#define SETUP_TOKEN_TIME_LIMIT 13
#define SETUP_TOKEN_FULLSCREEN 14
#define SETUP_TOKEN_ASK_ON_ESCAPE 15
+#define SETUP_TOKEN_GRAPHICS_DIR 16
+#define SETUP_TOKEN_SOUNDS_DIR 17
+#define SETUP_TOKEN_MUSIC_DIR 18
-#define NUM_GLOBAL_SETUP_TOKENS 16
+#define NUM_GLOBAL_SETUP_TOKENS 19
/* shortcut setup */
#define SETUP_TOKEN_SAVE_GAME 0
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" }
+ { TYPE_STRING, &si.graphics_dir, "graphics_dir" },
+ { TYPE_STRING, &si.sounds_dir, "sounds_dir" },
+ { TYPE_STRING, &si.music_dir, "music_dir" },
};
static struct TokenInfo shortcut_setup_tokens[] =
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
+ si->graphics_dir = getStringCopy(GRAPHICS_DIRECTORY);
+ si->sounds_dir = getStringCopy(SOUNDS_DIRECTORY);
+ si->music_dir = getStringCopy(MUSIC_DIRECTORY);
+
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
/* just to make things nicer :) */
- if (i == SETUP_TOKEN_PLAYER_NAME)
+ if (i == SETUP_TOKEN_PLAYER_NAME || i == SETUP_TOKEN_GRAPHICS_DIR - 1)
fprintf(file, "\n");
}