/* level file functions */
/* ========================================================================= */
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
+{
+ int change_page_size = sizeof(struct ElementChangeInfo);
+
+ ei->num_change_pages = MAX(1, change_pages);
+
+ ei->change_page =
+ checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+
+ if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ ei->change = &ei->change_page[ei->current_change_page];
+}
+
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *eci)
+{
+ int x, y;
+
+ eci->events = CE_BITMASK_DEFAULT;
+ eci->target_element = EL_EMPTY_SPACE;
+
+ eci->delay_fixed = 0;
+ eci->delay_random = 0;
+ eci->delay_frames = -1; /* later set to reliable default value */
+
+ eci->trigger_element = EL_EMPTY_SPACE;
+
+ eci->explode = FALSE;
+ eci->use_content = FALSE;
+ eci->only_complete = FALSE;
+ eci->use_random_change = FALSE;
+ eci->random = 0;
+ eci->power = CP_NON_DESTRUCTIVE;
+
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ eci->content[x][y] = EL_EMPTY_SPACE;
+
+ eci->player_action = 0;
+ eci->collide_action = 0;
+ eci->other_action = 0;
+
+ eci->pre_change_function = NULL;
+ eci->change_function = NULL;
+ eci->post_change_function = NULL;
+}
+
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
int i, j, x, y;
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ level->envelope[0] = '\0';
+ level->envelope_xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope_ysize = MAX_ENVELOPE_YSIZE;
+
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 10;
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ setElementChangePages(&element_info[i], 1);
+ setElementChangeInfoToDefaults(element_info[i].change);
+ }
+
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- for(j=0; j<MAX_ELEMENT_NAME_LEN + 1; j++)
+ for(j=0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
element_info[element].description[j] = '\0';
if (element_info[element].custom_description != NULL)
strncpy(element_info[element].description,
element_info[element].use_gfx_element = FALSE;
element_info[element].gfx_element = EL_EMPTY_SPACE;
- element_info[element].score = 0;
- element_info[element].gem_count = 0;
+ element_info[element].collect_score = 10; /* special default */
+ element_info[element].collect_count = 1; /* special default */
element_info[element].push_delay_fixed = 2; /* special default */
element_info[element].push_delay_random = 8; /* special default */
for(y=0; y<3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;
- element_info[element].change.events = CE_BITMASK_DEFAULT;
- element_info[element].change.target_element = EL_EMPTY_SPACE;
-
- element_info[element].change.delay_fixed = 0;
- element_info[element].change.delay_random = 0;
- element_info[element].change.delay_frames = -1; /* use default */
-
- element_info[element].change.trigger_element = EL_EMPTY_SPACE;
-
- element_info[element].change.explode = FALSE;
- element_info[element].change.use_content = FALSE;
- element_info[element].change.only_complete = FALSE;
- element_info[element].change.use_random_change = FALSE;
- element_info[element].change.random = 0;
- element_info[element].change.power = CP_NON_DESTRUCTIVE;
-
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
- element_info[element].change.content[x][y] = EL_EMPTY_SPACE;
-
element_info[element].access_type = 0;
element_info[element].access_layer = 0;
element_info[element].walk_to_action = 0;
element_info[element].smash_targets = 0;
element_info[element].deadliness = 0;
element_info[element].consistency = 0;
- element_info[element].change_player_action = 0;
- element_info[element].change_collide_action = 0;
- element_info[element].change_other_action = 0;
element_info[element].can_explode_by_fire = FALSE;
element_info[element].can_explode_smashed = FALSE;
element_info[element].can_explode_impact = FALSE;
+ element_info[element].current_change_page = 0;
+
/* start with no properties at all */
for (j=0; j < NUM_EP_BITFIELDS; j++)
Properties[element][j] = EP_BITMASK_DEFAULT;
+
+ element_info[element].modified_settings = FALSE;
}
BorderElement = EL_STEELWALL;
int custom_target_element = getFile16BitBE(file);
if (IS_CUSTOM_ELEMENT(element))
- element_info[element].change.target_element = custom_target_element;
+ element_info[element].change->target_element = custom_target_element;
else
Error(ERR_WARN, "invalid custom element number %d", element);
}
element_info[element].gfx_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].score = getFile8Bit(file);
- element_info[element].gem_count = getFile8Bit(file);
+ element_info[element].collect_score = getFile8Bit(file);
+ element_info[element].collect_count = getFile8Bit(file);
element_info[element].push_delay_fixed = getFile16BitBE(file);
element_info[element].push_delay_random = getFile16BitBE(file);
element_info[element].content[x][y] =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.events = getFile32BitBE(file);
+ element_info[element].change->events = getFile32BitBE(file);
- element_info[element].change.target_element =
+ element_info[element].change->target_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.delay_fixed = getFile16BitBE(file);
- element_info[element].change.delay_random = getFile16BitBE(file);
- element_info[element].change.delay_frames = getFile16BitBE(file);
+ element_info[element].change->delay_fixed = getFile16BitBE(file);
+ element_info[element].change->delay_random = getFile16BitBE(file);
+ element_info[element].change->delay_frames = getFile16BitBE(file);
- element_info[element].change.trigger_element =
+ element_info[element].change->trigger_element =
checkLevelElement(getFile16BitBE(file));
- element_info[element].change.explode = getFile8Bit(file);
- element_info[element].change.use_content = getFile8Bit(file);
- element_info[element].change.only_complete = getFile8Bit(file);
- element_info[element].change.use_random_change = getFile8Bit(file);
+ element_info[element].change->explode = getFile8Bit(file);
+ element_info[element].change->use_content = getFile8Bit(file);
+ element_info[element].change->only_complete = getFile8Bit(file);
+ element_info[element].change->use_random_change = getFile8Bit(file);
- element_info[element].change.random = getFile8Bit(file);
- element_info[element].change.power = getFile8Bit(file);
+ element_info[element].change->random = getFile8Bit(file);
+ element_info[element].change->power = getFile8Bit(file);
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- element_info[element].change.content[x][y] =
+ element_info[element].change->content[x][y] =
checkLevelElement(getFile16BitBE(file));
element_info[element].slippery_type = getFile8Bit(file);
/* some free bytes for future properties and padding */
ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ /* mark that this custom element has been modified */
+ element_info[element].modified_settings = TRUE;
}
return chunk_size;
static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
{
- int x, y;
+ int i, j, x, y;
if (leveldir_current == NULL) /* only when dumping level */
return;
+ /* determine correct game engine version of current level */
if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
IS_LEVELCLASS_USER(leveldir_current))
{
+#if 0
+ printf("\n::: This level is private or contributed: '%s'\n", filename);
+#endif
+
/* For user contributed and private levels, use the version of
the game engine the levels were created for.
Since 2.0.1, the game engine version is now directly stored
}
else
{
+#if 0
+ printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+ leveldir_current->sort_priority, filename);
+#endif
+
/* Always use the latest version of the game engine for all but
user contributed and private levels; this allows for actual
corrections in the game engine to take effect for existing,
level->em_slippery_gems = TRUE;
}
- /* map elements which have changed in newer versions */
- if (level->game_version <= VERSION_IDENT(2,2,0))
+ /* map elements that have changed in newer versions */
+ for(y=0; y<level->fieldy; y++)
+ {
+ for(x=0; x<level->fieldx; x++)
+ {
+ int element = level->field[x][y];
+
+ if (level->game_version <= VERSION_IDENT(2,2,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (level->game_version < VERSION_IDENT(3,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
+
+ level->field[x][y] = element;
+ }
+ }
+
+ /* map custom element change events that have changed in newer versions
+ (these following values have accidentally changed in version 3.0.1) */
+ if (level->game_version <= VERSION_IDENT(3,0,0))
{
- /* map game font elements */
- for(y=0; y<level->fieldy; y++)
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- for(x=0; x<level->fieldx; x++)
+ int element = EL_CUSTOM_START + i;
+
+ /* order of checking events to be mapped is important */
+ for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 2))
+ {
+ SET_CHANGE_EVENT(element, j - 2, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+
+ /* order of checking events to be mapped is important */
+ for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--)
{
- int element = level->field[x][y];
-
- if (element == EL_CHAR('['))
- element = EL_CHAR_AUMLAUT;
- else if (element == EL_CHAR('\\'))
- element = EL_CHAR_OUMLAUT;
- else if (element == EL_CHAR(']'))
- element = EL_CHAR_UUMLAUT;
- else if (element == EL_CHAR('^'))
- element = EL_CHAR_COPYRIGHT;
-
- level->field[x][y] = element;
+ if (HAS_CHANGE_EVENT(element, j - 1))
+ {
+ SET_CHANGE_EVENT(element, j - 1, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
}
}
}
{
int element = EL_CUSTOM_START + i;
- if (element_info[element].change.target_element != EL_EMPTY_SPACE)
+ if (element_info[element].change->target_element != EL_EMPTY_SPACE)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile16BitBE(file, element_info[element].change.target_element);
+ putFile16BitBE(file, element_info[element].change->target_element);
}
check++;
{
int element = EL_CUSTOM_START + i;
- if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ if (element_info[element].modified_settings)
{
if (check < num_changed_custom_elements)
{
putFile8Bit(file, element_info[element].use_gfx_element);
putFile16BitBE(file, element_info[element].gfx_element);
- putFile8Bit(file, element_info[element].score);
- putFile8Bit(file, element_info[element].gem_count);
+ putFile8Bit(file, element_info[element].collect_score);
+ putFile8Bit(file, element_info[element].collect_count);
putFile16BitBE(file, element_info[element].push_delay_fixed);
putFile16BitBE(file, element_info[element].push_delay_random);
for(x=0; x<3; x++)
putFile16BitBE(file, element_info[element].content[x][y]);
- putFile32BitBE(file, element_info[element].change.events);
+ putFile32BitBE(file, element_info[element].change->events);
- putFile16BitBE(file, element_info[element].change.target_element);
+ putFile16BitBE(file, element_info[element].change->target_element);
- putFile16BitBE(file, element_info[element].change.delay_fixed);
- putFile16BitBE(file, element_info[element].change.delay_random);
- putFile16BitBE(file, element_info[element].change.delay_frames);
+ putFile16BitBE(file, element_info[element].change->delay_fixed);
+ putFile16BitBE(file, element_info[element].change->delay_random);
+ putFile16BitBE(file, element_info[element].change->delay_frames);
- putFile16BitBE(file, element_info[element].change.trigger_element);
+ putFile16BitBE(file, element_info[element].change->trigger_element);
- putFile8Bit(file, element_info[element].change.explode);
- putFile8Bit(file, element_info[element].change.use_content);
- putFile8Bit(file, element_info[element].change.only_complete);
- putFile8Bit(file, element_info[element].change.use_random_change);
+ putFile8Bit(file, element_info[element].change->explode);
+ putFile8Bit(file, element_info[element].change->use_content);
+ putFile8Bit(file, element_info[element].change->only_complete);
+ putFile8Bit(file, element_info[element].change->use_random_change);
- putFile8Bit(file, element_info[element].change.random);
- putFile8Bit(file, element_info[element].change.power);
+ putFile8Bit(file, element_info[element].change->random);
+ putFile8Bit(file, element_info[element].change->power);
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- putFile16BitBE(file, element_info[element].change.content[x][y]);
+ putFile16BitBE(file, element_info[element].change->content[x][y]);
putFile8Bit(file, element_info[element].slippery_type);
/* check for non-standard custom elements and calculate "CUS3" chunk size */
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ if (element_info[EL_CUSTOM_START + i].modified_settings)
num_changed_custom_elements++;
level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
engine_version = getFileVersion(file);
if (engine_version > 0)
tape->engine_version = engine_version;
+ else
+ tape->engine_version = tape->game_version;
}
return chunk_size;
tape.length_seconds = GetTapeLength();
#if 0
- printf("tape version: %d\n", tape.game_version);
+ printf("tape game version: %d\n", tape.game_version);
+ printf("tape engine version: %d\n", tape.engine_version);
#endif
}
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+ { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
};
static struct TokenInfo shortcut_setup_tokens[] =
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
- si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
- si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
- si->music_set = getStringCopy(MUSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
SetupFileHash *setup_file_hash;
int i, j;
-#if 0
- for (i=0; image_config_vars[i].token != NULL; i++)
- printf("::: '%s'\n", image_config_vars[i].token);
-
- printf("!!! '%lx'\n", image_config[353].token);
-
-#if 0
- for (j=0; image_config[j].token != NULL; j++)
- {
- printf("!!! %d: '%lx'\n", j, image_config[j].token);
- printf("!!! %d: '%s'\n", j, image_config[j].token);
- }
-
- printf("::: DONE\n");
-#endif
-#endif
-
-
/* always start with reliable default values from default config */
for (i=0; image_config_vars[i].token != NULL; i++)
- {
- /*
- printf("::: %d\n", i);
- */
-
for (j=0; image_config[j].token != NULL; j++)
if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
*image_config_vars[i].value =
get_integer_from_string(image_config[j].value);
- }
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;