{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(6),
- &li.bd_cycle_delay_ms, 200
+ &li.bd_cycle_delay_ms, 160
},
{
-1, -1,
},
{
TYPE_SWITCH_3_STATES,
- &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds"
+ &setup.bd_falling_sounds, "bd_falling_sounds"
},
{
TYPE_INTEGER,
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor.fast_game_start, "editor.fast_game_start"
+ },
{
TYPE_SWITCH,
&setup.editor.show_read_only_warning, "editor.show_read_only_warning"
si->bd_smooth_movements = STATE_TRUE;
si->bd_pushing_graphics = STATE_TRUE;
si->bd_up_down_graphics = STATE_TRUE;
- si->bd_skip_falling_sounds = STATE_TRUE;
+ si->bd_falling_sounds = STATE_AUTO;
si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
si->editor.el_headlines = TRUE;
si->editor.show_element_token = FALSE;
+ si->editor.fast_game_start = FALSE;
si->editor.show_read_only_warning = TRUE;