added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git] / src / files.c
index ec25f0b25ba0852ebf92261e9e4cbc889105193f..e4c4d0e6052e42826b18671dee2b8e9d8219e160 100644 (file)
@@ -10775,6 +10775,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH3,
     &setup.bd_smooth_movements,                        "bd_smooth_movements"
   },
+  {
+    TYPE_SWITCH3,
+    &setup.bd_pushing_graphics,                        "bd_pushing_graphics"
+  },
   {
     TYPE_INTEGER,
     &setup.bd_palette_c64,                     "bd_palette_c64"
@@ -11620,6 +11624,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->bd_skip_hatching = FALSE;
   si->bd_scroll_delay = TRUE;
   si->bd_smooth_movements = AUTO;
+  si->bd_pushing_graphics = TRUE;
   si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
   si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
   si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;