -1)
level->field[jx][jy] = EL_PLAYER_1 + nr;
}
+
+ // time score is counted for each 10 seconds left in Emerald Mine levels
+ level->time_score_base = 10;
}
{
num_invalid_elements++;
- Error(ERR_DEBUG, "invalid element %d at position %d, %d",
+ Debug("level:native:SP", "invalid element %d at position %d, %d",
element_old, x, y);
}
}
if (num_invalid_elements > 0)
- Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
- (!options.debug ? " (use '--debug' for more details)" : ""));
+ Warn("found %d invalid elements%s", num_invalid_elements,
+ (!options.debug ? " (use '--debug' for more details)" : ""));
for (i = 0; i < MAX_PLAYERS; i++)
level->initial_player_gravity[i] =
if (port_x < 0 || port_x >= level->fieldx ||
port_y < 0 || port_y >= level->fieldy)
{
- Error(ERR_WARN, "special port position (%d, %d) out of bounds",
- port_x, port_y);
+ Warn("special port position (%d, %d) out of bounds", port_x, port_y);
continue;
}
if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
port_element > EL_SP_GRAVITY_PORT_UP)
{
- Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+ Warn("no special port at position (%d, %d)", port_x, port_y);
continue;
}
if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
{
- Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
- SP_MAX_TAPE_LEN);
+ Warn("tape truncated: size exceeds maximum SP demo size %d",
+ SP_MAX_TAPE_LEN);
break;
}
if (!success)
{
- Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
- MAX_TAPE_LEN);
+ Warn("SP demo truncated: size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
break;
}
break;
case 0x13f5:
- element = EL_YAMYAM;
+ element = EL_YAMYAM_UP;
break;
case 0x1425:
break;
case 0x1682: // secret gate (red)
- element = EL_GATE_1_GRAY;
+ element = EL_EM_GATE_1_GRAY;
break;
case 0x1683: // gate (yellow)
break;
case 0x1684: // secret gate (yellow)
- element = EL_GATE_2_GRAY;
+ element = EL_EM_GATE_2_GRAY;
break;
case 0x1685: // gate (blue)
break;
case 0x1686: // secret gate (blue)
- element = EL_GATE_4_GRAY;
+ element = EL_EM_GATE_4_GRAY;
break;
case 0x1687: // gate (green)
break;
case 0x1688: // secret gate (green)
- element = EL_GATE_3_GRAY;
+ element = EL_EM_GATE_3_GRAY;
break;
case 0x1689: // gate (white)
element = EL_INVISIBLE_SAND;
else
{
- Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
+ Warn("unknown Diamond Caves element 0x%04x", element);
+
element = EL_UNKNOWN;
}
break;
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot decode level from stream -- using empty level");
+ Warn("cannot decode level from stream -- using empty level");
return;
}
level->extra_time = header[56] | (header[57] << 8);
level->shield_normal_time = header[58] | (header[59] << 8);
+ // shield and extra time elements do not have a score
+ level->score[SC_SHIELD] = 0;
+ level->extra_time_score = 0;
+
+ // set time for normal and deadly shields to the same value
+ level->shield_deadly_time = level->shield_normal_time;
+
// Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
// can slip down from flat walls, like normal walls and steel walls
level->em_slippery_gems = TRUE;
+
+ // time score is counted for each 10 seconds left in Diamond Caves levels
+ level->time_score_base = 10;
}
static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
level->no_valid_file = TRUE;
if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ Warn("cannot read level '%s' -- using empty level", filename);
return;
}
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
- filename);
+ Warn("unknown DC level file '%s' -- using empty level", filename);
return;
}
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
- filename);
+ Warn("cannot fseek in file '%s' -- using empty level", filename);
return;
}
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
- filename);
+ Warn("unknown DC2 level file '%s' -- using empty level", filename);
return;
}
level->no_valid_file = TRUE;
if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ Warn("cannot read level '%s' -- using empty level", filename);
return;
}
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ Warn("cannot read level '%s' -- using empty level", filename);
return;
}
if (level->game_version < VERSION_IDENT(3,2,0,5))
{
// time bonus score was given for 10 s instead of 1 s before 3.2.0-5
- level->score[SC_TIME_BONUS] /= 10;
+ level->time_score_base = 10;
}
if (leveldir_current->latest_engine)
// only Sokoban fields (but not objects) had to be solved before 4.1.1.1
if (level->game_version < VERSION_IDENT(4,1,1,1))
level->sb_objects_needed = FALSE;
+
+ // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
+ if (level->game_version <= VERSION_IDENT(4,2,2,0))
+ level->finish_dig_collect = FALSE;
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
// copy elements to runtime playfield array
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
- Feld[x][y] = level->field[x][y];
+ Tile[x][y] = level->field[x][y];
// initialize level size variables for faster access
lev_fieldx = level->fieldx;
{
if (!fileExists(getGlobalLevelTemplateFilename()))
{
- Error(ERR_WARN, "no level template found for this level");
+ Warn("no level template found for this level");
return;
}
// chunk header already written -- write empty chunk data
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
- Error(ERR_WARN, "cannot save content for element '%d'", element);
+ Warn("cannot save content for element '%d'", element);
+
return;
}
}
if (check != num_changed_custom_elements) // should not happen
- Error(ERR_WARN, "inconsistent number of custom element properties");
+ Warn("inconsistent number of custom element properties");
}
#endif
}
if (check != num_changed_custom_elements) // should not happen
- Error(ERR_WARN, "inconsistent number of custom target elements");
+ Warn("inconsistent number of custom target elements");
}
#endif
}
if (check != num_changed_custom_elements) // should not happen
- Error(ERR_WARN, "inconsistent number of custom element properties");
+ Warn("inconsistent number of custom element properties");
}
#endif
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot save level file '%s'", filename);
+ Warn("cannot save level file '%s'", filename);
+
return;
}
{
if (level->no_level_file || level->no_valid_file)
{
- Error(ERR_WARN, "cannot dump -- no valid level file found");
+ Warn("cannot dump -- no valid level file found");
return;
}
// at least one (default: the first) player participates in every tape
tape.num_participating_players = 1;
+ tape.property_bits = TAPE_PROPERTY_NONE;
+
tape.level_nr = level_nr;
tape.counter = 0;
tape.changed = FALSE;
tape.playing = FALSE;
tape.pausing = FALSE;
+ tape.scr_fieldx = SCR_FIELDX_DEFAULT;
+ tape.scr_fieldy = SCR_FIELDY_DEFAULT;
+
tape.no_valid_file = FALSE;
}
setTapeActionFlags(tape, getFile8Bit(file));
+ tape->property_bits = getFile8Bit(file);
+
ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
engine_version = getFileVersion(file);
return chunk_size;
}
+static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->scr_fieldx = getFile8Bit(file);
+ tape->scr_fieldy = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
int level_identifier_size;
{
if (i >= MAX_TAPE_LEN)
{
- Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
+ Warn("tape truncated -- size exceeds maximum tape size %d",
MAX_TAPE_LEN);
// tape too large; read and ignore remaining tape data from this chunk
default:
tape.no_valid_file = TRUE;
- Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
+ Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
break;
}
{
tape.no_valid_file = TRUE;
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ Warn("unknown format of tape file '%s'", filename);
closeFile(file);
{
tape.no_valid_file = TRUE;
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ Warn("unknown format of tape file '%s'", filename);
closeFile(file);
{
tape.no_valid_file = TRUE;
- Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
+ Warn("unsupported version of tape file '%s'", filename);
closeFile(file);
{
{ "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
{ "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
+ { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
{ "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
if (chunk_info[i].name == NULL)
{
- Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
+ Warn("unknown chunk '%s' in tape file '%s'",
chunk_name, filename);
+
ReadUnusedBytesFromFile(file, chunk_size);
}
else if (chunk_info[i].size != -1 &&
chunk_info[i].size != chunk_size)
{
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
chunk_size, chunk_name, filename);
+
ReadUnusedBytesFromFile(file, chunk_size);
}
else
// information, so check them here
if (chunk_size_expected != chunk_size)
{
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
chunk_size, chunk_name, filename);
}
}
tape.length_seconds = GetTapeLengthSeconds();
#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
- printf("::: tape engine version: %d\n", tape.engine_version);
+ Debug("files:LoadTapeFromFilename", "tape file version: %d",
+ tape.file_version);
+ Debug("files:LoadTapeFromFilename", "tape game version: %d",
+ tape.game_version);
+ Debug("files:LoadTapeFromFilename", "tape engine version: %d",
+ tape.engine_version);
#endif
}
CopyNativeTape_SP_to_RND(&level);
}
+static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
+{
+ // chunk required for team mode tapes with non-default screen size
+ return (tape->num_participating_players > 1 &&
+ (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
+ tape->scr_fieldy != SCR_FIELDY_DEFAULT));
+}
+
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
putFileVersion(file, tape->file_version);
putFile8Bit(file, getTapeActionValue(tape));
+ putFile8Bit(file, tape->property_bits);
+
// unused bytes not at the end here for 4-byte alignment of engine_version
WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
putFileVersion(file, tape->engine_version);
}
+static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
+{
+ putFile8Bit(file, tape->scr_fieldx);
+ putFile8Bit(file, tape->scr_fieldy);
+}
+
static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
{
int level_identifier_size = strlen(tape->level_identifier) + 1;
}
}
-void SaveTape(int nr)
+void SaveTapeToFilename(char *filename)
{
- char *filename = getTapeFilename(nr);
FILE *file;
int tape_pos_size;
int info_chunk_size;
int body_chunk_size;
- int i;
-
- InitTapeDirectory(leveldir_current->subdir);
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot save level recording file '%s'", filename);
+ Warn("cannot save level recording file '%s'", filename);
+
return;
}
- tape.file_version = FILE_VERSION_ACTUAL;
- tape.game_version = GAME_VERSION_ACTUAL;
-
- tape.num_participating_players = 0;
-
- // count number of participating players
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- tape.num_participating_players++;
-
tape_pos_size = getTapePosSize(&tape);
info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
SaveTape_HEAD(file, &tape);
+ if (checkSaveTape_SCRN(&tape))
+ {
+ putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
+ SaveTape_SCRN(file, &tape);
+ }
+
putFileChunkBE(file, "INFO", info_chunk_size);
SaveTape_INFO(file, &tape);
fclose(file);
SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+ int i;
+
+ InitTapeDirectory(leveldir_current->subdir);
+
+ tape.file_version = FILE_VERSION_ACTUAL;
+ tape.game_version = GAME_VERSION_ACTUAL;
+
+ tape.num_participating_players = 0;
+
+ // count number of participating players
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ tape.num_participating_players++;
+
+ SaveTapeToFilename(filename);
tape.changed = FALSE;
}
if (tape->no_valid_file)
{
- Error(ERR_WARN, "cannot dump -- no valid tape file found");
+ Warn("cannot dump -- no valid tape file found");
return;
}
if (!checkCookieString(cookie, SCORE_COOKIE))
{
- Error(ERR_WARN, "unknown format of score file '%s'", filename);
+ Warn("unknown format of score file '%s'", filename);
+
fclose(file);
+
return;
}
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
if (fscanf(file, "%d", &highscore[i].Score) == EOF)
- Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
+ Warn("fscanf() failed; %s", strerror(errno));
+
if (fgets(line, MAX_LINE_LEN, file) == NULL)
line[0] = '\0';
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot save score for level %d", nr);
+ Warn("cannot save score for level %d", nr);
+
return;
}
TYPE_STRING,
&setup.player_name, "player_name"
},
+ {
+ TYPE_SWITCH,
+ &setup.multiple_users, "multiple_users"
+ },
{
TYPE_SWITCH,
&setup.sound, "sound"
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
};
static struct TokenInfo editor_cascade_setup_tokens[] =
static struct TokenInfo system_setup_tokens[] =
{
+ {
+ TYPE_STRING,
+ &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
+ },
{
TYPE_STRING,
&setup.system.sdl_videodriver, "system.sdl_videodriver"
TYPE_BOOLEAN,
&setup.debug.show_frames_per_second, "debug.show_frames_per_second"
},
+ {
+ TYPE_SWITCH3,
+ &setup.debug.xsn_mode, "debug.xsn_mode"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.xsn_percent, "debug.xsn_percent"
+ },
};
static struct TokenInfo options_setup_tokens[] =
},
};
-static char *get_corrected_login_name(char *login_name)
-{
- // needed because player name must be a fixed length string
- char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
-
- strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
- login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
-
- if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
- if (strchr(login_name_new, ' '))
- *strchr(login_name_new, ' ') = '\0';
-
- return login_name_new;
-}
-
static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
- si->player_name = get_corrected_login_name(getLoginName());
+ si->player_name = getStringCopy(getDefaultUserName(user.nr));
+
+ si->multiple_users = TRUE;
si->sound = TRUE;
si->sound_loops = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->prefer_lowpass_sounds = FALSE;
+ si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->editor.show_element_token = FALSE;
+ si->editor.show_read_only_warning = TRUE;
+
si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
+ si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
si->debug.show_frames_per_second = FALSE;
+ si->debug.xsn_mode = AUTO;
+ si->debug.xsn_percent = 0;
+
si->options.verbose = FALSE;
#if defined(PLATFORM_ANDROID)
si->fullscreen = TRUE;
#endif
+
+ setHideSetupEntry(&setup.debug.xsn_mode);
}
static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
{
char *hide_setup_token = getHideSetupToken(setup_value);
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
if (setup_value != NULL)
setHashEntry(hide_setup_hash, hide_setup_token, "");
}
+void removeHideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ removeHashEntry(hide_setup_hash, hide_setup_token);
+}
+
boolean hideSetupEntry(void *setup_value)
{
char *hide_setup_token = getHideSetupToken(setup_value);
// check if this setup option should be hidden in the setup menu
if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
setHideSetupEntry(token_info[token_nr].value);
+
+ free(token_hide_text);
}
static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
if (!setup_file_hash)
return;
- if (hide_setup_hash == NULL)
- hide_setup_hash = newSetupFileHash();
-
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
editor_cascade_setup_tokens[i].text));
}
+void LoadUserNames(void)
+{
+ int last_user_nr = user.nr;
+ int i;
+
+ if (global.user_names != NULL)
+ {
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ checked_free(global.user_names[i]);
+
+ checked_free(global.user_names);
+ }
+
+ global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ user.nr = i;
+
+ SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
+
+ if (setup_file_hash)
+ {
+ char *player_name = getHashEntry(setup_file_hash, "player_name");
+
+ global.user_names[i] = getFixedUserName(player_name);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ if (global.user_names[i] == NULL)
+ global.user_names[i] = getStringCopy(getDefaultUserName(i));
+ }
+
+ user.nr = last_user_nr;
+}
+
void LoadSetupFromFilename(char *filename)
{
SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
}
else
{
- Error(ERR_DEBUG, "using default setup values");
+ Debug("setup", "using default setup values");
}
}
char *player_name_new;
// needed to work around problems with fixed length strings
- player_name_new = get_corrected_login_name(setup.player_name);
+ player_name_new = getFixedUserName(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
if (!(file = fopen(filename, MODE_READ)))
{
- Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+ Warn("cannot read game controller mappings file '%s'", filename);
return;
}
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot write setup file '%s'", filename);
+ Warn("cannot write setup file '%s'", filename);
+
return;
}
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
- if (global_setup_tokens[i].value == &setup.sound ||
+ if (global_setup_tokens[i].value == &setup.multiple_users ||
+ global_setup_tokens[i].value == &setup.sound ||
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||
global_setup_tokens[i].value == &setup.network_mode ||
fprintf(file, "\n");
for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
- fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+ if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
+ setup.debug.xsn_mode != AUTO)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
fprintf(file, "\n");
for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot write auto setup file '%s'", filename);
+ Warn("cannot write auto setup file '%s'", filename);
+
free(filename);
+
return;
}
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
+ Warn("cannot write editor cascade state file '%s'", filename);
+
free(filename);
+
return;
}
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+ Warn("cannot write game controller mappings file '%s'", filename);
return;
}
if (value != NULL)
return atoi(value);
- Error(ERR_WARN, "unknown element token '%s'", token);
+ Warn("unknown element token '%s'", token);
return EL_UNDEFINED;
}
static int get_anim_action_parameter_value(char *token)
{
+ // check most common default case first to massively speed things up
+ if (strEqual(token, ARG_UNDEFINED))
+ return ANIM_EVENT_ACTION_NONE;
+
int result = getImageIDFromToken(token);
if (result == -1)
if (string_has_parameter(value, "reverse"))
result |= STYLE_REVERSE;
+ if (string_has_parameter(value, "leftmost_position"))
+ result |= STYLE_LEFTMOST_POSITION;
+
if (string_has_parameter(value, "block_clicks"))
result |= STYLE_BLOCK;
{
if (num_unknown_tokens == 0)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: unknown token(s) found in config file:");
- Error(ERR_INFO, "- config file: '%s'", filename);
+ Warn("---");
+ Warn("unknown token(s) found in config file:");
+ Warn("- config file: '%s'", filename);
num_unknown_tokens++;
}
- Error(ERR_INFO, "- token: '%s'", list->token);
+ Warn("- token: '%s'", list->token);
}
}
if (num_unknown_tokens > 0)
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
while (*num_elements % 4) // pad with empty elements, if needed
(*elements)[(*num_elements)++] = EL_EMPTY;
#if 0
for (i = 0; i < *num_elements; i++)
- printf("editor: element '%s' [%d]\n",
- element_info[(*elements)[i]].token_name, (*elements)[i]);
+ Debug("editor", "element '%s' [%d]\n",
+ element_info[(*elements)[i]].token_name, (*elements)[i]);
#endif
}
if ((dir = openDirectory(music_directory)) == NULL)
{
- Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ Warn("cannot read music directory '%s'", music_directory);
+
return;
}
{
if (token_nr == 0)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: unknown token(s) found in config file:");
- Error(ERR_INFO, "- config file: '%s'", filename);
+ Warn("---");
+ Warn("unknown token(s) found in config file:");
+ Warn("- config file: '%s'", filename);
}
- Error(ERR_INFO, "- token: '%s'", token);
+ Warn("- token: '%s'", token);
}
static void print_unknown_token_end(int token_nr)
{
if (token_nr > 0)
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
}
void LoadHelpAnimInfo(void)
#if 0
for (i = 0; i < num_list_entries; i++)
- printf("::: '%s': %d, %d, %d => %d\n",
- EL_NAME(helpanim_info[i].element),
- helpanim_info[i].element,
- helpanim_info[i].action,
- helpanim_info[i].direction,
- helpanim_info[i].delay);
+ Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
+ EL_NAME(helpanim_info[i].element),
+ helpanim_info[i].element,
+ helpanim_info[i].action,
+ helpanim_info[i].direction,
+ helpanim_info[i].delay);
#endif
}
#if 0
BEGIN_HASH_ITERATION(helptext_info, itr)
{
- printf("::: '%s' => '%s'\n",
- HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
+ Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
+ HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
}
END_HASH_ITERATION(hash, itr)
#endif
global.convert_leveldir);
if (convert_leveldir == NULL)
- Error(ERR_EXIT, "no such level identifier: '%s'",
- global.convert_leveldir);
+ Fail("no such level identifier: '%s'", global.convert_leveldir);
leveldir_current = convert_leveldir;
BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
- Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
+ Fail("cannot save level sketch image file '%s'", filename1);
DrawSizedElement(0, 0, element, MINI_TILESIZE);
BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
- Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
+ Fail("cannot save level sketch image file '%s'", filename2);
free(filename1);
free(filename2);
if (options.debug)
fprintf(stderr, "\n");
- Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
+ Info("%d normal and small images created", NUM_FILE_ELEMENTS);
CloseAllAndExit(0);
}
}
if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
- Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
+ Fail("cannot save CE graphics file '%s'", dst_filename);
FreeBitmap(bitmap);