added setup option to show invisible exit in BD engine
[rocksndiamonds.git] / src / files.c
index e4c4d0e6052e42826b18671dee2b8e9d8219e160..ce6928b7c43514c9bdb8a191107703652a630a6b 100644 (file)
@@ -10771,6 +10771,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.bd_scroll_delay,                    "bd_scroll_delay"
   },
+  {
+    TYPE_SWITCH,
+    &setup.bd_show_invisible_outbox,           "bd_show_invisible_outbox"
+  },
   {
     TYPE_SWITCH3,
     &setup.bd_smooth_movements,                        "bd_smooth_movements"
@@ -10779,6 +10783,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH3,
     &setup.bd_pushing_graphics,                        "bd_pushing_graphics"
   },
+  {
+    TYPE_SWITCH3,
+    &setup.bd_up_down_graphics,                        "bd_up_down_graphics"
+  },
+  {
+    TYPE_SWITCH3,
+    &setup.bd_skip_falling_sounds,             "bd_skip_falling_sounds"
+  },
   {
     TYPE_INTEGER,
     &setup.bd_palette_c64,                     "bd_palette_c64"
@@ -11623,8 +11635,11 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->bd_skip_uncovering = FALSE;
   si->bd_skip_hatching = FALSE;
   si->bd_scroll_delay = TRUE;
+  si->bd_show_invisible_outbox = FALSE;
   si->bd_smooth_movements = AUTO;
   si->bd_pushing_graphics = TRUE;
+  si->bd_up_down_graphics = TRUE;
+  si->bd_skip_falling_sounds = AUTO;
   si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
   si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
   si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;