cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
cav->time_seconds = level->time;
- cav->required = level->gems_needed;
+ cav->gems_needed = level->gems_needed;
cav->emerald_score = level->score[SC_EMERALD];
cav->diamond_score = level->score[SC_DIAMOND];
level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
level->time = cav->time_seconds;
- level->gems_needed = cav->required;
+ level->gems_needed = cav->gems_needed;
sprintf(level->name, "Level %d", level->file_info.nr);