-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* files.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// files.c
+// ============================================================================
#include <ctype.h>
#include <sys/stat.h>
#include "tools.h"
#include "tape.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
+#define ENABLE_RESERVED_CODE 0 /* reserved for later use */
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
&xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
},
-#if 0
- /* (reserved) */
+#if ENABLE_RESERVED_CODE
+ /* (reserved for later use) */
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
static boolean check_special_flags(char *flag)
{
-#if 0
- printf("::: '%s', '%s', '%s'\n",
- flag,
- options.special_flags,
- leveldir_current->special_flags);
-#endif
-
if (strEqual(options.special_flags, flag) ||
strEqual(leveldir_current->special_flags, flag))
return TRUE;
{
xx_change = *change; /* copy change data into temporary buffer */
-#if 0
- /* (not needed; set by setConfigToDefaultsFromConfigList()) */
- xx_num_contents = 1;
-#endif
-
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
*change = xx_change;
change->post_change_function = NULL;
}
-static void setLevelInfoToDefaults(struct LevelInfo *level)
+static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
- static boolean clipboard_elements_initialized = FALSE;
int i, x, y;
- InitElementPropertiesStatic();
-
li = *level; /* copy level data into temporary buffer */
-
setConfigToDefaultsFromConfigList(chunk_config_INFO);
- setConfigToDefaultsFromConfigList(chunk_config_ELEM);
-
*level = li; /* copy temporary buffer back to level data */
setLevelInfoToDefaults_EM();
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ /* clear level name and level author string buffers */
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ /* set level name and level author to default values */
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ /* set level playfield to playable default level with player and exit */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ BorderElement = EL_STEELWALL;
+
+ /* set all bug compatibility flags to "false" => do not emulate this bug */
+ level->use_action_after_change_bug = FALSE;
+
+ if (leveldir_current)
+ {
+ /* try to determine better author name than 'anonymous' */
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ {
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ }
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
+ break;
+
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ default:
+ /* keep default value */
+ break;
+ }
+ }
+ }
+}
+
+static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
+{
+ static boolean clipboard_elements_initialized = FALSE;
+ int i;
+
+ InitElementPropertiesStatic();
+
+ li = *level; /* copy level data into temporary buffer */
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
+ *level = li; /* copy temporary buffer back to level data */
+
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int element = i;
}
clipboard_elements_initialized = TRUE;
+}
- BorderElement = EL_STEELWALL;
+static void setLevelInfoToDefaults(struct LevelInfo *level,
+ boolean level_info_only)
+{
+ setLevelInfoToDefaults_Level(level);
+
+ if (!level_info_only)
+ setLevelInfoToDefaults_Elements(level);
level->no_valid_file = FALSE;
level->changed = FALSE;
-
- /* set all bug compatibility flags to "false" => do not emulate this bug */
- level->use_action_after_change_bug = FALSE;
-
- if (leveldir_current == NULL) /* only when dumping level */
- return;
-
- /* try to determine better author name than 'anonymous' */
- if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
- {
- strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- }
- else
- {
- switch (LEVELCLASS(leveldir_current))
- {
- case LEVELCLASS_TUTORIAL:
- strcpy(level->author, PROGRAM_AUTHOR_STRING);
- break;
-
- case LEVELCLASS_CONTRIB:
- strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- case LEVELCLASS_PRIVATE:
- strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- default:
- /* keep default value */
- break;
- }
- }
}
static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
/* ---------- try to determine file type from filename ---------- */
/* check for typical filename of a Supaplex level package file */
-#if 1
if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
return LEVEL_FILE_TYPE_SP;
-#else
- if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
- strncmp(basename, "LEVELS.D", 8) == 0))
- return LEVEL_FILE_TYPE_SP;
-#endif
/* check for typical filename of a Diamond Caves II level package file */
if (strSuffixLower(basename, ".dc") ||
{
static char basename[MAX_FILENAME_LEN];
char *directory = getCurrentLevelDir();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
- if ((dir = opendir(directory)) == NULL)
+ if ((dir = openDirectory(directory)) == NULL)
{
Error(ERR_WARN, "cannot read current level directory '%s'", directory);
return basename;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
{
- char *entry_basename = dir_entry->d_name;
+ char *entry_basename = dir_entry->basename;
int entry_type = getFileTypeFromBasename(entry_basename);
if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
}
}
- closedir(dir);
+ closeDirectory(dir);
return basename;
}
return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}
-#if 0
+#if ENABLE_UNUSED_CODE
static char *getPackedLevelFilename(int type)
{
return getLevelFilenameFromBasename(getPackedLevelBasename(type));
return getSingleLevelFilename(nr);
}
-#if 0
+#if ENABLE_UNUSED_CODE
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
int type)
{
/* special case: level number is negative => check for level template file */
if (nr < 0)
{
-#if 1
/* global variable "leveldir_current" must be modified in the loop below */
LevelDirTree *leveldir_current_last = leveldir_current;
/* restore global variable "leveldir_current" modified in above loop */
leveldir_current = leveldir_current_last;
-#else
-
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
-
-#endif
-
/* no fallback if template file not existing */
return;
}
return element;
}
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
level->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
{
level->creation_date.year = getFile16BitBE(file);
level->creation_date.month = getFile8Bit(file);
return chunk_size;
}
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
{
int initial_player_stepsize;
int initial_player_gravity;
return chunk_size;
}
-static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
return chunk_size;
}
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
{
int x, y;
int chunk_size_expected = level->fieldx * level->fieldy;
return chunk_size;
}
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int header_size = 4;
return chunk_size;
}
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
{
int i, x, y;
int element;
- int num_contents, content_xsize, content_ysize;
+ int num_contents;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
+
+ getFile8Bit(file); /* content x size (unused) */
+ getFile8Bit(file); /* content y size (unused) */
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
return chunk_size;
}
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
{
int i;
int element;
return chunk_size;
}
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 6;
return chunk_size;
}
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = 2 + num_changed_custom_elements * 4;
return chunk_size;
}
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
return chunk_size;
}
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
int chunk_size_expected;
return chunk_size;
}
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
{
struct ElementInfo *ei;
struct ElementGroupInfo *group;
return chunk_size;
}
-static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
int element, int real_element)
{
int micro_chunk_size = 0;
return micro_chunk_size;
}
-static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
return real_chunk_size;
}
-static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
return real_chunk_size;
}
-static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
{
int real_chunk_size = 0;
li = *level; /* copy level data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
int element = getMappedElement(getFile16BitBE(file));
return real_chunk_size;
}
-static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
-1, element);
return real_chunk_size;
}
-static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
xx_ei.num_change_pages = -1;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
-1, element);
/* start with reading properties for the first change page */
xx_current_change_page = 0;
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
return real_chunk_size;
}
-static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
{
int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
xx_ei = *ei; /* copy element data into temporary buffer */
xx_group = *group; /* copy group data into temporary buffer */
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
-1, element);
}
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
char *filename = level_file_info->filename;
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
int chunk_size;
- FILE *file;
+ File *file;
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
-#if 1
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#else
- if (level != &level_template)
+ if (!level_info_only)
Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#endif
return;
}
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
else /* check for pre-2.0 file format with cookie string */
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
level->no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
level->no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct LevelInfo *);
+ int (*loader)(File *, int, struct LevelInfo *);
}
chunk_info[] =
{
}
}
- fclose(file);
+ closeFile(file);
}
+
/* ------------------------------------------------------------------------- */
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
-#if 0
-
-static int map_em_element_yam(int element)
-{
- switch (element)
- {
- case 0x00: return EL_EMPTY;
- case 0x01: return EL_EMERALD;
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_ROCK;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_SPACESHIP_UP;
- case 0x06: return EL_BOMB;
- case 0x07: return EL_BUG_UP;
- case 0x08: return EL_AMOEBA_DROP;
- case 0x09: return EL_NUT;
- case 0x0a: return EL_YAMYAM;
- case 0x0b: return EL_QUICKSAND_FULL;
- case 0x0c: return EL_SAND;
- case 0x0d: return EL_WALL_SLIPPERY;
- case 0x0e: return EL_STEELWALL;
- case 0x0f: return EL_WALL;
- case 0x10: return EL_EM_KEY_1;
- case 0x11: return EL_EM_KEY_2;
- case 0x12: return EL_EM_KEY_4;
- case 0x13: return EL_EM_KEY_3;
- case 0x14: return EL_MAGIC_WALL;
- case 0x15: return EL_ROBOT_WHEEL;
- case 0x16: return EL_DYNAMITE;
-
- case 0x17: return EL_EM_KEY_1; /* EMC */
- case 0x18: return EL_BUG_UP; /* EMC */
- case 0x1a: return EL_DIAMOND; /* EMC */
- case 0x1b: return EL_EMERALD; /* EMC */
- case 0x25: return EL_NUT; /* EMC */
- case 0x80: return EL_EMPTY; /* EMC */
- case 0x85: return EL_EM_KEY_1; /* EMC */
- case 0x86: return EL_EM_KEY_2; /* EMC */
- case 0x87: return EL_EM_KEY_4; /* EMC */
- case 0x88: return EL_EM_KEY_3; /* EMC */
- case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
- case 0x9a: return EL_AMOEBA_WET; /* EMC */
- case 0xaf: return EL_DYNAMITE; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
-
- default:
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-static int map_em_element_field(int element)
-{
- if (element >= 0xc8 && element <= 0xe1)
- return EL_CHAR_A + (element - 0xc8);
- else if (element >= 0xe2 && element <= 0xeb)
- return EL_CHAR_0 + (element - 0xe2);
-
- switch (element)
- {
- case 0x00: return EL_ROCK;
- case 0x01: return EL_ROCK; /* EMC */
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_DIAMOND;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_ROBOT; /* EMC */
- case 0x06: return EL_EMPTY_SPACE; /* EMC */
- case 0x07: return EL_EMPTY_SPACE; /* EMC */
- case 0x08: return EL_SPACESHIP_UP;
- case 0x09: return EL_SPACESHIP_RIGHT;
- case 0x0a: return EL_SPACESHIP_DOWN;
- case 0x0b: return EL_SPACESHIP_LEFT;
- case 0x0c: return EL_SPACESHIP_UP;
- case 0x0d: return EL_SPACESHIP_RIGHT;
- case 0x0e: return EL_SPACESHIP_DOWN;
- case 0x0f: return EL_SPACESHIP_LEFT;
-
- case 0x10: return EL_BOMB;
- case 0x11: return EL_BOMB; /* EMC */
- case 0x12: return EL_EMERALD;
- case 0x13: return EL_EMERALD;
- case 0x14: return EL_BUG_UP;
- case 0x15: return EL_BUG_RIGHT;
- case 0x16: return EL_BUG_DOWN;
- case 0x17: return EL_BUG_LEFT;
- case 0x18: return EL_BUG_UP;
- case 0x19: return EL_BUG_RIGHT;
- case 0x1a: return EL_BUG_DOWN;
- case 0x1b: return EL_BUG_LEFT;
- case 0x1c: return EL_AMOEBA_DROP;
- case 0x1d: return EL_AMOEBA_DROP; /* EMC */
- case 0x1e: return EL_AMOEBA_DROP; /* EMC */
- case 0x1f: return EL_AMOEBA_DROP; /* EMC */
-
- case 0x20: return EL_ROCK;
- case 0x21: return EL_BOMB; /* EMC */
- case 0x22: return EL_DIAMOND; /* EMC */
- case 0x23: return EL_EMERALD; /* EMC */
- case 0x24: return EL_MAGIC_WALL;
- case 0x25: return EL_NUT;
- case 0x26: return EL_NUT; /* EMC */
- case 0x27: return EL_NUT; /* EMC */
-
- /* looks like magic wheel, but is _always_ activated */
- case 0x28: return EL_ROBOT_WHEEL; /* EMC */
-
- case 0x29: return EL_YAMYAM; /* up */
- case 0x2a: return EL_YAMYAM; /* down */
- case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
- case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
- case 0x2d: return EL_QUICKSAND_FULL;
- case 0x2e: return EL_EMPTY_SPACE; /* EMC */
- case 0x2f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x30: return EL_EMPTY_SPACE; /* EMC */
- case 0x31: return EL_SAND; /* EMC */
- case 0x32: return EL_SAND; /* EMC */
- case 0x33: return EL_SAND; /* EMC */
- case 0x34: return EL_QUICKSAND_FULL; /* EMC */
- case 0x35: return EL_QUICKSAND_FULL; /* EMC */
- case 0x36: return EL_QUICKSAND_FULL; /* EMC */
- case 0x37: return EL_SAND; /* EMC */
- case 0x38: return EL_ROCK; /* EMC */
- case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
- case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
- case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
- case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
- case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
- case 0x3f: return EL_ACID_POOL_BOTTOM;
-
- case 0x40: return EL_EXIT_OPEN; /* 1 */
- case 0x41: return EL_EXIT_OPEN; /* 2 */
- case 0x42: return EL_EXIT_OPEN; /* 3 */
- case 0x43: return EL_BALLOON; /* EMC */
- case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
- case 0x45: return EL_SPRING; /* EMC */
- case 0x46: return EL_SPRING; /* falling */ /* EMC */
- case 0x47: return EL_SPRING; /* left */ /* EMC */
- case 0x48: return EL_SPRING; /* right */ /* EMC */
- case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
- case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
- case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4c: return EL_EMPTY_SPACE; /* EMC */
- case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
- case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
-
- case 0x50: return EL_UNKNOWN; /* EMC ("android") */
- case 0x51: return EL_UNKNOWN; /* EMC ("android") */
- case 0x52: return EL_UNKNOWN; /* EMC ("android") */
- case 0x53: return EL_UNKNOWN; /* EMC ("android") */
- case 0x54: return EL_UNKNOWN; /* EMC ("android") */
- case 0x55: return EL_EMPTY_SPACE; /* EMC */
- case 0x56: return EL_EMPTY_SPACE; /* EMC */
- case 0x57: return EL_EMPTY_SPACE; /* EMC */
- case 0x58: return EL_EMPTY_SPACE; /* EMC */
- case 0x59: return EL_EMPTY_SPACE; /* EMC */
- case 0x5a: return EL_EMPTY_SPACE; /* EMC */
- case 0x5b: return EL_EMPTY_SPACE; /* EMC */
- case 0x5c: return EL_EMPTY_SPACE; /* EMC */
- case 0x5d: return EL_EMPTY_SPACE; /* EMC */
- case 0x5e: return EL_EMPTY_SPACE; /* EMC */
- case 0x5f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x60: return EL_EMPTY_SPACE; /* EMC */
- case 0x61: return EL_EMPTY_SPACE; /* EMC */
- case 0x62: return EL_EMPTY_SPACE; /* EMC */
- case 0x63: return EL_SPRING; /* left */ /* EMC */
- case 0x64: return EL_SPRING; /* right */ /* EMC */
- case 0x65: return EL_ACID; /* 1 */ /* EMC */
- case 0x66: return EL_ACID; /* 2 */ /* EMC */
- case 0x67: return EL_ACID; /* 3 */ /* EMC */
- case 0x68: return EL_ACID; /* 4 */ /* EMC */
- case 0x69: return EL_ACID; /* 5 */ /* EMC */
- case 0x6a: return EL_ACID; /* 6 */ /* EMC */
- case 0x6b: return EL_ACID; /* 7 */ /* EMC */
- case 0x6c: return EL_ACID; /* 8 */ /* EMC */
- case 0x6d: return EL_EMPTY_SPACE; /* EMC */
- case 0x6e: return EL_EMPTY_SPACE; /* EMC */
- case 0x6f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x70: return EL_EMPTY_SPACE; /* EMC */
- case 0x71: return EL_EMPTY_SPACE; /* EMC */
- case 0x72: return EL_NUT; /* left */ /* EMC */
- case 0x73: return EL_SAND; /* EMC (? "nut") */
- case 0x74: return EL_STEELWALL;
- case 0x75: return EL_EMPTY_SPACE; /* EMC */
- case 0x76: return EL_EMPTY_SPACE; /* EMC */
- case 0x77: return EL_BOMB; /* left */ /* EMC */
- case 0x78: return EL_BOMB; /* right */ /* EMC */
- case 0x79: return EL_ROCK; /* left */ /* EMC */
- case 0x7a: return EL_ROCK; /* right */ /* EMC */
- case 0x7b: return EL_ACID; /* (? EMC "blank") */
- case 0x7c: return EL_EMPTY_SPACE; /* EMC */
- case 0x7d: return EL_EMPTY_SPACE; /* EMC */
- case 0x7e: return EL_EMPTY_SPACE; /* EMC */
- case 0x7f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x80: return EL_EMPTY;
- case 0x81: return EL_WALL_SLIPPERY;
- case 0x82: return EL_SAND;
- case 0x83: return EL_STEELWALL;
- case 0x84: return EL_WALL;
- case 0x85: return EL_EM_KEY_1;
- case 0x86: return EL_EM_KEY_2;
- case 0x87: return EL_EM_KEY_4;
- case 0x88: return EL_EM_KEY_3;
- case 0x89: return EL_EM_GATE_1;
- case 0x8a: return EL_EM_GATE_2;
- case 0x8b: return EL_EM_GATE_4;
- case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
- case 0x8e: return EL_EM_GATE_1_GRAY;
- case 0x8f: return EL_EM_GATE_2_GRAY;
-
- case 0x90: return EL_EM_GATE_4_GRAY;
- case 0x91: return EL_EM_GATE_3_GRAY;
- case 0x92: return EL_MAGIC_WALL;
- case 0x93: return EL_ROBOT_WHEEL;
- case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
- case 0x95: return EL_ACID_POOL_TOPLEFT;
- case 0x96: return EL_ACID_POOL_TOPRIGHT;
- case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
- case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID; /* (? EMC "fake blank") */
- case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
- case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
- case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
- case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
- case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* arrow left */
-
- /* looks like normal sand, but behaves like wall */
- case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
- case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
- case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
- case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa7: return EL_EMPTY_SPACE; /* EMC */
- case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
- case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
- case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
- case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
- case 0xac: return EL_CHAR_COMMA; /* EMC */
- case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
- case 0xae: return EL_CHAR_MINUS; /* EMC */
- case 0xaf: return EL_DYNAMITE;
-
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
- case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
- case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
- case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
- case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
- case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
- case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
- case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
- case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
- case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
- case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC ("dirt") */
- case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
- case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
-
- case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
- case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
- case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
- case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
- case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
- case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
- case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
- case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
-
- /* characters: see above */
-
- case 0xec: return EL_CHAR_PERIOD;
- case 0xed: return EL_CHAR_EXCLAM;
- case 0xee: return EL_CHAR_COLON;
- case 0xef: return EL_CHAR_QUESTION;
-
- case 0xf0: return EL_CHAR_GREATER; /* arrow right */
- case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
- case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
- case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
- case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
- case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
- case 0xf6: return EL_EMPTY_SPACE; /* EMC */
- case 0xf7: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xf8: return EL_EMPTY_SPACE; /* EMC */
- case 0xf9: return EL_EMPTY_SPACE; /* EMC */
- case 0xfa: return EL_EMPTY_SPACE; /* EMC */
- case 0xfb: return EL_EMPTY_SPACE; /* EMC */
- case 0xfc: return EL_EMPTY_SPACE; /* EMC */
- case 0xfd: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
- case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
-
- default:
- /* should never happen (all 8-bit value cases should be handled) */
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-#define EM_LEVEL_SIZE 2106
-#define EM_LEVEL_XSIZE 64
-#define EM_LEVEL_YSIZE 32
-
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- unsigned char leveldata[EM_LEVEL_SIZE];
- unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- int nr = level_file_info->nr;
- int i, x, y;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- leveldata[i] = fgetc(file);
-
- fclose(file);
-
- /* check if level data is crypted by testing against known starting bytes
- of the few existing crypted level files (from Emerald Mine 1 + 2) */
-
- if ((leveldata[0] == 0xf1 ||
- leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
- {
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
-
- if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
- leveldata[0] = 0xf1;
-
- /* decode crypted level data */
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- {
- leveldata[i] ^= code0;
- leveldata[i] -= code1;
-
- code0 = (code0 + 7) & 0xff;
- }
- }
-
- level->fieldx = EM_LEVEL_XSIZE;
- level->fieldy = EM_LEVEL_YSIZE;
-
- level->time = header[46] * 10;
- level->gems_needed = header[47];
-
- /* The original Emerald Mine levels have their level number stored
- at the second byte of the level file...
- Do not trust this information at other level files, e.g. EMC,
- but correct it anyway (normally the first row is completely
- steel wall, so the correction does not hurt anyway). */
-
- if (leveldata[1] == nr)
- leveldata[1] = leveldata[2]; /* correct level number field */
-
- sprintf(level->name, "Level %d", nr); /* set level name */
-
- level->score[SC_EMERALD] = header[36];
- level->score[SC_DIAMOND] = header[37];
- level->score[SC_ROBOT] = header[38];
- level->score[SC_SPACESHIP] = header[39];
- level->score[SC_BUG] = header[40];
- level->score[SC_YAMYAM] = header[41];
- level->score[SC_NUT] = header[42];
- level->score[SC_DYNAMITE] = header[43];
- level->score[SC_TIME_BONUS] = header[44];
-
- level->num_yamyam_contents = 4;
-
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- map_em_element_yam(header[i * 9 + y * 3 + x]);
-
- level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
- level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
- level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
- level->amoeba_content = EL_DIAMOND;
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
-
- if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
- new_element = EL_AMOEBA_WET;
-
- level->field[x][y] = new_element;
- }
-
- x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
- y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_1;
-
- x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
- y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_2;
-}
-
-#endif
-
void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
static int ball_xy[8][2] =
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
-#if 0
-
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
-#define SP_LEVEL_SIZE 1536
-#define SP_LEVEL_XSIZE 60
-#define SP_LEVEL_YSIZE 24
-#define SP_LEVEL_NAME_LEN 23
-
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
- int nr)
+void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
{
- int initial_player_gravity;
- int num_special_ports;
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
int i, x, y;
- /* for details of the Supaplex level format, see Herman Perk's Supaplex
- documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
-
- /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int element_old = fgetc(file);
- int element_new;
-
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
- else
- {
- Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
- Error(ERR_WARN, "invalid level element %d", element_old);
-
- element_new = EL_UNKNOWN;
- }
-
- level->field[x][y] = element_new;
- }
- }
-
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* initial gravity: 1 == "on", anything else (0) == "off" */
- initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ level_sp->width = level->fieldx;
+ level_sp->height = level->fieldy;
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] = initial_player_gravity;
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
- /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
- level->name[SP_LEVEL_NAME_LEN] = '\0';
-
- /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ header->LevelTitle[i] = level->name[i];
+ /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
- /* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number
- (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
- level->gems_needed = fgetc(file);
+ header->InfotronsNeeded = level->gems_needed;
- /* number of special ("gravity") port entries below (maximum 10 allowed) */
- num_special_ports = fgetc(file);
+ header->SpecialPortCount = 0;
- /* database of properties of up to 10 special ports (6 bytes per port) */
- for (i = 0; i < 10; i++)
+ for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
{
- int port_location, port_x, port_y, port_element;
- int gravity;
-
- /* high and low byte of the location of a special port; if (x, y) are the
- coordinates of a port in the field and (0, 0) is the top-left corner,
- the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
- of what may be expected: Supaplex works with a game field in memory
- which is 2 bytes per tile) */
- port_location = getFile16BitBE(file);
-
- /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
- gravity = fgetc(file);
-
- /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
-
- /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
-
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
-
- if (i >= num_special_ports)
- continue;
-
- port_x = (port_location / 2) % SP_LEVEL_XSIZE;
- port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+ boolean gravity_port_found = FALSE;
+ boolean gravity_port_valid = FALSE;
+ int gravity_port_flag;
+ int gravity_port_base_element;
+ int element = level->field[x][y];
- if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
- port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_ON_PORT_UP)
{
- Error(ERR_WARN, "special port position (%d, %d) out of bounds",
- port_x, port_y);
-
- continue;
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 1;
+ gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
}
-
- port_element = level->field[port_x][port_y];
-
- if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
- port_element > EL_SP_GRAVITY_PORT_UP)
+ else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_OFF_PORT_UP)
{
- Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
-
- continue;
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 0;
+ gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
}
-
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
- level->field[port_x][port_y] +=
- (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
- EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
- }
-
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* change special gravity ports without database entries to normal ports */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
- level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
- level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
-
- /* auto-determine number of infotrons if it was stored as "0" -- see above */
- if (level->gems_needed == 0)
- {
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] == EL_SP_INFOTRON)
- level->gems_needed++;
-
- level->gems_needed &= 0xff; /* only use low byte -- see above */
- }
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
- level->time = 0; /* no time limit */
- level->amoeba_speed = 0;
- level->time_magic_wall = 0;
- level->time_wheel = 0;
- level->amoeba_content = EL_EMPTY;
-
-#if 1
- /* original Supaplex does not use score values -- use default values */
-#else
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 0;
-#endif
-
- /* there are no yamyams in supaplex levels */
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] = EL_EMPTY;
-}
-
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- int nr = level_file_info->nr - leveldir_current->first_level;
- int i, l, x, y;
- char name_first, name_last;
- struct LevelInfo multipart_level;
- int multipart_xpos, multipart_ypos;
- boolean is_multipart_level;
- boolean is_first_part;
- boolean reading_multipart_level = FALSE;
- boolean use_empty_level = FALSE;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- /* position file stream to the requested level inside the level package */
- if (level_file_info->packed &&
- fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
-
- return;
- }
-
- /* there exist Supaplex level package files with multi-part levels which
- can be detected as follows: instead of leading and trailing dashes ('-')
- to pad the level name, they have leading and trailing numbers which are
- the x and y coordinations of the current part of the multi-part level;
- if there are '?' characters instead of numbers on the left or right side
- of the level name, the multi-part level consists of only horizontal or
- vertical parts */
-
- for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
- {
- LoadLevelFromFileStream_SP(file, level, l);
-
- /* check if this level is a part of a bigger multi-part level */
-
- name_first = level->name[0];
- name_last = level->name[SP_LEVEL_NAME_LEN - 1];
-
- is_multipart_level =
- ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
- (name_last == '?' || (name_last >= '0' && name_last <= '9')));
-
- is_first_part =
- ((name_first == '?' || name_first == '1') &&
- (name_last == '?' || name_last == '1'));
-
- /* correct leading multipart level meta information in level name */
- for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
- level->name[i] = '-';
-
- /* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
- level->name[i] = '-';
-
- /* ---------- check for normal single level ---------- */
-
- if (!reading_multipart_level && !is_multipart_level)
- {
- /* the current level is simply a normal single-part level, and we are
- not reading a multi-part level yet, so return the level as it is */
-
- break;
- }
-
- /* ---------- check for empty level (unused multi-part) ---------- */
-
- if (!reading_multipart_level && is_multipart_level && !is_first_part)
- {
- /* this is a part of a multi-part level, but not the first part
- (and we are not already reading parts of a multi-part level);
- in this case, use an empty level instead of the single part */
-
- use_empty_level = TRUE;
-
- break;
- }
-
- /* ---------- check for finished multi-part level ---------- */
-
- if (reading_multipart_level &&
- (!is_multipart_level ||
- !strEqual(level->name, multipart_level.name)))
- {
- /* we are already reading parts of a multi-part level, but this level is
- either not a multi-part level, or a part of a different multi-part
- level; in both cases, the multi-part level seems to be complete */
-
- break;
- }
-
- /* ---------- here we have one part of a multi-part level ---------- */
-
- reading_multipart_level = TRUE;
-
- if (is_first_part) /* start with first part of new multi-part level */
- {
- /* copy level info structure from first part */
- multipart_level = *level;
-
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
- }
-
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
-
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
-
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
-#endif
-
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
-
- break;
- }
-
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
-
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
-
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
- }
- }
-
- fclose(file);
-
- if (use_empty_level)
- {
- setLevelInfoToDefaults(level);
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
-
- strcpy(level->name, "-------- EMPTY --------");
-
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
- }
-
- if (reading_multipart_level)
- *level = multipart_level;
-}
-
-#endif
-
-void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
-{
- struct LevelInfo_SP *level_sp = level->native_sp_level;
- LevelInfoType *header = &level_sp->header;
- int i, x, y;
-
- level_sp->width = level->fieldx;
- level_sp->height = level->fieldy;
-
- for (x = 0; x < level->fieldx; x++)
- for (y = 0; y < level->fieldy; y++)
- level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
-
- header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
-
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- header->LevelTitle[i] = level->name[i];
- /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
-
- header->InfotronsNeeded = level->gems_needed;
-
- header->SpecialPortCount = 0;
-
- for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
- {
- boolean gravity_port_found = FALSE;
- boolean gravity_port_valid = FALSE;
- int gravity_port_flag;
- int gravity_port_base_element;
- int element = level->field[x][y];
-
- if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_ON_PORT_UP)
- {
- gravity_port_found = TRUE;
- gravity_port_valid = TRUE;
- gravity_port_flag = 1;
- gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
- }
- else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_OFF_PORT_UP)
- {
- gravity_port_found = TRUE;
- gravity_port_valid = TRUE;
- gravity_port_flag = 0;
- gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
- }
- else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_PORT_UP)
- {
- /* change R'n'D style gravity inverting special port to normal port
- (there are no gravity inverting ports in native Supaplex engine) */
+ else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_PORT_UP)
+ {
+ /* change R'n'D style gravity inverting special port to normal port
+ (there are no gravity inverting ports in native Supaplex engine) */
gravity_port_found = TRUE;
gravity_port_valid = FALSE;
tape.pos[i].delay = demo_repeat + 1;
}
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
return getMappedElement(element);
}
-#if 1
-
-static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
+static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
int nr)
{
byte header[DC_LEVEL_HEADER_SIZE];
for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (i < MAX_ELEMENT_CONTENTS)
level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
level->field[x][y] = getMappedElement_DC(element_dc);
/* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
can slip down from flat walls, like normal walls and steel walls */
level->em_slippery_gems = TRUE;
-
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
-
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
-#if 1
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
- level->field, level->fieldx, level->fieldy);
-#endif
- }
-#endif
}
static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
char *filename = level_file_info->filename;
- FILE *file;
+ File *file;
int num_magic_bytes = 8;
char magic_bytes[num_magic_bytes + 1];
int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
if (level_file_info->packed)
{
/* read "magic bytes" from start of file */
- fgets(magic_bytes, num_magic_bytes + 1, file);
+ if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
+ magic_bytes[0] = '\0';
/* check "magic bytes" for correct file format */
if (!strPrefix(magic_bytes, "DC2"))
/* advance file stream to first level inside the level package */
skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
- /* each block of level data is followed by block of non-level data */
- num_levels_to_skip *= 2;
-
- /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
- while (num_levels_to_skip >= 0)
- {
- /* advance file stream to next level inside the level package */
- if (fseek(file, skip_bytes, SEEK_CUR) != 0)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
- filename);
-
- return;
- }
-
- /* skip apparently unused extra bytes following each level */
- ReadUnusedBytesFromFile(file, extra_bytes);
-
- /* read size of next level in level package */
- skip_bytes = getFile32BitLE(file);
-
- num_levels_to_skip--;
- }
- }
- else
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
- filename);
-
- return;
- }
- }
-
- LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
-
- fclose(file);
-}
-
-#else
-
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
-#if 0
- int nr = level_file_info->nr - leveldir_current->first_level;
-#endif
- byte header[DC_LEVEL_HEADER_SIZE];
- int envelope_size;
- int envelope_header_pos = 62;
- int envelope_content_pos = 94;
- int level_name_pos = 251;
- int level_author_pos = 292;
- int envelope_header_len;
- int envelope_content_len;
- int level_name_len;
- int level_author_len;
- int fieldx, fieldy;
- int num_yamyam_contents;
- int i, x, y;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
-#if 0
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
-
- return;
- }
-#endif
-
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
-
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
-
- /* read some values from level header to check level decoding integrity */
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- num_yamyam_contents = header[60] | (header[61] << 8);
-
- /* do some simple sanity checks to ensure that level was correctly decoded */
- if (fieldx < 1 || fieldx > 256 ||
- fieldy < 1 || fieldy > 256 ||
- num_yamyam_contents < 1 || num_yamyam_contents > 8)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
- filename);
-
- return;
- }
-
- /* maximum envelope header size is 31 bytes */
- envelope_header_len = header[envelope_header_pos];
- /* maximum envelope content size is 110 (156?) bytes */
- envelope_content_len = header[envelope_content_pos];
-
- /* maximum level title size is 40 bytes */
- level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
- /* maximum level author size is 30 (51?) bytes */
- level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
-
- envelope_size = 0;
-
- for (i = 0; i < envelope_header_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_header_pos + 1 + i];
-
- if (envelope_header_len > 0 && envelope_content_len > 0)
- {
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- }
-
- for (i = 0; i < envelope_content_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_content_pos + 1 + i];
-
- level->envelope[0].text[envelope_size] = '\0';
-
- level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
- level->envelope[0].ysize = 10;
- level->envelope[0].autowrap = TRUE;
- level->envelope[0].centered = TRUE;
-
- for (i = 0; i < level_name_len; i++)
- level->name[i] = header[level_name_pos + 1 + i];
- level->name[level_name_len] = '\0';
-
- for (i = 0; i < level_author_len; i++)
- level->author[i] = header[level_author_pos + 1 + i];
- level->author[level_author_len] = '\0';
-
- num_yamyam_contents = header[60] | (header[61] << 8);
- level->num_yamyam_contents =
- MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
-
- for (i = 0; i < num_yamyam_contents; i++)
- {
- for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
-
- if (i < MAX_ELEMENT_CONTENTS)
- level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
- }
- }
-
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
- level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
-
- for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
-
- if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
- level->field[x][y] = getMappedElement_DC(element_dc);
- }
-
- x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_1;
-
- x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_2;
-
- level->gems_needed = header[18] | (header[19] << 8);
-
- level->score[SC_EMERALD] = header[20] | (header[21] << 8);
- level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
- level->score[SC_PEARL] = header[24] | (header[25] << 8);
- level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
- level->score[SC_NUT] = header[28] | (header[29] << 8);
- level->score[SC_ROBOT] = header[30] | (header[31] << 8);
- level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
- level->score[SC_BUG] = header[34] | (header[35] << 8);
- level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
- level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
- level->score[SC_KEY] = header[40] | (header[41] << 8);
- level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+ /* each block of level data is followed by block of non-level data */
+ num_levels_to_skip *= 2;
- level->time = header[44] | (header[45] << 8);
+ /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ while (num_levels_to_skip >= 0)
+ {
+ /* advance file stream to next level inside the level package */
+ if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
- level->amoeba_speed = header[46] | (header[47] << 8);
- level->time_light = header[48] | (header[49] << 8);
- level->time_timegate = header[50] | (header[51] << 8);
- level->time_wheel = header[52] | (header[53] << 8);
- level->time_magic_wall = header[54] | (header[55] << 8);
- level->extra_time = header[56] | (header[57] << 8);
- level->shield_normal_time = header[58] | (header[59] << 8);
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
- fclose(file);
+ return;
+ }
- /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
- can slip down from flat walls, like normal walls and steel walls */
- level->em_slippery_gems = TRUE;
+ /* skip apparently unused extra bytes following each level */
+ ReadUnusedBytesFromFile(file, extra_bytes);
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
+ /* read size of next level in level package */
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
-#if 1
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
- level->field, level->fieldx, level->fieldy);
-#endif
+ return;
+ }
}
-#endif
-}
-#endif
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+
+ closeFile(file);
+}
/* ------------------------------------------------------------------------- */
{ '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
{ '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
{ '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
-#if 0
- { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
-#else
{ '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
-#endif
{ 0, -1, -1 },
};
}
static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
char *filename = level_file_info->filename;
char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
char last_comment[MAX_LINE_LEN];
char level_name[MAX_LINE_LEN];
char *line_ptr;
- FILE *file;
+ File *file;
int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
boolean read_continued_line = FALSE;
boolean reading_playfield = FALSE;
boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
int file_level_nr = 0;
int line_nr = 0;
- int x, y;
-
-#if 0
- printf("::: looking for level number %d [%d]\n",
- level_file_info->nr, num_levels_to_skip);
-#endif
+ int x = 0, y = 0; /* initialized to make compilers happy */
last_comment[0] = '\0';
level_name[0] = '\0';
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
/* level successfully read, but next level may follow here */
if (!got_valid_playfield_line && reading_playfield)
{
-#if 0
- printf("::: read complete playfield\n");
-#endif
-
/* read playfield from single level file -- skip remaining file */
if (!level_file_info->packed)
break;
got_valid_playfield_line = FALSE;
/* read next line of input file */
- if (!fgets(line, MAX_LINE_LEN, file))
+ if (!getStringFromFile(file, line, MAX_LINE_LEN))
break;
/* check if line was completely read and is terminated by line break */
strcpy(last_comment, line_ptr);
-#if 0
- printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
-#endif
-
continue;
}
if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
level_name[strlen(level_name) - 1] = '\0';
-#if 0
- printf("::: found level name '%s' in line %d\n", level_name, line_nr);
-#endif
-
continue;
}
/* at this point, we have found a line containing part of a playfield */
-#if 0
- printf("::: found playfield row in line %d\n", line_nr);
-#endif
-
got_valid_playfield_line = TRUE;
if (!reading_playfield)
y++;
}
- fclose(file);
+ closeFile(file);
level->fieldy = y;
{
strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
-
-#if 0
- printf(":1: level name: '%s'\n", level->name);
-#endif
}
else if (*last_comment != '\0')
{
strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
-
-#if 0
- printf(":2: level name: '%s'\n", level->name);
-#endif
}
else
{
if (load_xsb_to_ces)
{
-#if 1
- /* !!! special global settings can now be set in level template !!! */
-#else
- level->initial_player_stepsize[0] = STEPSIZE_SLOW;
-#endif
+ /* special global settings can now be set in level template */
/* fill smaller playfields with padding "beyond border wall" elements */
if (level->fieldx < SCR_FIELDX ||
/* ------------------------------------------------------------------------- */
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
- if (!LoadNativeLevel_EM(level_file_info->filename))
+ if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
level->no_valid_file = TRUE;
}
static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
int pos = 0;
if (level_file_info->packed)
pos = level_file_info->nr - leveldir_current->first_level;
- if (!LoadNativeLevel_SP(level_file_info->filename, pos))
+ if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
level->no_valid_file = TRUE;
}
/* functions for loading generic level */
/* ------------------------------------------------------------------------- */
-void LoadLevelFromFileInfo(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
/* always start with reliable default values */
- setLevelInfoToDefaults(level);
+ setLevelInfoToDefaults(level, level_info_only);
switch (level_file_info->type)
{
case LEVEL_FILE_TYPE_RND:
- LoadLevelFromFileInfo_RND(level, level_file_info);
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
break;
case LEVEL_FILE_TYPE_EM:
- LoadLevelFromFileInfo_EM(level, level_file_info);
+ LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
level->game_engine_type = GAME_ENGINE_TYPE_EM;
break;
case LEVEL_FILE_TYPE_SP:
- LoadLevelFromFileInfo_SP(level, level_file_info);
+ LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
level->game_engine_type = GAME_ENGINE_TYPE_SP;
break;
case LEVEL_FILE_TYPE_DC:
- LoadLevelFromFileInfo_DC(level, level_file_info);
+ LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
break;
case LEVEL_FILE_TYPE_SB:
- LoadLevelFromFileInfo_SB(level, level_file_info);
+ LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
break;
default:
- LoadLevelFromFileInfo_RND(level, level_file_info);
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
break;
}
/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
- setLevelInfoToDefaults(level);
+ {
+ setLevelInfoToDefaults(level, level_info_only);
+
+ level->no_valid_file = TRUE; /* but keep "no valid file" flag */
+ }
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
level_file_info.filename = filename;
- LoadLevelFromFileInfo(level, &level_file_info);
+ LoadLevelFromFileInfo(level, &level_file_info, FALSE);
}
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
level->score[SC_TIME_BONUS] /= 10;
}
-#if 0
- leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
-#endif
-
if (leveldir_current->latest_engine)
{
/* ---------- use latest game engine ----------------------------------- */
/* extra time score was same value as time left score before 3.2.0-5 */
level->extra_time_score = level->score[SC_TIME_BONUS];
-
-#if 0
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
- level->score[SC_TIME_BONUS] /= 10;
-#endif
}
if (level->game_version < VERSION_IDENT(3,2,0,7))
change->target_element = EL_PLAYER_1;
}
-#if 1
/* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
if (level->game_version < VERSION_IDENT(3,2,5,0))
{
level->use_action_after_change_bug = TRUE;
}
-#else
- /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
- /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
- {
- int element = EL_CUSTOM_16;
- struct ElementInfo *ei = &element_info[element];
-
- /* This is needed to fix a problem that was caused by a bugfix in function
- game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
- corrects the behaviour when a custom element changes to another custom
- element with a higher element number that has change actions defined.
- Normally, only one change per frame is allowed for custom elements.
- Therefore, it is checked if a custom element already changed in the
- current frame; if it did, subsequent changes are suppressed.
- Unfortunately, this is only checked for element changes, but not for
- change actions, which are still executed. As the function above loops
- through all custom elements from lower to higher, an element change
- resulting in a lower CE number won't be checked again, while a target
- element with a higher number will also be checked, and potential change
- actions will get executed for this CE, too (which is wrong), while
- further changes are ignored (which is correct). As this bugfix breaks
- Zelda II (but no other levels), allow the previous, incorrect behaviour
- for this outstanding level set to not break the game or existing tapes */
-
- if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
- strncmp(ei->description, "scanline - row 1", 16) == 0)
- level->use_action_after_change_bug = TRUE;
- }
-#endif
/* not centering level after relocating player was default only in 3.2.3 */
if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
+ /* clear unused playfield data (nicer if level gets resized in editor) */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
setLevelFileInfo(&level_template.file_info, nr);
filename = level_template.file_info.filename;
- LoadLevelFromFileInfo(&level_template, &level_template.file_info);
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
LoadLevel_InitVersion(&level_template, filename);
LoadLevel_InitElements(&level_template, filename);
setLevelFileInfo(&level.file_info, nr);
filename = level.file_info.filename;
- LoadLevelFromFileInfo(&level, &level.file_info);
+ LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
if (level.use_custom_template)
LoadLevelTemplate(-1);
LoadLevel_InitNativeEngines(&level, filename);
}
+void LoadLevelInfoOnly(int nr)
+{
+ setLevelFileInfo(&level.file_info, nr);
+
+ LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
+}
+
static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
int envelope_nr = element - EL_ENVELOPE_1;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
/* set default description string for this specific element */
strcpy(xx_default_description, getDefaultElementDescription(ei));
-#if 0
- /* set (fixed) number of content areas (may be wrong by broken level file) */
- /* (this is now directly corrected for broken level files after loading) */
- xx_num_contents = 1;
-#endif
-
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
boolean new_level = !fileExists(filename);
boolean level_saved = FALSE;
- if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
{
SaveLevel(nr);
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ Request("Level saved!", REQ_CONFIRM);
level_saved = TRUE;
}
tape.no_valid_file = FALSE;
}
-static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
tape->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
{
int i;
return chunk_size;
}
-static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
int level_identifier_size;
int i;
return chunk_size;
}
-static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
int chunk_size_expected =
}
}
- if (feof(file))
+ if (checkEndOfFile(file))
break;
}
void LoadTape_SokobanSolution(char *filename)
{
- FILE *file;
+ File *file;
int move_delay = TILESIZE / level.initial_player_stepsize[0];
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
tape.no_valid_file = TRUE;
return;
}
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
- unsigned char c = fgetc(file);
+ unsigned char c = getByteFromFile(file);
- if (feof(file))
+ if (checkEndOfFile(file))
break;
switch (c)
}
}
- fclose(file);
+ closeFile(file);
if (tape.no_valid_file)
return;
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
void LoadTapeFromFilename(char *filename)
{
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
- FILE *file;
+ File *file;
int chunk_size;
/* always start with reliable default values */
return;
}
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
tape.no_valid_file = TRUE;
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
else /* check for pre-2.0 file format with cookie string */
{
strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
return;
}
{
char *name;
int size;
- int (*loader)(FILE *, int, struct TapeInfo *);
+ int (*loader)(File *, int, struct TapeInfo *);
}
chunk_info[] =
{
}
}
- fclose(file);
+ closeFile(file);
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape file version: %d\n", tape.file_version);
+ printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
LoadTapeFromFilename(filename);
-#if 1
if (TAPE_IS_EMPTY(tape) &&
level.game_engine_type == GAME_ENGINE_TYPE_SP &&
level.native_sp_level->demo.is_available)
CopyNativeTape_SP_to_RND(&level);
-#endif
}
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
char *filename = getTapeFilename(nr);
FILE *file;
-#if 0
- boolean new_tape = TRUE;
-#endif
int num_participating_players = 0;
int info_chunk_size;
int body_chunk_size;
InitTapeDirectory(leveldir_current->subdir);
-#if 0
- /* if a tape still exists, ask to overwrite it */
- if (fileExists(filename))
- {
- new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
- return;
- }
-#endif
-
if (!(file = fopen(filename, MODE_WRITE)))
{
Error(ERR_WARN, "cannot save level recording file '%s'", filename);
SetFilePermissions(filename, PERMS_PRIVATE);
tape.changed = FALSE;
-
-#if 0
- if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
-#endif
}
boolean SaveTapeChecked(int nr)
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ if (new_tape || Request("Replace old tape?", REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved !", REQ_CONFIRM);
+ Request("Tape saved!", REQ_CONFIRM);
tape_saved = TRUE;
}
return;
/* check file identifier */
- fgets(cookie, MAX_LINE_LEN, file);
+ if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
+ cookie[0] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- fscanf(file, "%d", &highscore[i].Score);
- fgets(line, MAX_LINE_LEN, file);
+ if (fscanf(file, "%d", &highscore[i].Score) == EOF)
+ Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
+ if (fgets(line, MAX_LINE_LEN, file) == NULL)
+ line[0] = '\0';
- if (line[strlen(line) - 1] == '\n')
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
line[strlen(line) - 1] = '\0';
for (line_ptr = line; *line_ptr; line_ptr++)
#define SETUP_TOKEN_TIME_LIMIT 16
#define SETUP_TOKEN_FULLSCREEN 17
#define SETUP_TOKEN_FULLSCREEN_MODE 18
-#define SETUP_TOKEN_ASK_ON_ESCAPE 19
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
-#define SETUP_TOKEN_QUICK_SWITCH 21
-#define SETUP_TOKEN_INPUT_ON_FOCUS 22
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
-#define SETUP_TOKEN_GAME_FRAME_DELAY 24
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
-#define SETUP_TOKEN_GRAPHICS_SET 26
-#define SETUP_TOKEN_SOUNDS_SET 27
-#define SETUP_TOKEN_MUSIC_SET 28
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
-
-#define NUM_GLOBAL_SETUP_TOKENS 32
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
+#define SETUP_TOKEN_ASK_ON_ESCAPE 21
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
+#define SETUP_TOKEN_QUICK_SWITCH 23
+#define SETUP_TOKEN_INPUT_ON_FOCUS 24
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
+#define SETUP_TOKEN_GAME_FRAME_DELAY 26
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
+#define SETUP_TOKEN_GRAPHICS_SET 29
+#define SETUP_TOKEN_SOUNDS_SET 30
+#define SETUP_TOKEN_MUSIC_SET 31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
+#define SETUP_TOKEN_VOLUME_SIMPLE 35
+#define SETUP_TOKEN_VOLUME_LOOPS 36
+#define SETUP_TOKEN_VOLUME_MUSIC 37
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 38
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 39
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 40
+
+#define NUM_GLOBAL_SETUP_TOKENS 41
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
-#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 9
-#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 10
-#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 11
-#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 12
-#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 13
-#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 14
-#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 15
-
-#define NUM_SHORTCUT_SETUP_TOKENS 16
+#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
+#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
+#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
+#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
+#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
+#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
+#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
+#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
+#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
+#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
+#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
+#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
+
+#define NUM_SHORTCUT_SETUP_TOKENS 21
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
+ { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
+ { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
{ TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
+ { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
{ TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
{ TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
+ { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
+ { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
+ { TYPE_INTEGER,&si.volume_music, "volume_music" },
+ { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
+ { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
+ { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
};
-static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
- { TYPE_SWITCH, ¬_used, "editor.el_more" },
- { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
- { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
- { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
- { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
-#else
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
{ TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
{ TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
-#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
-#else
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
-#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
{ TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
{ TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
{ TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
{ TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
+ { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
{ TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
{ TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
{ TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
{ TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
{ TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
{ TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
+ { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
+ { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
+ { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
+ { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
};
static struct TokenInfo player_setup_tokens[] =
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
+ si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->prefer_aga_graphics = TRUE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
+ si->small_game_graphics = FALSE;
si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
+ si->volume_simple = 100; /* percent */
+ si->volume_loops = 100; /* percent */
+ si->volume_music = 100; /* percent */
+
+ si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
+ si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
+ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
+
si->editor.el_boulderdash = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_emerald_mine_club = TRUE;
si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
+ si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
+ si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
+ si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
+ si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
+ si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->options.verbose = FALSE;
#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+ si->toons = FALSE;
si->handicap = FALSE;
si->fullscreen = TRUE;
si->override_level_graphics = AUTO;
si->override_level_sounds = AUTO;
si->override_level_music = AUTO;
#endif
+
+#if defined(PLATFORM_ANDROID)
+ si->fullscreen = TRUE;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
/* just to make things nicer :) */
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
- i == SETUP_TOKEN_GRAPHICS_SET)
+ i == SETUP_TOKEN_GRAPHICS_SET ||
+ i == SETUP_TOKEN_VOLUME_SIMPLE ||
+ i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
fprintf(file, "\n");
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
static int getElementFromToken(char *token)
{
-#if 1
char *value = getHashEntry(element_token_hash, token);
if (value != NULL)
return atoi(value);
-#else
- int i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (strEqual(token, element_info[i].token_name))
- return i;
-#endif
Error(ERR_WARN, "unknown element token '%s'", token);
if (suffix == NULL)
suffix = token;
-#if 1
if (strEqual(suffix, ".element"))
return getElementFromToken(value_raw);
-#endif
-
-#if 0
- if (strncmp(suffix, ".font", 5) == 0)
- {
- int i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < NUM_FONTS; i++)
- if (strEqual(value_raw, font_info[i].token_name))
- return i;
-
- /* if font not found, use reliable default value */
- return FONT_INITIAL_1;
- }
-#endif
/* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
void InitMenuDesignSettings_Static()
{
-#if 0
- static SetupFileHash *image_config_hash = NULL;
-#endif
int i;
-#if 0
- if (image_config_hash == NULL)
- {
- image_config_hash = newSetupFileHash();
-
- for (i = 0; image_config[i].token != NULL; i++)
- setHashEntry(image_config_hash,
- image_config[i].token,
- image_config[i].value);
- }
-#endif
-
-#if 1
/* always start with reliable default values from static default config */
for (i = 0; image_config_vars[i].token != NULL; i++)
{
*image_config_vars[i].value =
get_token_parameter_value(image_config_vars[i].token, value);
}
-
-#else
-
- int j;
-
- /* always start with reliable default values from static default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_token_parameter_value(image_config_vars[i].token,
- image_config[j].value);
-#endif
}
static void InitMenuDesignSettings_SpecialPreProcessing()
menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
}
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
+ if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ }
}
static void InitMenuDesignSettings_SpecialPostProcessing()
SetupFileHash *setup_file_hash;
int i, j, k;
-#if 0
- printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
-#endif
-
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
value_6);
}
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_01 = "viewport.playfield.x";
+ char *token_02 = "viewport.playfield.y";
+ char *token_03 = "viewport.playfield.width";
+ char *token_04 = "viewport.playfield.height";
+ char *token_05 = "viewport.playfield.border_size";
+ char *token_06 = "viewport.door_1.x";
+ char *token_07 = "viewport.door_1.y";
+ char *token_08 = "viewport.door_1.width";
+ char *token_09 = "viewport.door_1.height";
+ char *token_10 = "viewport.door_1.border_size";
+ char *token_11 = "viewport.door_2.x";
+ char *token_12 = "viewport.door_2.y";
+ char *token_13 = "viewport.door_2.width";
+ char *token_14 = "viewport.door_2.height";
+ char *token_15 = "viewport.door_2.border_size";
+ char *value_01 = getHashEntry(setup_file_hash, token_01);
+ char *value_02 = getHashEntry(setup_file_hash, token_02);
+ char *value_03 = getHashEntry(setup_file_hash, token_03);
+ char *value_04 = getHashEntry(setup_file_hash, token_04);
+ char *value_05 = getHashEntry(setup_file_hash, token_05);
+ char *value_06 = getHashEntry(setup_file_hash, token_06);
+ char *value_07 = getHashEntry(setup_file_hash, token_07);
+ char *value_08 = getHashEntry(setup_file_hash, token_08);
+ char *value_09 = getHashEntry(setup_file_hash, token_09);
+ char *value_10 = getHashEntry(setup_file_hash, token_10);
+ char *value_11 = getHashEntry(setup_file_hash, token_11);
+ char *value_12 = getHashEntry(setup_file_hash, token_12);
+ char *value_13 = getHashEntry(setup_file_hash, token_13);
+ char *value_14 = getHashEntry(setup_file_hash, token_14);
+ char *value_15 = getHashEntry(setup_file_hash, token_15);
+
+ if (value_01 != NULL)
+ viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
+ if (value_02 != NULL)
+ viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
+ if (value_03 != NULL)
+ viewport.playfield[i].width = get_token_parameter_value(token_03,
+ value_03);
+ if (value_04 != NULL)
+ viewport.playfield[i].height = get_token_parameter_value(token_04,
+ value_04);
+ if (value_05 != NULL)
+ viewport.playfield[i].border_size = get_token_parameter_value(token_05,
+ value_05);
+ if (value_06 != NULL)
+ viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
+ if (value_07 != NULL)
+ viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
+ if (value_08 != NULL)
+ viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
+ if (value_09 != NULL)
+ viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
+ if (value_10 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_10,
+ value_10);
+ if (value_11 != NULL)
+ viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
+ if (value_12 != NULL)
+ viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
+ if (value_13 != NULL)
+ viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
+ if (value_14 != NULL)
+ viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
+ if (value_15 != NULL)
+ viewport.door_1[i].border_size = get_token_parameter_value(token_15,
+ value_15);
+ }
+
/* special case: initialize with default values that may be overwritten */
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; titlemessage_arrays[i].array != NULL; i++)
InitMenuDesignSettings_Static();
InitMenuDesignSettings_SpecialPreProcessing();
-#if 1
if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
-#else
- if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
-#endif
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
*strrchr(filename_prefix, '.') = '\0';
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
filename_prefix = getStringCopy(filename_music);
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
int num_music = getMusicListSize();
int num_music_noconf = 0;
int num_sounds = getSoundListSize();
- DIR *dir;
- struct dirent *dir_entry;
+ Directory *dir;
+ DirectoryEntry *dir_entry;
struct FileInfo *music, *sound;
struct MusicFileInfo *next, **new;
int i;
if (!FileIsMusic(music->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", music->filename);
-#endif
-
if (!music_info_listed(music_file_info, music->filename))
{
*new = get_music_file_info(music->filename, i);
+
if (*new != NULL)
new = &(*new)->next;
}
}
- if ((dir = opendir(music_directory)) == NULL)
+ if ((dir = openDirectory(music_directory)) == NULL)
{
Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
return;
}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
{
- char *basename = dir_entry->d_name;
+ char *basename = dir_entry->basename;
boolean music_already_used = FALSE;
int i;
if (music_already_used)
continue;
- if (!FileIsMusic(basename))
+ if (!FileIsMusic(dir_entry->filename))
continue;
-#if 0
- printf("::: -> '%s' (found in directory)\n", basename);
-#endif
-
if (!music_info_listed(music_file_info, basename))
{
*new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+
if (*new != NULL)
new = &(*new)->next;
}
num_music_noconf++;
}
- closedir(dir);
+ closeDirectory(dir);
for (i = 0; i < num_sounds; i++)
{
if (!FileIsSound(sound->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", sound->filename);
-#endif
-
if (!sound_info_listed(music_file_info, sound->filename))
{
*new = get_sound_file_info(sound->filename, i);
new = &(*new)->next;
}
}
-
-#if 0
- for (next = music_file_info; next != NULL; next = next->next)
- printf("::: title == '%s'\n", next->title);
-#endif
}
void add_helpanim_entry(int element, int action, int direction, int delay,
filename1 = getPath2(global.create_images_dir, basename1);
filename2 = getPath2(global.create_images_dir, basename2);
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
+ 0, 0);
if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
DEFAULT_DEPTH);
- getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
TILEX * x, TILEY * y + yoffset_ce);
- BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
- TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ce);
for (j = 2; j >= 0; j--)
{
int c = ii % 10;
- BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 7, 0, 6, 10,
TILEX * x + 6 + j * 7,
TILEY * y + 11 + yoffset_ce);
- BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY, 6, 10,
TILEX * 16 + TILEX * x + 6 + j * 8,
TILEY * y + 10 + yoffset_ce);
BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
TILEX * x, TILEY * y + yoffset_ge);
- BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
- TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ge);
for (j = 1; j >= 0; j--)
{
TILEX * x + 6 + j * 10,
TILEY * y + 11 + yoffset_ge);
- BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY + 12, 6, 10,
TILEX * 16 + TILEX * x + 10 + j * 8,
TILEY * y + 10 + yoffset_ge);
CloseAllAndExit(0);
#endif
}
-
-#if 0
-void CreateLevelSketchImages_TEST()
-{
- void CreateCustomElementImages()
-}
-#endif