#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 3 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
/* values for level file type identifier */
#define LEVEL_FILE_TYPE_UNKNOWN 0
#define LEVEL_FILE_TYPE_RND 1
-#define LEVEL_FILE_TYPE_EM 2
+#define LEVEL_FILE_TYPE_BD 2
+#define LEVEL_FILE_TYPE_EM 3
+#define LEVEL_FILE_TYPE_SP 4
+#define LEVEL_FILE_TYPE_DX 5
+#define LEVEL_FILE_TYPE_SB 6
+#define LEVEL_FILE_TYPE_DC 7
#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
change->can_change = FALSE;
change->events = CE_BITMASK_DEFAULT;
- change->sides = CH_SIDE_ANY;
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_side = CH_SIDE_ANY;
+ change->trigger_page = CH_PAGE_ANY;
change->target_element = EL_EMPTY_SPACE;
change->trigger_element = EL_EMPTY_SPACE;
change->explode = FALSE;
- change->use_content = FALSE;
- change->only_complete = FALSE;
- change->use_random_change = FALSE;
- change->random = 100;
- change->power = CP_NON_DESTRUCTIVE;
+ change->use_target_content = FALSE;
+ change->only_if_complete = FALSE;
+ change->use_random_replace = FALSE;
+ change->random_percentage = 100;
+ change->replace_when = CP_WHEN_EMPTY;
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- change->content[x][y] = EL_EMPTY_SPACE;
+ change->target_content[x][y] = EL_EMPTY_SPACE;
change->direct_action = 0;
change->other_action = 0;
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
+ static boolean clipboard_elements_initialized = FALSE;
+
int i, j, x, y;
level->file_version = FILE_VERSION_ACTUAL;
level->time = 100;
level->gems_needed = 0;
+
level->amoeba_speed = 10;
+
level->time_magic_wall = 10;
level->time_wheel = 10;
level->time_light = 10;
level->time_timegate = 10;
+
level->amoeba_content = EL_DIAMOND;
+
level->double_speed = FALSE;
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
+ level->block_last_field = FALSE;
+ level->sp_block_last_field = TRUE;
+ level->instant_relocation = FALSE;
+
+ level->can_move_into_acid_bits = ~0; /* everything can move into acid */
+ level->dont_collide_with_bits = ~0; /* always deadly when colliding */
+
+ level->use_spring_bug = FALSE;
+ level->use_step_counter = FALSE;
level->use_custom_template = FALSE;
{
int element = i;
+ /* never initialize clipboard elements after the very first time */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
+
setElementChangePages(&element_info[element], 1);
setElementChangeInfoToDefaults(element_info[element].change);
- if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
element_info[element].description[j] = '\0';
element_info[element].gfx_element = EL_EMPTY_SPACE;
}
- if (IS_CUSTOM_ELEMENT(element))
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
element_info[element].collect_score = 10; /* special default */
element_info[element].collect_count = 1; /* special default */
element_info[element].push_delay_fixed = -1; /* initialize later */
element_info[element].push_delay_random = -1; /* initialize later */
+ element_info[element].drop_delay_fixed = 0;
+ element_info[element].drop_delay_random = 0;
element_info[element].move_delay_fixed = 0;
element_info[element].move_delay_random = 0;
element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_AUTOMATIC;
+ element_info[element].move_direction_initial = MV_START_AUTOMATIC;
element_info[element].move_stepsize = TILEX / 8;
element_info[element].move_enter_element = EL_EMPTY_SPACE;
element_info[element].move_leave_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].explosion_delay = 16;
+ element_info[element].ignition_delay = 8;
+
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;
element_info[element].access_type = 0;
element_info[element].access_layer = 0;
+ element_info[element].access_protected = 0;
element_info[element].walk_to_action = 0;
element_info[element].smash_targets = 0;
element_info[element].deadliness = 0;
for (j = 0; j < NUM_EP_BITFIELDS; j++)
Properties[element][j] = EP_BITMASK_DEFAULT;
+ /* now set default properties */
+ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
+
element_info[element].modified_settings = FALSE;
}
- else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
+
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
/* initialize memory for list of elements in group */
if (element_info[element].group == NULL)
/* default: only one element in group */
element_info[element].group->num_elements = 1;
+
+ element_info[element].group->choice_mode = ANIM_RANDOM;
}
}
+ clipboard_elements_initialized = TRUE;
+
BorderElement = EL_STEELWALL;
- level->no_level_file = FALSE;
+ level->no_valid_file = FALSE;
if (leveldir_current == NULL) /* only when dumping level */
return;
}
}
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+{
+ level_file_info->nr = 0;
+ level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+ level_file_info->packed = FALSE;
+ level_file_info->basename = NULL;
+ level_file_info->filename = NULL;
+}
+
static void ActivateLevelTemplate()
{
/* Currently there is no special action needed to activate the template
return filename;
}
+static int getFileTypeFromBasename(char *basename)
+{
+ static char *filename = NULL;
+ struct stat file_status;
+
+ /* ---------- try to determine file type from filename ---------- */
+
+ /* check for typical filename of a Supaplex level package file */
+ if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
+ strncmp(basename, "LEVELS.D", 8) == 0))
+ return LEVEL_FILE_TYPE_SP;
+
+ /* ---------- try to determine file type from filesize ---------- */
+
+ checked_free(filename);
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ if (stat(filename, &file_status) == 0)
+ {
+ /* check for typical filesize of a Supaplex level package file */
+ if (file_status.st_size == 170496)
+ return LEVEL_FILE_TYPE_SP;
+ }
+
+ return LEVEL_FILE_TYPE_UNKNOWN;
+}
+
static char *getSingleLevelBasename(int nr, int type)
{
static char basename[MAX_FILENAME_LEN];
+ char *level_filename = getStringCopy(leveldir_current->level_filename);
+
+ if (level_filename == NULL)
+ level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
switch (type)
{
sprintf(basename, "%d", nr);
break;
+ case LEVEL_FILE_TYPE_UNKNOWN:
default:
- strcpy(basename, UNDEFINED_FILENAME);
+ sprintf(basename, level_filename, nr);
break;
}
+ free(level_filename);
+
return basename;
}
static char *getPackedLevelBasename(int type)
{
static char basename[MAX_FILENAME_LEN];
+ char *directory = getCurrentLevelDir();
+ DIR *dir;
+ struct dirent *dir_entry;
- switch (type)
+ strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+
+ if ((dir = opendir(directory)) == NULL)
{
- default:
- strcpy(basename, UNDEFINED_FILENAME);
- break;
+ Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+
+ return basename;
}
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *entry_basename = dir_entry->d_name;
+ int entry_type = getFileTypeFromBasename(entry_basename);
+
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ {
+ if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+ type == entry_type)
+ {
+ strcpy(basename, entry_basename);
+
+ break;
+ }
+ }
+ }
+
+ closedir(dir);
+
return basename;
}
return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
}
+#if 0
static char *getPackedLevelFilename(int type)
{
return getLevelFilenameFromBasename(getPackedLevelBasename(type));
}
+#endif
char *getDefaultLevelFilename(int nr)
{
return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
}
-static struct LevelFileInfo *getLevelFileInfo(int nr)
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+ int type)
{
- static struct LevelFileInfo level_file_info;
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
- level_file_info.nr = nr;
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = TRUE;
+ lfi->basename = getPackedLevelBasename(lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
- /* special case: level template */
- if (nr < 0)
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ /* special case: level number is negative => check for level template file */
+ if (lfi->nr < 0)
{
- level_file_info.type = LEVEL_FILE_TYPE_RND;
- level_file_info.filename = getDefaultLevelFilename(nr);
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+
+ return;
+ }
- return &level_file_info;
+ if (leveldir_current->level_filename != NULL)
+ {
+ /* check for file name/pattern specified in "levelinfo.conf" */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
}
- /* 1st try: check for native Rocks'n'Diamonds level file */
- level_file_info.type = LEVEL_FILE_TYPE_RND;
- level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
- if (fileExists(level_file_info.filename))
- return &level_file_info;
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for classic Emerald Mine level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
- /* 2nd try: check for classic Emerald Mine level file */
- level_file_info.type = LEVEL_FILE_TYPE_EM;
- level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
- if (fileExists(level_file_info.filename))
- return &level_file_info;
+ /* no known level file found -- try to use default values */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+}
+
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
+{
+ if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+ lfi->type = getFileTypeFromBasename(lfi->basename);
+}
+
+static struct LevelFileInfo *getLevelFileInfo(int nr)
+{
+ static struct LevelFileInfo level_file_info;
+
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
- /* no known level file found -- use default values */
- level_file_info.type = LEVEL_FILE_TYPE_RND;
- level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+ level_file_info.nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(&level_file_info);
+ determineLevelFileInfo_Filetype(&level_file_info);
return &level_file_info;
}
+
/* ------------------------------------------------------------------------- */
/* functions for loading R'n'D level */
/* ------------------------------------------------------------------------- */
-static int checkLevelElement(int element)
+int getMappedElement(int element)
{
- /* map some (historic, now obsolete) elements */
+ /* remap some (historic, now obsolete) elements */
#if 1
switch (element)
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_QUESTION;
+ element = EL_UNKNOWN;
}
break;
}
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_QUESTION;
+ element = EL_UNKNOWN;
}
else if (element == EL_PLAYER_OBSOLETE)
element = EL_PLAYER_1;
return element;
}
+int getMappedElementByVersion(int element, int game_version)
+{
+ /* remap some elements due to certain game version */
+
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
+
+ return element;
+}
+
static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file));
+ level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
level->amoeba_speed = getFile8Bit(file);
level->time_magic_wall = getFile8Bit(file);
level->time_wheel = getFile8Bit(file);
- level->amoeba_content = checkLevelElement(getFile8Bit(file));
+ level->amoeba_content = getMappedElement(getFile8Bit(file));
level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
+
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
return chunk_size;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
level->field[x][y] =
- checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) :
- getFile8Bit(file));
+ getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+ getFile8Bit(file));
return chunk_size;
}
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
- checkLevelElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : getFile8Bit(file));
+ getMappedElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : getFile8Bit(file));
return chunk_size;
}
int num_contents, content_xsize, content_ysize;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
- element = checkLevelElement(getFile16BitBE(file));
+ element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
content_xsize = getFile8Bit(file);
content_ysize = getFile8Bit(file);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- content_array[i][x][y] = checkLevelElement(getFile16BitBE(file));
+ content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
/* correct invalid number of content fields -- should never happen */
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
int envelope_len;
int chunk_size_expected;
- element = checkLevelElement(getFile16BitBE(file));
+ element = getMappedElement(getFile16BitBE(file));
if (!IS_ENVELOPE(element))
element = EL_ENVELOPE_1;
element_info[element].use_gfx_element = getFile8Bit(file);
element_info[element].gfx_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].collect_score = getFile8Bit(file);
element_info[element].collect_count = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
element_info[element].content[x][y] =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].change->events = getFile32BitBE(file);
element_info[element].change->target_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].change->delay_fixed = getFile16BitBE(file);
element_info[element].change->delay_random = getFile16BitBE(file);
element_info[element].change->delay_frames = getFile16BitBE(file);
element_info[element].change->trigger_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].change->explode = getFile8Bit(file);
- element_info[element].change->use_content = getFile8Bit(file);
- element_info[element].change->only_complete = getFile8Bit(file);
- element_info[element].change->use_random_change = getFile8Bit(file);
+ element_info[element].change->use_target_content = getFile8Bit(file);
+ element_info[element].change->only_if_complete = getFile8Bit(file);
+ element_info[element].change->use_random_replace = getFile8Bit(file);
- element_info[element].change->random = getFile8Bit(file);
- element_info[element].change->power = getFile8Bit(file);
+ element_info[element].change->random_percentage = getFile8Bit(file);
+ element_info[element].change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- element_info[element].change->content[x][y] =
- checkLevelElement(getFile16BitBE(file));
+ element_info[element].change->target_content[x][y] =
+ getMappedElement(getFile16BitBE(file));
element_info[element].slippery_type = getFile8Bit(file);
/* read custom property values */
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = checkLevelElement(getFile16BitBE(file));
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
ei->collect_score = getFile8Bit(file);
ei->collect_count = getFile8Bit(file);
- ei->push_delay_fixed = getFile16BitBE(file);
- ei->push_delay_random = getFile16BitBE(file);
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
+ /* bits 0 - 15 of "move_pattern" ... */
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- ei->content[x][y] = checkLevelElement(getFile16BitBE(file));
+ ei->content[x][y] = getMappedElement(getFile16BitBE(file));
- ei->move_enter_element = checkLevelElement(getFile16BitBE(file));
- ei->move_leave_element = checkLevelElement(getFile16BitBE(file));
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
/* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 8);
+ ReadUnusedBytesFromFile(file, 2);
/* read change property values */
change->events = getFile32BitBE(file);
- change->target_element = checkLevelElement(getFile16BitBE(file));
+ change->target_element = getMappedElement(getFile16BitBE(file));
change->delay_fixed = getFile16BitBE(file);
change->delay_random = getFile16BitBE(file);
change->delay_frames = getFile16BitBE(file);
- change->trigger_element = checkLevelElement(getFile16BitBE(file));
+ change->trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
- change->use_content = getFile8Bit(file);
- change->only_complete = getFile8Bit(file);
- change->use_random_change = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
- change->random = getFile8Bit(file);
- change->power = getFile8Bit(file);
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- change->content[x][y] = checkLevelElement(getFile16BitBE(file));
+ change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
change->can_change = getFile8Bit(file);
- change->sides = getFile8Bit(file);
+ change->trigger_side = getFile8Bit(file);
+
+#if 1
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 6);
- if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
- change->sides = CH_SIDE_ANY;
+#else
/* some free bytes for future change property values and padding */
ReadUnusedBytesFromFile(file, 8);
+#endif
}
/* mark this custom element as modified */
group->num_elements = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = checkLevelElement(getFile16BitBE(file));
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
/* some free bytes for future values and padding */
- ReadUnusedBytesFromFile(file, 4);
+ ReadUnusedBytesFromFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- group->element[i] = checkLevelElement(getFile16BitBE(file));
+ group->element[i] = getMappedElement(getFile16BitBE(file));
/* mark this group element as modified */
element_info[element].modified_settings = TRUE;
int chunk_size;
FILE *file;
- /* always start with reliable default values */
- setLevelInfoToDefaults(level);
-
if (!(file = fopen(filename, MODE_READ)))
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "CAVE") != 0)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
fclose(file);
return;
default:
Error(ERR_WARN, "invalid level element %d", element);
- return EL_CHAR_QUESTION;
+ return EL_UNKNOWN;
}
}
switch (element)
{
case 0x00: return EL_ROCK;
+ case 0x01: return EL_ROCK; /* EMC */
case 0x02: return EL_DIAMOND;
case 0x03: return EL_DIAMOND;
case 0x04: return EL_ROBOT;
case 0x05: return EL_ROBOT; /* EMC */
+ case 0x06: return EL_EMPTY_SPACE; /* EMC */
+ case 0x07: return EL_EMPTY_SPACE; /* EMC */
case 0x08: return EL_SPACESHIP_UP;
case 0x09: return EL_SPACESHIP_RIGHT;
case 0x0a: return EL_SPACESHIP_DOWN;
case 0x0d: return EL_SPACESHIP_RIGHT;
case 0x0e: return EL_SPACESHIP_DOWN;
case 0x0f: return EL_SPACESHIP_LEFT;
+
case 0x10: return EL_BOMB;
+ case 0x11: return EL_BOMB; /* EMC */
case 0x12: return EL_EMERALD;
case 0x13: return EL_EMERALD;
case 0x14: return EL_BUG_UP;
case 0x1a: return EL_BUG_DOWN;
case 0x1b: return EL_BUG_LEFT;
case 0x1c: return EL_AMOEBA_DROP;
+ case 0x1d: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1e: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1f: return EL_AMOEBA_DROP; /* EMC */
+
case 0x20: return EL_ROCK;
+ case 0x21: return EL_BOMB; /* EMC */
+ case 0x22: return EL_DIAMOND; /* EMC */
+ case 0x23: return EL_EMERALD; /* EMC */
case 0x24: return EL_MAGIC_WALL;
case 0x25: return EL_NUT;
+ case 0x26: return EL_NUT; /* EMC */
+ case 0x27: return EL_NUT; /* EMC */
/* looks like magic wheel, but is _always_ activated */
case 0x28: return EL_ROBOT_WHEEL; /* EMC */
- case 0x29: return EL_YAMYAM;
- case 0x2a: return EL_YAMYAM;
- case 0x2b: return EL_YAMYAM; /* EMC */
- case 0x2c: return EL_YAMYAM; /* EMC */
+ case 0x29: return EL_YAMYAM; /* up */
+ case 0x2a: return EL_YAMYAM; /* down */
+ case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
+ case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
case 0x2d: return EL_QUICKSAND_FULL;
+ case 0x2e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x2f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x30: return EL_EMPTY_SPACE; /* EMC */
+ case 0x31: return EL_SAND; /* EMC */
+ case 0x32: return EL_SAND; /* EMC */
+ case 0x33: return EL_SAND; /* EMC */
+ case 0x34: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x35: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x36: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x37: return EL_SAND; /* EMC */
+ case 0x38: return EL_ROCK; /* EMC */
case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE;
- case 0x3c: return EL_DYNAMITE_ACTIVE;
- case 0x3d: return EL_DYNAMITE_ACTIVE;
- case 0x3e: return EL_DYNAMITE_ACTIVE;
+ case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
+ case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
+ case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
+ case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
case 0x3f: return EL_ACID_POOL_BOTTOM;
- case 0x40: return EL_EXIT_OPEN;
- case 0x41: return EL_EXIT_OPEN;
- case 0x42: return EL_EXIT_OPEN;
- case 0x43: return EL_BALLOON;
- case 0x4e: return EL_INVISIBLE_WALL;
- case 0x65: return EL_ACID; /* EMC */
- case 0x73: return EL_SAND; /* EMC */
+
+ case 0x40: return EL_EXIT_OPEN; /* 1 */
+ case 0x41: return EL_EXIT_OPEN; /* 2 */
+ case 0x42: return EL_EXIT_OPEN; /* 3 */
+ case 0x43: return EL_BALLOON; /* EMC */
+ case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0x45: return EL_SPRING; /* EMC */
+ case 0x46: return EL_SPRING; /* falling */ /* EMC */
+ case 0x47: return EL_SPRING; /* left */ /* EMC */
+ case 0x48: return EL_SPRING; /* right */ /* EMC */
+ case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
+ case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
+ case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
+ case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
+
+ case 0x50: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x51: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x52: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x53: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x54: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x55: return EL_EMPTY_SPACE; /* EMC */
+ case 0x56: return EL_EMPTY_SPACE; /* EMC */
+ case 0x57: return EL_EMPTY_SPACE; /* EMC */
+ case 0x58: return EL_EMPTY_SPACE; /* EMC */
+ case 0x59: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5a: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5b: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x60: return EL_EMPTY_SPACE; /* EMC */
+ case 0x61: return EL_EMPTY_SPACE; /* EMC */
+ case 0x62: return EL_EMPTY_SPACE; /* EMC */
+ case 0x63: return EL_SPRING; /* left */ /* EMC */
+ case 0x64: return EL_SPRING; /* right */ /* EMC */
+ case 0x65: return EL_ACID; /* 1 */ /* EMC */
+ case 0x66: return EL_ACID; /* 2 */ /* EMC */
+ case 0x67: return EL_ACID; /* 3 */ /* EMC */
+ case 0x68: return EL_ACID; /* 4 */ /* EMC */
+ case 0x69: return EL_ACID; /* 5 */ /* EMC */
+ case 0x6a: return EL_ACID; /* 6 */ /* EMC */
+ case 0x6b: return EL_ACID; /* 7 */ /* EMC */
+ case 0x6c: return EL_ACID; /* 8 */ /* EMC */
+ case 0x6d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x70: return EL_EMPTY_SPACE; /* EMC */
+ case 0x71: return EL_EMPTY_SPACE; /* EMC */
+ case 0x72: return EL_NUT; /* left */ /* EMC */
+ case 0x73: return EL_SAND; /* EMC (? "nut") */
case 0x74: return EL_STEELWALL;
- case 0x7b: return EL_ACID;
+ case 0x75: return EL_EMPTY_SPACE; /* EMC */
+ case 0x76: return EL_EMPTY_SPACE; /* EMC */
+ case 0x77: return EL_BOMB; /* left */ /* EMC */
+ case 0x78: return EL_BOMB; /* right */ /* EMC */
+ case 0x79: return EL_ROCK; /* left */ /* EMC */
+ case 0x7a: return EL_ROCK; /* right */ /* EMC */
+ case 0x7b: return EL_ACID; /* (? EMC "blank") */
+ case 0x7c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7f: return EL_EMPTY_SPACE; /* EMC */
+
case 0x80: return EL_EMPTY;
case 0x81: return EL_WALL_SLIPPERY;
case 0x82: return EL_SAND;
case 0x8a: return EL_EM_GATE_2;
case 0x8b: return EL_EM_GATE_4;
case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC */
+ case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
case 0x8e: return EL_EM_GATE_1_GRAY;
case 0x8f: return EL_EM_GATE_2_GRAY;
+
case 0x90: return EL_EM_GATE_4_GRAY;
case 0x91: return EL_EM_GATE_3_GRAY;
case 0x92: return EL_MAGIC_WALL;
- case 0x94: return EL_QUICKSAND_EMPTY;
+ case 0x93: return EL_ROBOT_WHEEL;
+ case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
case 0x95: return EL_ACID_POOL_TOPLEFT;
case 0x96: return EL_ACID_POOL_TOPRIGHT;
case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID;
- case 0x9a: return EL_AMOEBA_DEAD;
- case 0x9b: return EL_AMOEBA_DEAD;
- case 0x9c: return EL_AMOEBA_DEAD;
- case 0x9d: return EL_AMOEBA_DEAD;
+ case 0x99: return EL_ACID; /* (? EMC "fake blank") */
+ case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
+ case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
+ case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
+ case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* EMC */
- case 0x93: return EL_ROBOT_WHEEL;
-
- /* looks like normal dust, but behaves like wall */
- case 0xa0: return EL_WALL; /* EMC */
-
- case 0xa8: return EL_EMC_WALL_1; /* EMC */
- case 0xa9: return EL_EMC_WALL_2; /* EMC */
- case 0xaa: return EL_EMC_WALL_3; /* EMC */
- case 0xab: return EL_EMC_WALL_7; /* EMC */
+ case 0x9f: return EL_CHAR_LESS; /* arrow left */
+
+ /* looks like normal sand, but behaves like wall */
+ case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
+ case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
+ case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
+ case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa7: return EL_EMPTY_SPACE; /* EMC */
+ case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
+ case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
+ case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
+ case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
+ case 0xac: return EL_CHAR_COMMA; /* EMC */
+ case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
case 0xae: return EL_CHAR_MINUS; /* EMC */
case 0xaf: return EL_DYNAMITE;
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */
- case 0xb1: return EL_EMC_WALL_8; /* EMC */
-
- /* (exact steel wall) */
- case 0xb3: return EL_STEELWALL; /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC */
- case 0xb6: return EL_EMC_WALL_5; /* EMC */
- case 0xb7: return EL_EMC_WALL_4; /* EMC */
+ case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
+ case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
+ case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
+ case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
+ case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
+ case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
+ case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
+ case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC ("dirt") */
+ case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
+
+ case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
+ case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
+ case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
+ case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
+ case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
+ case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
+ case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
+ case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
+
+ /* characters: see above */
+
case 0xec: return EL_CHAR_PERIOD;
case 0xed: return EL_CHAR_EXCLAM;
case 0xee: return EL_CHAR_COLON;
case 0xef: return EL_CHAR_QUESTION;
- case 0xf0: return EL_CHAR_GREATER;
- case 0xf1: return EL_CHAR_COPYRIGHT;
- case 0xfe: return EL_PLAYER_1;
- case 0xff: return EL_PLAYER_2;
+
+ case 0xf0: return EL_CHAR_GREATER; /* arrow right */
+ case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
+ case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
+ case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
+ case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
+ case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
+ case 0xf6: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf7: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xf8: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf9: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfa: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfb: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfc: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfd: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
+ case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
default:
+ /* should never happen (all 8-bit value cases should be handled) */
Error(ERR_WARN, "invalid level element %d", element);
- return EL_CHAR_QUESTION;
+ return EL_UNKNOWN;
}
}
+#define EM_LEVEL_SIZE 2106
+#define EM_LEVEL_XSIZE 64
+#define EM_LEVEL_YSIZE 32
+
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
struct LevelFileInfo *level_file_info)
{
char *filename = level_file_info->filename;
FILE *file;
- unsigned char body[40][64];
- unsigned char *leveldata = &body[0][0];
- unsigned char *header = &leveldata[2048];
+ unsigned char leveldata[EM_LEVEL_SIZE];
+ unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
unsigned char code0 = 0x65;
unsigned char code1 = 0x11;
boolean level_is_crypted = FALSE;
int nr = level_file_info->nr;
- int jx, jy;
int i, x, y;
- /* always start with reliable default values */
- setLevelInfoToDefaults(level);
-
if (!(file = fopen(filename, MODE_READ)))
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
- for(i = 0; i < 2106; i++)
+ for(i = 0; i < EM_LEVEL_SIZE; i++)
leveldata[i] = fgetc(file);
fclose(file);
if (level_is_crypted) /* decode crypted level data */
{
- for(i = 0; i < 2106; i++)
+ for(i = 0; i < EM_LEVEL_SIZE; i++)
{
leveldata[i] ^= code0;
leveldata[i] -= code1;
}
}
- level->fieldx = 64;
- level->fieldy = 32;
+ level->fieldx = EM_LEVEL_XSIZE;
+ level->fieldy = EM_LEVEL_YSIZE;
level->time = header[46] * 10;
level->gems_needed = header[47];
if (leveldata[1] == nr)
leveldata[1] = leveldata[2]; /* correct level number field */
- sprintf(level->name, "Level %d", nr);
+ sprintf(level->name, "Level %d", nr); /* set level name */
level->score[SC_EMERALD] = header[36];
level->score[SC_DIAMOND] = header[37];
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
- int new_element = map_em_element_field(body[y][x]);
+ int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
new_element = EL_AMOEBA_WET;
level->field[x][y] = new_element;
}
- jx = (header[48] * 256 + header[49]) % 64;
- jy = (header[48] * 256 + header[49]) / 64;
- level->field[jx][jy] = EL_PLAYER_1;
+ x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
+ y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
+ y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_2;
+}
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level */
+/* ------------------------------------------------------------------------- */
+
+#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
+#define SP_LEVEL_SIZE 1536
+#define SP_LEVEL_XSIZE 60
+#define SP_LEVEL_YSIZE 24
+#define SP_LEVEL_NAME_LEN 23
+
+static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
+ int nr)
+{
+ int i, x, y;
+
+ /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int element_old = fgetc(file);
+ int element_new;
+
+ if (element_old <= 0x27)
+ element_new = getMappedElement(EL_SP_START + element_old);
+ else if (element_old == 0x28)
+ element_new = EL_INVISIBLE_WALL;
+ else
+ {
+ Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
+ Error(ERR_WARN, "invalid level element %d", element_old);
+
+ element_new = EL_UNKNOWN;
+ }
+
+ level->field[x][y] = element_new;
+ }
+ }
+
+ ReadUnusedBytesFromFile(file, 4);
+
+ /* Initial gravitation: 1 == "on", anything else (0) == "off" */
+ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ ReadUnusedBytesFromFile(file, 1);
+
+ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = fgetc(file);
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+ /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
+ ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
+
+ /* number of infotrons needed; 0 means that Supaplex will count the total
+ amount of infotrons in the level and use the low byte of that number.
+ (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
+ level->gems_needed = fgetc(file);
+
+ /* information about special gravity port entries */
+ ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+ for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0; /* !!! CORRECT THIS !!! */
+
+ /* there are no yamyams in supaplex levels */
+ for(i = 0; i < level->num_yamyam_contents; i++)
+ for(y = 0; y < 3; y++)
+ for(x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] = EL_EMPTY;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int nr = level_file_info->nr - leveldir_current->first_level;
+ int i, l, x, y;
+ char name_first, name_last;
+ struct LevelInfo multipart_level;
+ int multipart_xpos, multipart_ypos;
+ boolean is_multipart_level;
+ boolean is_first_part;
+ boolean reading_multipart_level = FALSE;
+ boolean use_empty_level = FALSE;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* there exist Supaplex level package files with multi-part levels which
+ can be detected as follows: instead of leading and trailing dashes ('-')
+ to pad the level name, they have leading and trailing numbers which are
+ the x and y coordinations of the current part of the multi-part level;
+ if there are '?' characters instead of numbers on the left or right side
+ of the level name, the multi-part level consists of only horizontal or
+ vertical parts */
+
+ for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ {
+ LoadLevelFromFileStream_SP(file, level, l);
+
+ /* check if this level is a part of a bigger multi-part level */
+
+ name_first = level->name[0];
+ name_last = level->name[SP_LEVEL_NAME_LEN - 1];
+
+ is_multipart_level =
+ ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
+ (name_last == '?' || (name_last >= '0' && name_last <= '9')));
+
+ is_first_part =
+ ((name_first == '?' || name_first == '1') &&
+ (name_last == '?' || name_last == '1'));
+
+ /* correct leading multipart level meta information in level name */
+ for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
+ level->name[i] = '-';
+
+ /* correct trailing multipart level meta information in level name */
+ for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
+ level->name[i] = '-';
+
+ /* ---------- check for normal single level ---------- */
+
+ if (!reading_multipart_level && !is_multipart_level)
+ {
+ /* the current level is simply a normal single-part level, and we are
+ not reading a multi-part level yet, so return the level as it is */
+
+ break;
+ }
+
+ /* ---------- check for empty level (unused multi-part) ---------- */
+
+ if (!reading_multipart_level && is_multipart_level && !is_first_part)
+ {
+ /* this is a part of a multi-part level, but not the first part
+ (and we are not already reading parts of a multi-part level);
+ in this case, use an empty level instead of the single part */
+
+ use_empty_level = TRUE;
+
+ break;
+ }
+
+ /* ---------- check for finished multi-part level ---------- */
+
+ if (reading_multipart_level &&
+ (!is_multipart_level ||
+ strcmp(level->name, multipart_level.name) != 0))
+ {
+ /* we are already reading parts of a multi-part level, but this level is
+ either not a multi-part level, or a part of a different multi-part
+ level; in both cases, the multi-part level seems to be complete */
+
+ break;
+ }
+
+ /* ---------- here we have one part of a multi-part level ---------- */
+
+ reading_multipart_level = TRUE;
+
+ if (is_first_part) /* start with first part of new multi-part level */
+ {
+ /* copy level info structure from first part */
+ multipart_level = *level;
+
+ /* clear playfield of new multi-part level */
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ multipart_level.field[x][y] = EL_EMPTY;
+ }
+
+ if (name_first == '?')
+ name_first = '1';
+ if (name_last == '?')
+ name_last = '1';
+
+ multipart_xpos = (int)(name_first - '0');
+ multipart_ypos = (int)(name_last - '0');
+
+#if 0
+ printf("----------> part (%d/%d) of multi-part level '%s'\n",
+ multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
+
+ if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+ multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
+ {
+ Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+
+ break;
+ }
+
+ multipart_level.fieldx = MAX(multipart_level.fieldx,
+ multipart_xpos * SP_LEVEL_XSIZE);
+ multipart_level.fieldy = MAX(multipart_level.fieldy,
+ multipart_ypos * SP_LEVEL_YSIZE);
+
+ /* copy level part at the right position of multi-part level */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+ int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+
+ multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (use_empty_level)
+ {
+ setLevelInfoToDefaults(level);
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ level->field[x][y] = EL_EMPTY;
- jx = (header[50] * 256 + header[51]) % 64;
- jy = (header[50] * 256 + header[51]) / 64;
- level->field[jx][jy] = EL_PLAYER_2;
+ strcpy(level->name, "-------- EMPTY --------");
+
+ Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ }
+
+ if (reading_multipart_level)
+ *level = multipart_level;
}
+/* ------------------------------------------------------------------------- */
+/* functions for loading generic level */
+/* ------------------------------------------------------------------------- */
+
void LoadLevelFromFileInfo(struct LevelInfo *level,
struct LevelFileInfo *level_file_info)
{
+ /* always start with reliable default values */
+ setLevelInfoToDefaults(level);
+
switch (level_file_info->type)
{
case LEVEL_FILE_TYPE_RND:
LoadLevelFromFileInfo_EM(level, level_file_info);
break;
+ case LEVEL_FILE_TYPE_SP:
+ LoadLevelFromFileInfo_SP(level, level_file_info);
+ break;
+
default:
LoadLevelFromFileInfo_RND(level, level_file_info);
break;
{
static struct LevelFileInfo level_file_info;
- level_file_info.nr = 0; /* unknown */
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = 0; /* unknown level number */
level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
level_file_info.filename = filename;
/* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
+
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ int i, j;
+
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
}
else
{
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
{
- int i, j;
+ int i, j, x, y;
/* map custom element change events that have changed in newer versions
(these following values were accidentally changed in version 3.0.1) */
}
}
+ /* correct custom element values (for old levels without these options) */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->access_direction == MV_NO_MOVING)
+ ei->access_direction = MV_ALL_DIRECTIONS;
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))
}
#endif
+ /* map elements that have changed in newer versions */
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i][x][y] =
+ getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->game_version);
+
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
}
{
int element = level->field[x][y];
+#if 1
+ element = getMappedElementByVersion(element, level->game_version);
+#else
if (level->game_version <= VERSION_IDENT(2,2,0,0))
{
/* map game font elements */
element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
element);
}
+#endif
level->field[x][y] = element;
}
putFile8Bit(file, (level->use_custom_template ? 1 : 0));
+ putFile8Bit(file, (level->block_last_field ? 1 : 0));
+ putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile32BitBE(file, level->can_move_into_acid_bits);
+ putFile8Bit(file, level->dont_collide_with_bits);
+
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+ putFile8Bit(file, (level->use_step_counter ? 1 : 0));
+
+ putFile8Bit(file, (level->instant_relocation ? 1 : 0));
+
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
putFile16BitBE(file, element_info[element].change->trigger_element);
putFile8Bit(file, element_info[element].change->explode);
- putFile8Bit(file, element_info[element].change->use_content);
- putFile8Bit(file, element_info[element].change->only_complete);
- putFile8Bit(file, element_info[element].change->use_random_change);
+ putFile8Bit(file, element_info[element].change->use_target_content);
+ putFile8Bit(file, element_info[element].change->only_if_complete);
+ putFile8Bit(file, element_info[element].change->use_random_replace);
- putFile8Bit(file, element_info[element].change->random);
- putFile8Bit(file, element_info[element].change->power);
+ putFile8Bit(file, element_info[element].change->random_percentage);
+ putFile8Bit(file, element_info[element].change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
putFile8Bit(file, ei->collect_score);
putFile8Bit(file, ei->collect_count);
- putFile16BitBE(file, ei->push_delay_fixed);
- putFile16BitBE(file, ei->push_delay_random);
+ putFile8Bit(file, ei->drop_delay_fixed);
+ putFile8Bit(file, ei->push_delay_fixed);
+ putFile8Bit(file, ei->drop_delay_random);
+ putFile8Bit(file, ei->push_delay_random);
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, ei->move_pattern);
+ /* bits 0 - 15 of "move_pattern" ... */
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
putFile16BitBE(file, ei->move_enter_element);
putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
/* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 8);
+ WriteUnusedBytesToFile(file, 2);
/* write change property values */
putFile16BitBE(file, change->trigger_element);
putFile8Bit(file, change->explode);
- putFile8Bit(file, change->use_content);
- putFile8Bit(file, change->only_complete);
- putFile8Bit(file, change->use_random_change);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
- putFile8Bit(file, change->random);
- putFile8Bit(file, change->power);
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, change->content[x][y]);
+ putFile16BitBE(file, change->target_content[x][y]);
putFile8Bit(file, change->can_change);
- putFile8Bit(file, change->sides);
+ putFile8Bit(file, change->trigger_side);
+
+#if 1
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 6);
+
+#else
/* some free bytes for future change property values and padding */
WriteUnusedBytesToFile(file, 8);
+#endif
}
}
putFile8Bit(file, ei->use_gfx_element);
putFile16BitBE(file, ei->gfx_element);
+ putFile8Bit(file, group->choice_mode);
+
/* some free bytes for future values and padding */
- WriteUnusedBytesToFile(file, 4);
+ WriteUnusedBytesToFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
putFile16BitBE(file, group->element[i]);
void DumpLevel(struct LevelInfo *level)
{
+ if (level->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid level file found");
+
+ return;
+ }
+
printf_line("-", 79);
printf("Level xxx (file version %08d, game version %08d)\n",
level->file_version, level->game_version);
printf_line("-", 79);
- printf("Level Author: '%s'\n", level->author);
- printf("Level Title: '%s'\n", level->name);
+ printf("Level author: '%s'\n", level->author);
+ printf("Level title: '%s'\n", level->name);
printf("\n");
- printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
+ printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
printf("\n");
- printf("Level Time: %d seconds\n", level->time);
+ printf("Level time: %d seconds\n", level->time);
printf("Gems needed: %d\n", level->gems_needed);
printf("\n");
- printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
- printf("Time for Wheel: %d seconds\n", level->time_wheel);
- printf("Time for Light: %d seconds\n", level->time_light);
- printf("Time for Timegate: %d seconds\n", level->time_timegate);
+ printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ printf("Time for wheel: %d seconds\n", level->time_wheel);
+ printf("Time for light: %d seconds\n", level->time_light);
+ printf("Time for timegate: %d seconds\n", level->time_timegate);
printf("\n");
- printf("Amoeba Speed: %d\n", level->amoeba_speed);
+ printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
+ printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
printf_line("-", 79);
}
tape.recording = FALSE;
tape.playing = FALSE;
tape.pausing = FALSE;
+
+ tape.no_valid_file = FALSE;
}
static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
setTapeInfoToDefaults();
if (!(file = fopen(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+#if 0
+ Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
+#endif
+
return;
+ }
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "RND1") == 0)
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "TAPE") != 0)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
fclose(file);
return;
int body_chunk_size;
int i;
- InitTapeDirectory(leveldir_current->filename);
+ InitTapeDirectory(leveldir_current->subdir);
/* if a tape still exists, ask to overwrite it */
if (access(filename, F_OK) == 0)
{
int i, j;
+#if 1
+ if (tape->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid tape file found");
+
+ return;
+ }
+#else
if (TAPE_IS_EMPTY(*tape))
{
Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
+
return;
}
+#endif
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
char *filename = getScoreFilename(nr);
FILE *file;
- InitScoreDirectory(leveldir_current->filename);
+ InitScoreDirectory(leveldir_current->subdir);
if (!(file = fopen(filename, MODE_WRITE)))
{