/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* files.h *
+* files.c *
***********************************************************/
+#include <ctype.h>
+#include <sys/stat.h>
+
+#include "libgame/libgame.h"
+
#include "files.h"
+#include "init.h"
#include "tools.h"
-#include "misc.h"
#include "tape.h"
-#include "joystick.h"
-BOOL CreateNewScoreFile()
+
+#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
+#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
+#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
+#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
+#define LEVEL_HEADER_SIZE 80 /* size of level file header */
+#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */
+#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
+#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
+#define TAPE_HEADER_SIZE 20 /* size of tape file header */
+#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
+
+/* file identifier strings */
+#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
+#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
+#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+
+
+/* ========================================================================= */
+/* level file functions */
+/* ========================================================================= */
+
+static void setLevelInfoToDefaults()
+{
+ int i, j, x, y;
+
+ level.file_version = FILE_VERSION_ACTUAL;
+ level.game_version = GAME_VERSION_ACTUAL;
+
+ level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */
+ level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
+ level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
+
+ lev_fieldx = level.fieldx = STD_LEV_FIELDX;
+ lev_fieldy = level.fieldy = STD_LEV_FIELDY;
+
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
+ Feld[x][y] = Ur[x][y] = EL_SAND;
+
+ level.time = 100;
+ level.gems_needed = 0;
+ level.amoeba_speed = 10;
+ level.time_magic_wall = 10;
+ level.time_wheel = 10;
+ level.time_light = 10;
+ level.time_timegate = 10;
+ level.amoeba_content = EL_DIAMOND;
+ level.double_speed = FALSE;
+ level.gravity = FALSE;
+ level.em_slippery_gems = FALSE;
+
+ for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ level.name[i] = '\0';
+ for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ level.author[i] = '\0';
+
+ strcpy(level.name, NAMELESS_LEVEL_NAME);
+ strcpy(level.author, ANONYMOUS_NAME);
+
+ for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ level.score[i] = 10;
+
+ level.num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ level.yamyam_content[i][x][y] =
+ (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
+
+ Feld[0][0] = Ur[0][0] = EL_PLAYER_1;
+ Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
+ Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED;
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_NO_MOVING;
+ element_info[element].move_stepsize = TILEX / 8;
+
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ element_info[element].content[x][y] = EL_EMPTY_SPACE;
+
+ element_info[element].change.events = CE_BITMASK_DEFAULT;
+ element_info[element].change.delay_fixed = 0;
+ element_info[element].change.delay_random = 0;
+ element_info[element].change.successor = EL_EMPTY_SPACE;
+
+ /* start with no properties at all */
+ for (j=0; j < NUM_EP_BITFIELDS; j++)
+ Properties[element][j] = EP_BITMASK_DEFAULT;
+ }
+
+ BorderElement = EL_STEELWALL;
+
+ level.no_level_file = FALSE;
+
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
+
+ /* try to determine better author name than 'anonymous' */
+ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
+ {
+ strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ }
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level.author, PROGRAM_AUTHOR_STRING);
+ break;
+
+ case LEVELCLASS_CONTRIBUTION:
+ strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
+ level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ case LEVELCLASS_USER:
+ strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ default:
+ /* keep default value */
+ break;
+ }
+ }
+}
+
+static int checkLevelElement(int element)
+{
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Error(ERR_WARN, "invalid level element %d", element);
+ element = EL_CHAR_QUESTION;
+ }
+ else if (element == EL_PLAYER_OBSOLETE)
+ element = EL_PLAYER_1;
+ else if (element == EL_KEY_OBSOLETE)
+ element = EL_KEY_1;
+
+ return element;
+}
+
+static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ level->file_version = getFileVersion(file);
+ level->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ lev_fieldx = level->fieldx = fgetc(file);
+ lev_fieldy = level->fieldy = fgetc(file);
+
+ level->time = getFile16BitBE(file);
+ level->gems_needed = getFile16BitBE(file);
+
+ for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = fgetc(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
+
+ for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = fgetc(file);
+
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for(i=0; i<STD_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ level->yamyam_content[i][x][y] = checkLevelElement(fgetc(file));
+
+ level->amoeba_speed = fgetc(file);
+ level->time_magic_wall = fgetc(file);
+ level->time_wheel = fgetc(file);
+ level->amoeba_content = checkLevelElement(fgetc(file));
+ level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE);
+ level->gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE);
+ level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
+
+ return chunk_size;
+}
+
+static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+
+ for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = fgetc(file);
+ level->author[MAX_LEVEL_NAME_LEN] = 0;
+
+ return chunk_size;
+}
+
+static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int x, y;
+ int chunk_size_expected = level->fieldx * level->fieldy;
+
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
+
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected *= 2;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ for(y=0; y<level->fieldy; y++)
+ for(x=0; x<level->fieldx; x++)
+ Feld[x][y] = Ur[x][y] =
+ checkLevelElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : fgetc(file));
+ return chunk_size;
+}
+
+static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int header_size = 4;
+ int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
+ int chunk_size_expected = header_size + content_size;
+
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
+
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected += content_size;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ fgetc(file);
+ level->num_yamyam_contents = fgetc(file);
+ fgetc(file);
+ fgetc(file);
+
+ /* correct invalid number of content fields -- should never happen */
+ if (level->num_yamyam_contents < 1 ||
+ level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ level->yamyam_content[i][x][y] =
+ checkLevelElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : fgetc(file));
+ return chunk_size;
+}
+
+static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int element;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ element = checkLevelElement(getFile16BitBE(file));
+ num_contents = fgetc(file);
+ content_xsize = fgetc(file);
+ content_ysize = fgetc(file);
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ content_array[i][x][y] = checkLevelElement(getFile16BitBE(file));
+
+ /* correct invalid number of content fields -- should never happen */
+ if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
+ num_contents = STD_ELEMENT_CONTENTS;
+
+ if (element == EL_YAMYAM)
+ {
+ level->num_yamyam_contents = num_contents;
+
+ for(i=0; i<num_contents; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ level->yamyam_content[i][x][y] = content_array[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ level->amoeba_content = content_array[0][0][0];
+ }
+ else
+ {
+ Error(ERR_WARN, "cannot load content for element '%d'", element);
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 6;
+ int i;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i=0; i < num_changed_custom_elements; i++)
+ {
+ int element = getFile16BitBE(file);
+ int properties = getFile32BitBE(file);
+
+ if (IS_CUSTOM_ELEMENT(element))
+ Properties[element][EP_BITFIELD_BASE] = properties;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
{
- int i,j,k;
- char filename[MAX_FILENAME_LEN];
- char empty_alias[MAX_NAMELEN];
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 4;
+ int i;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i=0; i < num_changed_custom_elements; i++)
+ {
+ int element = getFile16BitBE(file);
+ int custom_element_successor = getFile16BitBE(file);
+
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].change.successor = custom_element_successor;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
+ }
+
+ return chunk_size;
+}
+
+void LoadLevelFromFilename(char *filename)
+{
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
FILE *file;
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
+ /* always start with reliable default values */
+ setLevelInfoToDefaults();
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level.no_level_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
+ return;
+ }
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "RND1") == 0)
+ {
+ getFile32BitBE(file); /* not used */
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "CAVE") != 0)
+ {
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+ }
+ else /* check for pre-2.0 file format with cookie string */
+ {
+ strcpy(cookie, chunk_name);
+ fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+ {
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ Error(ERR_WARN, "unsupported version of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ /* pre-2.0 level files have no game version, so use file version here */
+ level.game_version = level.file_version;
+ }
+
+ if (level.file_version < FILE_VERSION_1_2)
+ {
+ /* level files from versions before 1.2.0 without chunk structure */
+ LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level);
+ LoadLevel_BODY(file, level.fieldx * level.fieldy, &level);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(FILE *, int, struct LevelInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
+ { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
+ { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
+ { "BODY", -1, LoadLevel_BODY },
+ { "CONT", -1, LoadLevel_CONT },
+ { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CUS1", -1, LoadLevel_CUS1 },
+ { "CUS2", -1, LoadLevel_CUS2 },
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ strcmp(chunk_name, chunk_info[i].name) != 0)
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
+ chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ /* call function to load this level chunk */
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &level);
+
+ /* the size of some chunks cannot be checked before reading other
+ chunks first (like "HEAD" and "BODY") that contain some header
+ information, so check them here */
+ if (chunk_size_expected != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
+
+ if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
+ IS_LEVELCLASS_USER(leveldir_current))
+ {
+ /* For user contributed and private levels, use the version of
+ the game engine the levels were created for.
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+ /* do some special adjustments to support older level versions */
+ if (level.file_version == FILE_VERSION_1_0)
+ {
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+
+ /* player was faster than monsters in (pre-)1.0 levels */
+ level.double_speed = TRUE;
+ }
+
+ /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ if (level.game_version == VERSION_IDENT(2,0,1))
+ level.em_slippery_gems = TRUE;
+ }
+ else
+ {
+ /* Always use the latest version of the game engine for all but
+ user contributed and private levels; this allows for actual
+ corrections in the game engine to take effect for existing,
+ converted levels (from "classic" or other existing games) to
+ make the game emulation more accurate, while (hopefully) not
+ breaking existing levels created from other players. */
+
+ level.game_version = GAME_VERSION_ACTUAL;
+
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
+
+ if (level.file_version < FILE_VERSION_2_0)
+ level.em_slippery_gems = TRUE;
+ }
+
+ /* map some elements which have changed in newer versions */
+ if (level.game_version <= VERSION_IDENT(2,2,0))
+ {
+ int x, y;
+
+ /* map game font elements */
+ for(y=0; y<level.fieldy; y++)
+ {
+ for(x=0; x<level.fieldx; x++)
+ {
+ int element = Ur[x][y];
+
+ if (element == EL_CHAR('['))
+ element = EL_CHAR_AUMLAUT;
+ else if (element == EL_CHAR('\\'))
+ element = EL_CHAR_OUMLAUT;
+ else if (element == EL_CHAR(']'))
+ element = EL_CHAR_UUMLAUT;
+ else if (element == EL_CHAR('^'))
+ element = EL_CHAR_COPYRIGHT;
+
+ Feld[x][y] = Ur[x][y] = element;
+ }
+ }
+ }
+
+ /* determine border element for this level */
+ SetBorderElement();
+}
+
+void LoadLevel(int level_nr)
+{
+ char *filename = getLevelFilename(level_nr);
+
+ LoadLevelFromFilename(filename);
+ InitElementPropertiesEngine(level.game_version);
+}
+
+static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ putFileVersion(file, level->file_version);
+ putFileVersion(file, level->game_version);
+}
+
+static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ fputc(level->fieldx, file);
+ fputc(level->fieldy, file);
+
+ putFile16BitBE(file, level->time);
+ putFile16BitBE(file, level->gems_needed);
+
+ for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
+ fputc(level->name[i], file);
+
+ for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
+ fputc(level->score[i], file);
+
+ for(i=0; i<STD_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ fputc((level->encoding_16bit_yamyam ? EL_EMPTY :
+ level->yamyam_content[i][x][y]),
+ file);
+ fputc(level->amoeba_speed, file);
+ fputc(level->time_magic_wall, file);
+ fputc(level->time_wheel, file);
+ fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content),
+ file);
+ fputc((level->double_speed ? 1 : 0), file);
+ fputc((level->gravity ? 1 : 0), file);
+ fputc((level->encoding_16bit_field ? 1 : 0), file);
+ fputc((level->em_slippery_gems ? 1 : 0), file);
+
+ WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+}
+
+static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+{
+ int i;
+
+ for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
+ fputc(level->author[i], file);
+}
+
+static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int x, y;
+
+ for(y=0; y<level->fieldy; y++)
+ for(x=0; x<level->fieldx; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, Ur[x][y]);
+ else
+ fputc(Ur[x][y], file);
+}
+
+#if 0
+static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ fputc(EL_YAMYAM, file);
+ fputc(level->num_yamyam_contents, file);
+ fputc(0, file);
+ fputc(0, file);
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->yamyam_content[i][x][y]);
+ else
+ fputc(level->yamyam_content[i][x][y], file);
+}
+#endif
+
+static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
+{
+ int i, x, y;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ if (element == EL_YAMYAM)
+ {
+ num_contents = level->num_yamyam_contents;
+ content_xsize = 3;
+ content_ysize = 3;
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ content_array[i][x][y] = level->yamyam_content[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ num_contents = 1;
+ content_xsize = 1;
+ content_ysize = 1;
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ content_array[i][x][y] = EL_EMPTY;
+ content_array[0][0][0] = level->amoeba_content;
+ }
+ else
+ {
+ /* chunk header already written -- write empty chunk data */
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
+
+ Error(ERR_WARN, "cannot save content for element '%d'", element);
+ return;
+ }
+
+ putFile16BitBE(file, element);
+ fputc(num_contents, file);
+ fputc(content_xsize, file);
+ fputc(content_ysize, file);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+
+ for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ putFile16BitBE(file, content_array[i][x][y]);
+}
+
+static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom element properties");
+}
+
+static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].change.successor != EL_EMPTY_SPACE)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, element_info[element].change.successor);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom element successors");
+}
+
+void SaveLevel(int level_nr)
+{
+ char *filename = getLevelFilename(level_nr);
+ int body_chunk_size;
+ int num_changed_custom_elements1 = 0;
+ int num_changed_custom_elements2 = 0;
+ int i, x, y;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot save level file '%s'", filename);
+ return;
+ }
+
+ level.file_version = FILE_VERSION_ACTUAL;
+ level.game_version = GAME_VERSION_ACTUAL;
+
+ /* check level field for 16-bit elements */
+ level.encoding_16bit_field = FALSE;
+ for(y=0; y<level.fieldy; y++)
+ for(x=0; x<level.fieldx; x++)
+ if (Ur[x][y] > 255)
+ level.encoding_16bit_field = TRUE;
+
+ /* check yamyam content for 16-bit elements */
+ level.encoding_16bit_yamyam = FALSE;
+ for(i=0; i<level.num_yamyam_contents; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ if (level.yamyam_content[i][x][y] > 255)
+ level.encoding_16bit_yamyam = TRUE;
+
+ /* check amoeba content for 16-bit elements */
+ level.encoding_16bit_amoeba = FALSE;
+ if (level.amoeba_content > 255)
+ level.encoding_16bit_amoeba = TRUE;
+
+ /* calculate size of "BODY" chunk */
+ body_chunk_size =
+ level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1);
+
+ /* check for non-standard custom elements and calculate "CUS1" chunk size */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ num_changed_custom_elements1++;
+
+ /* check for non-standard custom elements and calculate "CUS2" chunk size */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ if (element_info[EL_CUSTOM_START + i].change.successor != EL_EMPTY_SPACE)
+ num_changed_custom_elements2++;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ SaveLevel_VERS(file, &level);
+
+ putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
+ SaveLevel_HEAD(file, &level);
+
+ putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
+ SaveLevel_AUTH(file, &level);
+
+ putFileChunkBE(file, "BODY", body_chunk_size);
+ SaveLevel_BODY(file, &level);
+
+ if (level.encoding_16bit_yamyam ||
+ level.num_yamyam_contents != STD_ELEMENT_CONTENTS)
+ {
+ putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
+ SaveLevel_CNT2(file, &level, EL_YAMYAM);
+ }
+
+ if (level.encoding_16bit_amoeba)
+ {
+ putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
+ SaveLevel_CNT2(file, &level, EL_BD_AMOEBA);
+ }
+
+ if (num_changed_custom_elements1 > 0)
+ {
+ putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements1 * 6);
+ SaveLevel_CUS1(file, &level, num_changed_custom_elements1);
+ }
+
+ if (num_changed_custom_elements2 > 0)
+ {
+ putFileChunkBE(file, "CUS2", 2 + num_changed_custom_elements2 * 4);
+ SaveLevel_CUS2(file, &level, num_changed_custom_elements2);
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void DumpLevel(struct LevelInfo *level)
+{
+ printf_line("-", 79);
+ printf("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ printf_line("-", 79);
+
+ printf("Level Author: '%s'\n", level->author);
+ printf("Level Title: '%s'\n", level->name);
+ printf("\n");
+ printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
+ printf("\n");
+ printf("Level Time: %d seconds\n", level->time);
+ printf("Gems needed: %d\n", level->gems_needed);
+ printf("\n");
+ printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
+ printf("Time for Wheel: %d seconds\n", level->time_wheel);
+ printf("Time for Light: %d seconds\n", level->time_light);
+ printf("Time for Timegate: %d seconds\n", level->time_timegate);
+ printf("\n");
+ printf("Amoeba Speed: %d\n", level->amoeba_speed);
+ printf("\n");
+ printf("Gravity: %s\n", (level->gravity ? "yes" : "no"));
+ printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+
+ printf_line("-", 79);
+}
+
+
+/* ========================================================================= */
+/* tape file functions */
+/* ========================================================================= */
+
+static void setTapeInfoToDefaults()
+{
+ int i;
+
+ /* always start with reliable default values (empty tape) */
+ TapeErase();
+
+ /* default values (also for pre-1.2 tapes) with only the first player */
+ tape.player_participates[0] = TRUE;
+ for(i=1; i<MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ /* at least one (default: the first) player participates in every tape */
+ tape.num_participating_players = 1;
+
+ tape.level_nr = level_nr;
+ tape.counter = 0;
+ tape.changed = FALSE;
+
+ tape.recording = FALSE;
+ tape.playing = FALSE;
+ tape.pausing = FALSE;
+}
+
+static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->file_version = getFileVersion(file);
+ tape->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i;
+
+ tape->random_seed = getFile32BitBE(file);
+ tape->date = getFile32BitBE(file);
+ tape->length = getFile32BitBE(file);
+
+ /* read header fields that are new since version 1.2 */
+ if (tape->file_version >= FILE_VERSION_1_2)
+ {
+ byte store_participating_players = fgetc(file);
+ int engine_version;
+
+ /* since version 1.2, tapes store which players participate in the tape */
+ tape->num_participating_players = 0;
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ tape->player_participates[i] = FALSE;
+
+ if (store_participating_players & (1 << i))
+ {
+ tape->player_participates[i] = TRUE;
+ tape->num_participating_players++;
+ }
+ }
+
+ ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+
+ engine_version = getFileVersion(file);
+ if (engine_version > 0)
+ tape->engine_version = engine_version;
+ }
+
+ return chunk_size;
+}
+
+static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ tape->level_identifier =
+ checked_realloc(tape->level_identifier, level_identifier_size);
+
+ for(i=0; i < level_identifier_size; i++)
+ tape->level_identifier[i] = fgetc(file);
+
+ tape->level_nr = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2;
+
+ return chunk_size;
+}
+
+static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i, j;
+ int chunk_size_expected =
+ (tape->num_participating_players + 1) * tape->length;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ for(i=0; i<tape->length; i++)
+ {
+ if (i >= MAX_TAPELEN)
+ break;
+
+ for(j=0; j<MAX_PLAYERS; j++)
+ {
+ tape->pos[i].action[j] = MV_NO_MOVING;
+
+ if (tape->player_participates[j])
+ tape->pos[i].action[j] = fgetc(file);
+ }
+
+ tape->pos[i].delay = fgetc(file);
+
+ if (tape->file_version == FILE_VERSION_1_0)
+ {
+ /* eliminate possible diagonal moves in old tapes */
+ /* this is only for backward compatibility */
+
+ byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
+ byte action = tape->pos[i].action[0];
+ int k, num_moves = 0;
+
+ for (k=0; k<4; k++)
+ {
+ if (action & joy_dir[k])
+ {
+ tape->pos[i + num_moves].action[0] = joy_dir[k];
+ if (num_moves > 0)
+ tape->pos[i + num_moves].delay = 0;
+ num_moves++;
+ }
+ }
+
+ if (num_moves > 1)
+ {
+ num_moves--;
+ i += num_moves;
+ tape->length += num_moves;
+ }
+ }
+ else if (tape->file_version < FILE_VERSION_2_0)
+ {
+ /* convert pre-2.0 tapes to new tape format */
+
+ if (tape->pos[i].delay > 1)
+ {
+ /* action part */
+ tape->pos[i + 1] = tape->pos[i];
+ tape->pos[i + 1].delay = 1;
+
+ /* delay part */
+ for(j=0; j<MAX_PLAYERS; j++)
+ tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].delay--;
+
+ i++;
+ tape->length++;
+ }
+ }
+
+ if (feof(file))
+ break;
+ }
+
+ if (i != tape->length)
+ chunk_size = (tape->num_participating_players + 1) * i;
+
+ return chunk_size;
+}
+
+void LoadTapeFromFilename(char *filename)
+{
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ FILE *file;
+ int chunk_size;
+
+ /* always start with reliable default values */
+ setTapeInfoToDefaults();
+
+ if (!(file = fopen(filename, MODE_READ)))
+ return;
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "RND1") == 0)
+ {
+ getFile32BitBE(file); /* not used */
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "TAPE") != 0)
+ {
+ Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
+ }
+ else /* check for pre-2.0 file format with cookie string */
+ {
+ strcpy(cookie, chunk_name);
+ fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
+ {
+ Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
- if (!(file=fopen(filename,"w")))
- return(FALSE);
+ if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
- for(i=0;i<MAX_NAMELEN;i++)
- empty_alias[i] = 0;
- strncpy(empty_alias,EMPTY_ALIAS,MAX_NAMELEN-1);
+ /* pre-2.0 tape files have no game version, so use file version here */
+ tape.game_version = tape.file_version;
+ }
- fputs(SCORE_COOKIE,file); /* Formatkennung */
- for(i=0;i<leveldir[leveldir_nr].levels;i++)
+ if (tape.file_version < FILE_VERSION_1_2)
+ {
+ /* tape files from versions before 1.2.0 without chunk structure */
+ LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
+ LoadTape_BODY(file, 2 * tape.length, &tape);
+ }
+ else
{
- for(j=0;j<MAX_SCORE_ENTRIES;j++)
+ static struct
{
- for(k=0;k<MAX_NAMELEN;k++)
- fputc(empty_alias[k],file);
- fputc(0,file);
- fputc(0,file);
+ char *name;
+ int size;
+ int (*loader)(FILE *, int, struct TapeInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
+ { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "INFO", -1, LoadTape_INFO },
+ { "BODY", -1, LoadTape_BODY },
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ strcmp(chunk_name, chunk_info[i].name) != 0)
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
+ chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ /* call function to load this tape chunk */
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &tape);
+
+ /* the size of some chunks cannot be checked before reading other
+ chunks first (like "HEAD" and "BODY") that contain some header
+ information, so check them here */
+ if (chunk_size_expected != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
}
}
+
fclose(file);
- chmod(filename, SCORE_PERMS);
- return(TRUE);
+ tape.length_seconds = GetTapeLength();
+}
+
+void LoadTape(int level_nr)
+{
+ char *filename = getTapeFilename(level_nr);
+
+ LoadTapeFromFilename(filename);
}
-BOOL CreateNewNamesFile(int mode)
+static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
- char filename[MAX_FILENAME_LEN];
- FILE *file;
+ putFileVersion(file, tape->file_version);
+ putFileVersion(file, tape->game_version);
+}
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
+static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
+{
+ int i;
+ byte store_participating_players = 0;
- if (!(file=fopen(filename,"w")))
- return(FALSE);
+ /* set bits for participating players for compact storage */
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (tape->player_participates[i])
+ store_participating_players |= (1 << i);
- fputs(NAMES_COOKIE,file); /* Formatkennung */
- fclose(file);
+ putFile32BitBE(file, tape->random_seed);
+ putFile32BitBE(file, tape->date);
+ putFile32BitBE(file, tape->length);
+
+ fputc(store_participating_players, file);
+
+ /* unused bytes not at the end here for 4-byte alignment of engine_version */
+ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
- chmod(filename, NAMES_PERMS);
- return(TRUE);
+ putFileVersion(file, tape->engine_version);
}
-BOOL LoadLevelInfo()
+static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
{
+ int level_identifier_size = strlen(tape->level_identifier) + 1;
int i;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
- FILE *file;
-
- sprintf(filename,"%s/%s",level_directory,LEVDIR_FILENAME);
- if (!(file=fopen(filename,"r")))
- {
- Error(ERR_RETURN, "cannot load level info '%s'", filename);
- return(FALSE);
- }
+ putFile16BitBE(file, level_identifier_size);
- fscanf(file,"%s\n",cookie);
- if (strcmp(cookie,LEVELDIR_COOKIE)) /* ungültiges Format? */
- {
- Error(ERR_RETURN, "wrong format of level info file");
- fclose(file);
- return(FALSE);
- }
+ for(i=0; i < level_identifier_size; i++)
+ fputc(tape->level_identifier[i], file);
- num_leveldirs = 0;
- leveldir_nr = 0;
- for(i=0;i<MAX_LEVDIR_ENTRIES;i++)
- {
- fscanf(file,"%s",leveldir[i].filename);
- fscanf(file,"%s",leveldir[i].name);
- fscanf(file,"%d",&leveldir[i].levels);
- fscanf(file,"%d",&leveldir[i].readonly);
- if (feof(file))
- break;
+ putFile16BitBE(file, tape->level_nr);
+}
- num_leveldirs++;
- }
+static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
+{
+ int i, j;
- if (!num_leveldirs)
+ for(i=0; i<tape->length; i++)
{
- Error(ERR_RETURN, "empty level info '%s'", filename);
- return(FALSE);
- }
+ for(j=0; j<MAX_PLAYERS; j++)
+ if (tape->player_participates[j])
+ fputc(tape->pos[i].action[j], file);
- return(TRUE);
+ fputc(tape->pos[i].delay, file);
+ }
}
-void LoadLevel(int level_nr)
+void SaveTape(int level_nr)
{
- int i,x,y;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
+ char *filename = getTapeFilename(level_nr);
FILE *file;
+ boolean new_tape = TRUE;
+ int num_participating_players = 0;
+ int info_chunk_size;
+ int body_chunk_size;
+ int i;
- sprintf(filename,"%s/%s/%d",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
+ InitTapeDirectory(leveldir_current->filename);
- if (!(file = fopen(filename,"r")))
- Error(ERR_RETURN, "cannot load level '%s' - creating new level", filename);
- else
+ /* if a tape still exists, ask to overwrite it */
+ if (access(filename, F_OK) == 0)
{
- fgets(cookie,LEVEL_COOKIE_LEN,file);
- fgetc(file);
-
- if (strcmp(cookie,LEVEL_COOKIE)) /* ungültiges Format? */
- {
- Error(ERR_RETURN, "wrong format of level file '%s'", filename);
- fclose(file);
- file = NULL;
- }
+ new_tape = FALSE;
+ if (!Request("Replace old tape ?", REQ_ASK))
+ return;
}
- if (file)
+ if (!(file = fopen(filename, MODE_WRITE)))
{
- lev_fieldx = level.fieldx = fgetc(file);
- lev_fieldy = level.fieldy = fgetc(file);
+ Error(ERR_WARN, "cannot save level recording file '%s'", filename);
+ return;
+ }
- level.time = (fgetc(file)<<8) | fgetc(file);
- level.edelsteine = (fgetc(file)<<8) | fgetc(file);
- for(i=0;i<MAX_LEVNAMLEN;i++)
- level.name[i] = fgetc(file);
- level.name[MAX_LEVNAMLEN-1] = 0;
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- level.score[i] = fgetc(file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = fgetc(file);
- level.tempo_amoebe = fgetc(file);
- level.dauer_sieb = fgetc(file);
- level.dauer_ablenk = fgetc(file);
- level.amoebe_inhalt = fgetc(file);
+ tape.file_version = FILE_VERSION_ACTUAL;
+ tape.game_version = GAME_VERSION_ACTUAL;
- for(i=0;i<NUM_FREE_LVHD_BYTES;i++) /* Rest frei / Headergröße 80 Bytes */
- fgetc(file);
+ /* count number of participating players */
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_participating_players++;
- for(y=0;y<MAX_LEV_FIELDY;y++)
- for(x=0;x<MAX_LEV_FIELDX;x++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
+ info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
+ body_chunk_size = (num_participating_players + 1) * tape.length;
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- Feld[x][y] = Ur[x][y] = fgetc(file);
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
- fclose(file);
+ putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ SaveTape_VERS(file, &tape);
- if (level.time<=10) /* Mindestspieldauer */
- level.time = 10;
- }
- else
- {
- lev_fieldx = level.fieldx = STD_LEV_FIELDX;
- lev_fieldy = level.fieldy = STD_LEV_FIELDY;
+ putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
+ SaveTape_HEAD(file, &tape);
- level.time = 100;
- level.edelsteine = 0;
- strncpy(level.name,"Nameless Level",MAX_LEVNAMLEN-1);
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- level.score[i] = 10;
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = EL_FELSBROCKEN;
- level.tempo_amoebe = 10;
- level.dauer_sieb = 10;
- level.dauer_ablenk = 10;
- level.amoebe_inhalt = EL_DIAMANT;
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveTape_INFO(file, &tape);
- for(y=0;y<STD_LEV_FIELDY;y++)
- for(x=0;x<STD_LEV_FIELDX;x++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
- Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
- Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
- Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
- }
+ putFileChunkBE(file, "BODY", body_chunk_size);
+ SaveTape_BODY(file, &tape);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ tape.changed = FALSE;
+
+ if (new_tape)
+ Request("tape saved !", REQ_CONFIRM);
}
-void LoadLevelTape(int level_nr)
+void DumpTape(struct TapeInfo *tape)
{
- int i;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
- FILE *file;
- BOOL levelrec_10 = FALSE;
-
-#ifndef MSDOS
- sprintf(filename,"%s/%s/%d.tape",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#else
- sprintf(filename,"%s/%s/%d.tap",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#endif
+ int i, j;
- if ((file=fopen(filename,"r")))
+ if (TAPE_IS_EMPTY(*tape))
{
- fgets(cookie,LEVELREC_COOKIE_LEN,file);
- fgetc(file);
- if (!strcmp(cookie,LEVELREC_COOKIE_10)) /* old 1.0 tape format */
- levelrec_10 = TRUE;
- else if (strcmp(cookie,LEVELREC_COOKIE)) /* unknown tape format */
- {
- Error(ERR_RETURN, "wrong format of level recording file '%s'", filename);
- fclose(file);
- file = NULL;
- }
- }
-
- if (!file)
+ Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
return;
+ }
- tape.random_seed =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.date =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.length =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
-
- tape.level_nr = level_nr;
- tape.counter = 0;
- tape.changed = FALSE;
-
- tape.recording = FALSE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
+ printf_line("-", 79);
+ printf("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ printf("Level series identifier: '%s'\n", tape->level_identifier);
+ printf_line("-", 79);
- for(i=0;i<tape.length;i++)
+ for(i=0; i<tape->length; i++)
{
- int j;
-
if (i >= MAX_TAPELEN)
break;
+ printf("%03d: ", i);
+
for(j=0; j<MAX_PLAYERS; j++)
{
- if (levelrec_10 && j>0)
+ if (tape->player_participates[j])
{
- tape.pos[i].action[j] = MV_NO_MOVING;
- continue;
+ int action = tape->pos[i].action[j];
+
+ printf("%d:%02x ", j, action);
+ printf("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
}
- tape.pos[i].action[j] = fgetc(file);
}
- tape.pos[i].delay = fgetc(file);
-
- if (feof(file))
- break;
+ printf("(%03d)\n", tape->pos[i].delay);
}
- fclose(file);
+ printf_line("-", 79);
+}
- if (i != tape.length)
- Error(ERR_RETURN, "level recording file '%s' corrupted", filename);
- tape.length_seconds = GetTapeLength();
-}
+/* ========================================================================= */
+/* score file functions */
+/* ========================================================================= */
void LoadScore(int level_nr)
{
- int i,j;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
+ int i;
+ char *filename = getScoreFilename(level_nr);
+ char cookie[MAX_LINE_LEN];
+ char line[MAX_LINE_LEN];
+ char *line_ptr;
FILE *file;
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
-
- if (!(file = fopen(filename,"r")))
+ /* always start with reliable default values */
+ for(i=0; i<MAX_SCORE_ENTRIES; i++)
{
- if (!CreateNewScoreFile())
- Error(ERR_RETURN, "cannot create score file '%s'", filename);
- else if (!(file = fopen(filename,"r")))
- Error(ERR_RETURN, "cannot load score for level %d", level_nr);
+ strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
+ highscore[i].Score = 0;
}
- if (file)
- {
- fgets(cookie,SCORE_COOKIE_LEN,file);
- if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */
- {
- Error(ERR_RETURN, "wrong format of score file '%s'", filename);
- fclose(file);
- file = NULL;
- }
- }
+ if (!(file = fopen(filename, MODE_READ)))
+ return;
+
+ /* check file identifier */
+ fgets(cookie, MAX_LINE_LEN, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
- if (file)
+ if (!checkCookieString(cookie, SCORE_COOKIE))
{
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- for(j=0;j<MAX_NAMELEN;j++)
- highscore[i].Name[j] = fgetc(file);
- highscore[i].Score = (fgetc(file)<<8) | fgetc(file);
- }
+ Error(ERR_WARN, "unknown format of score file '%s'", filename);
fclose(file);
+ return;
}
- else
+
+ for(i=0; i<MAX_SCORE_ENTRIES; i++)
{
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
+ fscanf(file, "%d", &highscore[i].Score);
+ fgets(line, MAX_LINE_LEN, file);
+
+ if (line[strlen(line) - 1] == '\n')
+ line[strlen(line) - 1] = '\0';
+
+ for (line_ptr = line; *line_ptr; line_ptr++)
{
- strcpy(highscore[i].Name,EMPTY_ALIAS);
- highscore[i].Score = 0;
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
+ {
+ strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
+ highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
+ break;
+ }
}
}
+
+ fclose(file);
}
-void LoadPlayerInfo(int mode)
+void SaveScore(int level_nr)
{
int i;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
+ char *filename = getScoreFilename(level_nr);
FILE *file;
- char *login_name = GetLoginName();
- struct PlayerInfo default_player, new_player;
- int version_10_file = FALSE;
-
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
-
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = default_player.alias_name[i] = 0;
- strncpy(default_player.login_name,login_name,MAX_NAMELEN-1);
- strncpy(default_player.alias_name,login_name,MAX_NAMELEN-1);
- default_player.handicap = 0;
- default_player.setup = DEFAULT_SETUP;
- default_player.leveldir_nr = 0;
- default_player.level_nr = 0;
-
- new_player = default_player;
-
- if (!(file = fopen(filename,"r")))
- {
- if (!CreateNewNamesFile(mode))
- Error(ERR_RETURN, "cannot create names file '%s'", filename);
- else if (!(file = fopen(filename,"r")))
- Error(ERR_RETURN, "cannot load player information file '%s'", filename);
- }
- if (file)
- {
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (!strcmp(cookie,NAMES_COOKIE_10)) /* altes Format? */
- version_10_file = TRUE;
- else if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
- {
- Error(ERR_RETURN, "wrong format of names file '%s'", filename);
- fclose(file);
- file = NULL;
- }
- }
+ InitScoreDirectory(leveldir_current->filename);
- if (!file)
+ if (!(file = fopen(filename, MODE_WRITE)))
{
- *local_player = default_player;
- level_nr = default_player.level_nr;
+ Error(ERR_WARN, "cannot save score for level %d", level_nr);
return;
}
- while(1)
- {
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.alias_name[i] = fgetc(file);
- new_player.handicap = fgetc(file);
- new_player.setup = (fgetc(file)<<8) | fgetc(file);
- new_player.leveldir_nr = fgetc(file);
- if (!version_10_file)
- {
- new_player.level_nr = fgetc(file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fgetc(file);
- }
- else
- new_player.level_nr = new_player.handicap;
+ fprintf(file, "%s\n\n", SCORE_COOKIE);
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
- {
- new_player = default_player;
+ for(i=0; i<MAX_SCORE_ENTRIES; i++)
+ fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
- fclose(file);
- if (!(file = fopen(filename,"a")))
- Error(ERR_RETURN, "cannot append new player to names file '%s'",
- filename);
- else
- {
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.alias_name[i],file);
- fputc(new_player.handicap,file);
- fputc(new_player.setup / 256,file);
- fputc(new_player.setup % 256,file);
- fputc(new_player.leveldir_nr,file);
- if (!version_10_file)
- {
- fputc(new_player.level_nr,file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fputc(0,file);
- }
- }
- break;
- }
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(new_player.login_name,login_name,MAX_NAMELEN-1))
- break;
- }
+ fclose(file);
- if (mode==PLAYER_SETUP)
- {
- *local_player = new_player;
- if (local_player->leveldir_nr < num_leveldirs)
- leveldir_nr = local_player->leveldir_nr;
- else
- leveldir_nr = 0;
- }
- else
- {
- local_player->handicap = new_player.handicap;
- local_player->level_nr = new_player.level_nr;
- }
+ SetFilePermissions(filename, PERMS_PUBLIC);
+}
- level_nr = local_player->level_nr;
- if (file)
- fclose(file);
-}
+/* ========================================================================= */
+/* setup file functions */
+/* ========================================================================= */
+
+#define TOKEN_STR_PLAYER_PREFIX "player_"
+
+/* global setup */
+#define SETUP_TOKEN_PLAYER_NAME 0
+#define SETUP_TOKEN_SOUND 1
+#define SETUP_TOKEN_SOUND_LOOPS 2
+#define SETUP_TOKEN_SOUND_MUSIC 3
+#define SETUP_TOKEN_SOUND_SIMPLE 4
+#define SETUP_TOKEN_TOONS 5
+#define SETUP_TOKEN_SCROLL_DELAY 6
+#define SETUP_TOKEN_SOFT_SCROLLING 7
+#define SETUP_TOKEN_FADING 8
+#define SETUP_TOKEN_AUTORECORD 9
+#define SETUP_TOKEN_QUICK_DOORS 10
+#define SETUP_TOKEN_TEAM_MODE 11
+#define SETUP_TOKEN_HANDICAP 12
+#define SETUP_TOKEN_TIME_LIMIT 13
+#define SETUP_TOKEN_FULLSCREEN 14
+#define SETUP_TOKEN_ASK_ON_ESCAPE 15
+#define SETUP_TOKEN_GRAPHICS_SET 16
+#define SETUP_TOKEN_SOUNDS_SET 17
+#define SETUP_TOKEN_MUSIC_SET 18
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
+
+#define NUM_GLOBAL_SETUP_TOKENS 22
+
+/* editor setup */
+#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
+#define SETUP_TOKEN_EDITOR_EL_MORE 2
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
+#define SETUP_TOKEN_EDITOR_EL_CHARS 7
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
+
+#define NUM_EDITOR_SETUP_TOKENS 9
+
+/* shortcut setup */
+#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
+#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
+#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+
+#define NUM_SHORTCUT_SETUP_TOKENS 3
+
+/* player setup */
+#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
+#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
+#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
+#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
+#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
+#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
+#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
+#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
+#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
+#define SETUP_TOKEN_PLAYER_JOY_BOMB 9
+#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
+#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
+#define SETUP_TOKEN_PLAYER_KEY_UP 12
+#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
+#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
+#define SETUP_TOKEN_PLAYER_KEY_BOMB 15
+
+#define NUM_PLAYER_SETUP_TOKENS 16
+
+/* system setup */
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+
+#define NUM_SYSTEM_SETUP_TOKENS 2
+
+/* options setup */
+#define SETUP_TOKEN_OPTIONS_VERBOSE 0
+
+#define NUM_OPTIONS_SETUP_TOKENS 1
+
+
+static struct SetupInfo si;
+static struct SetupEditorInfo sei;
+static struct SetupShortcutInfo ssi;
+static struct SetupInputInfo sii;
+static struct SetupSystemInfo syi;
+static struct OptionInfo soi;
+
+static struct TokenInfo global_setup_tokens[] =
+{
+ { TYPE_STRING, &si.player_name, "player_name" },
+ { TYPE_SWITCH, &si.sound, "sound" },
+ { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
+ { TYPE_SWITCH, &si.sound_music, "background_music" },
+ { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
+ { TYPE_SWITCH, &si.toons, "toons" },
+ { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
+ { TYPE_SWITCH, &si.fading, "screen_fading" },
+ { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
+ { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
+ { TYPE_SWITCH, &si.team_mode, "team_mode" },
+ { TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_STRING, &si.graphics_set, "graphics_set" },
+ { TYPE_STRING, &si.sounds_set, "sounds_set" },
+ { TYPE_STRING, &si.music_set, "music_set" },
+ { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+};
+
+static struct TokenInfo editor_setup_tokens[] =
+{
+ { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
+ { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
+ { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
+ { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
+ { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+ { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+};
+
+static struct TokenInfo shortcut_setup_tokens[] =
+{
+ { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
+ { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+};
-void SaveLevel(int level_nr)
+static struct TokenInfo player_setup_tokens[] =
{
- int i,x,y;
- char filename[MAX_FILENAME_LEN];
- FILE *file;
+ { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
+ { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
+ { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
+ { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
+ { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
+ { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
+ { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
+ { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
+ { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
+ { TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" },
+ { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
+ { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
+ { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
+ { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
+ { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
+ { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" }
+};
+
+static struct TokenInfo system_setup_tokens[] =
+{
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
+};
- sprintf(filename,"%s/%s/%d",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
+static struct TokenInfo options_setup_tokens[] =
+{
+ { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
+};
- if (!(file=fopen(filename,"w")))
- {
- Error(ERR_RETURN, "cannot save level file '%s'", filename);
- return;
- }
+static char *get_corrected_login_name(char *login_name)
+{
+ /* needed because player name must be a fixed length string */
+ char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
- fputs(LEVEL_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
-
- fputc(level.fieldx,file);
- fputc(level.fieldy,file);
- fputc(level.time / 256,file);
- fputc(level.time % 256,file);
- fputc(level.edelsteine / 256,file);
- fputc(level.edelsteine % 256,file);
-
- for(i=0;i<MAX_LEVNAMLEN;i++)
- fputc(level.name[i],file);
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- fputc(level.score[i],file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- fputc(level.mampfer_inhalt[i][x][y],file);
- fputc(level.tempo_amoebe,file);
- fputc(level.dauer_sieb,file);
- fputc(level.dauer_ablenk,file);
- fputc(level.amoebe_inhalt,file);
-
- for(i=0;i<NUM_FREE_LVHD_BYTES;i++) /* Rest frei / Headergröße 80 Bytes */
- fputc(0,file);
-
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- fputc(Ur[x][y],file);
+ strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
+ login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
- fclose(file);
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strchr(login_name_new, ' '))
+ *strchr(login_name_new, ' ') = '\0';
- chmod(filename, LEVEL_PERMS);
+ return login_name_new;
}
-void SaveLevelTape(int level_nr)
+static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
- char filename[MAX_FILENAME_LEN];
- FILE *file;
- BOOL new_tape = TRUE;
-
-#ifndef MSDOS
- sprintf(filename,"%s/%s/%d.tape",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#else
- sprintf(filename,"%s/%s/%d.tap",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#endif
-
- /* Testen, ob bereits eine Aufnahme existiert */
- if ((file=fopen(filename,"r")))
- {
- new_tape = FALSE;
- fclose(file);
-
- if (!Request("Replace old tape ?",REQ_ASK))
- return;
- }
- if (!(file=fopen(filename,"w")))
+ si->player_name = get_corrected_login_name(getLoginName());
+
+ si->sound = TRUE;
+ si->sound_loops = TRUE;
+ si->sound_music = TRUE;
+ si->sound_simple = TRUE;
+ si->toons = TRUE;
+ si->double_buffering = TRUE;
+ si->direct_draw = !si->double_buffering;
+ si->scroll_delay = TRUE;
+ si->soft_scrolling = TRUE;
+ si->fading = FALSE;
+ si->autorecord = TRUE;
+ si->quick_doors = FALSE;
+ si->team_mode = FALSE;
+ si->handicap = TRUE;
+ si->time_limit = TRUE;
+ si->fullscreen = FALSE;
+ si->ask_on_escape = TRUE;
+
+ si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
+ si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
+ si->music_set = getStringCopy(MUSIC_SUBDIR);
+ si->override_level_graphics = FALSE;
+ si->override_level_sounds = FALSE;
+ si->override_level_music = FALSE;
+
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_custom = TRUE;
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+
+ for (i=0; i<MAX_PLAYERS; i++)
{
- Error(ERR_RETURN, "cannot save level recording file '%s'", filename);
- return;
+ si->input[i].use_joystick = FALSE;
+ si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
+ si->input[i].joy.xleft = JOYSTICK_XLEFT;
+ si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
+ si->input[i].joy.xright = JOYSTICK_XRIGHT;
+ si->input[i].joy.yupper = JOYSTICK_YUPPER;
+ si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
+ si->input[i].joy.ylower = JOYSTICK_YLOWER;
+ si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
+ si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
+ si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
+ si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
+ si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
+ si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
+ si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
+ si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED);
}
- fputs(LEVELREC_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
+ si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
+ si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
- fputc((tape.random_seed >> 24) & 0xff,file);
- fputc((tape.random_seed >> 16) & 0xff,file);
- fputc((tape.random_seed >> 8) & 0xff,file);
- fputc((tape.random_seed >> 0) & 0xff,file);
+ si->options.verbose = FALSE;
+}
- fputc((tape.date >> 24) & 0xff,file);
- fputc((tape.date >> 16) & 0xff,file);
- fputc((tape.date >> 8) & 0xff,file);
- fputc((tape.date >> 0) & 0xff,file);
+static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
+{
+ int i, pnr;
- fputc((tape.length >> 24) & 0xff,file);
- fputc((tape.length >> 16) & 0xff,file);
- fputc((tape.length >> 8) & 0xff,file);
- fputc((tape.length >> 0) & 0xff,file);
+ if (!setup_file_hash)
+ return;
- for(i=0;i<tape.length;i++)
+ /* global setup */
+ si = setup;
+ for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
+ setSetupInfo(global_setup_tokens, i,
+ getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setup = si;
+
+ /* editor setup */
+ sei = setup.editor;
+ for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ setSetupInfo(editor_setup_tokens, i,
+ getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setup.editor = sei;
+
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ setSetupInfo(shortcut_setup_tokens, i,
+ getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setup.shortcut = ssi;
+
+ /* player setup */
+ for (pnr=0; pnr<MAX_PLAYERS; pnr++)
{
- int j;
-
- for(j=0; j<MAX_PLAYERS; j++)
- fputc(tape.pos[i].action[j],file);
-
- fputc(tape.pos[i].delay,file);
- }
+ char prefix[30];
- fclose(file);
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
- chmod(filename, LEVREC_PERMS);
+ sii = setup.input[pnr];
+ for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ {
+ char full_token[100];
- tape.changed = FALSE;
+ sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
+ setSetupInfo(player_setup_tokens, i,
+ getHashEntry(setup_file_hash, full_token));
+ }
+ setup.input[pnr] = sii;
+ }
- if (new_tape)
- Request("tape saved !",REQ_CONFIRM);
+ /* system setup */
+ syi = setup.system;
+ for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
+ setSetupInfo(system_setup_tokens, i,
+ getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setup.system = syi;
+
+ /* options setup */
+ soi = setup.options;
+ for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
+ setSetupInfo(options_setup_tokens, i,
+ getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setup.options = soi;
}
-void SaveScore(int level_nr)
+void LoadSetup()
{
- int i,j;
- char filename[MAX_FILENAME_LEN];
- FILE *file;
+ char *filename = getSetupFilename();
+ SetupFileHash *setup_file_hash = NULL;
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
+ /* always start with reliable default values */
+ setSetupInfoToDefaults(&setup);
- if (!(file=fopen(filename,"r+")))
- {
- Error(ERR_RETURN, "cannot save score for level %d", level_nr);
- return;
- }
+ setup_file_hash = loadSetupFileHash(filename);
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
+ if (setup_file_hash)
{
- for(j=0;j<MAX_NAMELEN;j++)
- fputc(highscore[i].Name[j],file);
- fputc(highscore[i].Score / 256,file);
- fputc(highscore[i].Score % 256,file);
+ char *player_name_new;
+
+ checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ decodeSetupFileHash(setup_file_hash);
+
+ setup.direct_draw = !setup.double_buffering;
+
+ freeSetupFileHash(setup_file_hash);
+
+ /* needed to work around problems with fixed length strings */
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
}
- fclose(file);
+ else
+ Error(ERR_WARN, "using default setup values");
}
-void SavePlayerInfo(int mode)
+void SaveSetup()
{
- int i;
- char filename[MAX_FILENAME_LEN];
- char cookie[MAX_FILENAME_LEN];
+ char *filename = getSetupFilename();
FILE *file;
- struct PlayerInfo default_player;
- int version_10_file = FALSE;
+ int i, pnr;
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
+ InitUserDataDirectory();
- if (!(file = fopen(filename,"r+")))
+ if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_RETURN, "cannot save player information to file '%s'", filename);
+ Error(ERR_WARN, "cannot write setup file '%s'", filename);
return;
}
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (!strcmp(cookie,NAMES_COOKIE_10)) /* altes Format? */
- version_10_file = TRUE;
- else if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
- {
- Error(ERR_RETURN, "wrong format of names file '%s'", filename);
- fclose(file);
- return;
- }
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+ getCookie("SETUP")));
+ fprintf(file, "\n");
- while(1)
+ /* global setup */
+ si = setup;
+ for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
{
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.alias_name[i] = fgetc(file);
- default_player.handicap = fgetc(file);
- default_player.setup = (fgetc(file)<<8) | fgetc(file);
- default_player.leveldir_nr = fgetc(file);
- if (!version_10_file)
- {
- default_player.level_nr = fgetc(file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fgetc(file);
- }
- else
- default_player.level_nr = default_player.handicap;
+ /* just to make things nicer :) */
+ if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
+ i == SETUP_TOKEN_GRAPHICS_SET)
+ fprintf(file, "\n");
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
- break;
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(default_player.login_name,
- local_player->login_name, MAX_NAMELEN-1))
- {
- fseek(file,-(2*MAX_NAMELEN+1+2+1+(version_10_file ? 0 : 11)),SEEK_CUR);
- break;
- }
+ fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
}
- local_player->level_nr = level_nr;
+ /* editor setup */
+ sei = setup.editor;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(local_player->login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(local_player->alias_name[i],file);
- fputc(local_player->handicap,file);
- fputc(local_player->setup / 256,file);
- fputc(local_player->setup % 256,file);
- fputc(local_player->leveldir_nr,file);
- if (!version_10_file)
+ /* player setup */
+ for (pnr=0; pnr<MAX_PLAYERS; pnr++)
{
- fputc(local_player->level_nr,file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fputc(0,file);
+ char prefix[30];
+
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+ fprintf(file, "\n");
+
+ sii = setup.input[pnr];
+ for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
+ /* system setup */
+ syi = setup.system;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+
+ /* options setup */
+ soi = setup.options;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+
fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
}
-void LoadJoystickData()
+void LoadCustomElementDescriptions()
{
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
int i;
- char cookie[256];
- FILE *file;
- if (joystick_status==JOYSTICK_OFF)
- return;
+ for (i=0; i<NUM_FILE_ELEMENTS; i++)
+ {
+ if (element_info[i].custom_description != NULL)
+ {
+ free(element_info[i].custom_description);
+ element_info[i].custom_description = NULL;
+ }
+ }
-#ifndef MSDOS
- if (!(file=fopen(JOYDAT_FILE,"r")))
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
- fscanf(file,"%s",cookie);
- if (strcmp(cookie,JOYSTICK_COOKIE)) /* ungültiges Format? */
+ for (i=0; i<NUM_FILE_ELEMENTS; i++)
{
- Error(ERR_RETURN, "wrong format of joystick file '%s'", JOYDAT_FILE);
- fclose(file);
- return;
- }
+ char *token = getStringCat2(element_info[i].token_name, ".name");
+ char *value = getHashEntry(setup_file_hash, token);
- for(i=0;i<2;i++)
- {
- fscanf(file,"%s",cookie);
- fscanf(file, "%d %d %d \n",
- &joystick[i].xleft, &joystick[i].xmiddle, &joystick[i].xright);
- fscanf(file, "%d %d %d \n",
- &joystick[i].yupper, &joystick[i].ymiddle, &joystick[i].ylower);
+ if (value != NULL)
+ element_info[i].custom_description = getStringCopy(value);
+
+ free(token);
}
- fclose(file);
- CheckJoystickData();
-#else
- load_joystick_data(JOYDAT_FILE);
-#endif
+ freeSetupFileHash(setup_file_hash);
}
-void SaveJoystickData()
+void LoadSpecialMenuDesignSettings()
{
- int i;
- FILE *file;
-
- if (joystick_status==JOYSTICK_OFF)
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
+ int i, j;
+
+ /* always start with reliable default values from default config */
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ for (j=0; image_config[j].token != NULL; j++)
+ if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
+ *image_config_vars[i].value =
+ get_integer_from_string(image_config[j].value);
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
-#ifndef MSDOS
- CheckJoystickData();
-
- if (!(file=fopen(JOYDAT_FILE,"w")))
+ /* special case: initialize with default values that may be overwrittem */
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- Error(ERR_RETURN, "cannot save joystick calibration data to file '%s'",
- JOYDAT_FILE);
- return;
+ char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+
+ if (value_x != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_x);
+ if (value_y != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_y);
}
- fprintf(file,"%s\n",JOYSTICK_COOKIE); /* Formatkennung */
- for(i=0;i<2;i++)
+ /* read (and overwrite with) values that may be specified in config file */
+ for (i=0; image_config_vars[i].token != NULL; i++)
{
- fprintf(file,"JOYSTICK_%d_DATA\n",i);
- fprintf(file, "%d %d %d \n",
- joystick[i].xleft, joystick[i].xmiddle, joystick[i].xright);
- fprintf(file, "%d %d %d \n",
- joystick[i].yupper, joystick[i].ymiddle, joystick[i].ylower);
- }
- fclose(file);
+ char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- chmod(JOYDAT_FILE, JOYDAT_PERMS);
-#else
- save_joystick_data(JOYDAT_FILE);
-#endif
+ if (value != NULL)
+ *image_config_vars[i].value = get_integer_from_string(value);
+ }
+ freeSetupFileHash(setup_file_hash);
}