added checking availability of level specific colors in level editor
[rocksndiamonds.git] / src / files.c
index 9779f83fb687ab119b1943c09c220d4c28fb0b27..e15996394b425f80a04db6a99e767ecbe97c4c8f 100644 (file)
@@ -274,7 +274,7 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
   {
     -1,                                        -1,
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(6),
-    &li.bd_cycle_delay_ms,             200
+    &li.bd_cycle_delay_ms,             160
   },
   {
     -1,                                        -1,
@@ -11064,6 +11064,10 @@ static struct TokenInfo editor_setup_tokens[] =
     TYPE_SWITCH,
     &setup.editor.show_element_token,          "editor.show_element_token"
   },
+  {
+    TYPE_SWITCH,
+    &setup.editor.fast_game_start,             "editor.fast_game_start"
+  },
   {
     TYPE_SWITCH,
     &setup.editor.show_read_only_warning,      "editor.show_read_only_warning"
@@ -11826,6 +11830,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_headlines              = TRUE;
 
   si->editor.show_element_token                = FALSE;
+  si->editor.fast_game_start           = FALSE;
 
   si->editor.show_read_only_warning    = TRUE;