tape.changed = FALSE;
}
-static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved)
+static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
+ unsigned int req_state_added)
{
char *filename = getTapeFilename(nr);
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request(msg_replace, REQ_ASK))
+ if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
{
SaveTape(nr);
if (new_tape)
- Request(msg_saved, REQ_CONFIRM);
+ Request(msg_saved, REQ_CONFIRM | req_state_added);
tape_saved = TRUE;
}
boolean SaveTapeChecked(int nr)
{
- return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!");
+ return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
}
boolean SaveTapeChecked_LevelSolved(int nr)
{
return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
- "Level solved! Tape saved!");
+ "Level solved! Tape saved!", REQ_STAY_OPEN);
}
void DumpTape(struct TapeInfo *tape)
#define TOKEN_STR_PLAYER_PREFIX "player_"
-// global setup
-enum
-{
- SETUP_TOKEN_PLAYER_NAME = 0,
- SETUP_TOKEN_SOUND,
- SETUP_TOKEN_SOUND_LOOPS,
- SETUP_TOKEN_SOUND_MUSIC,
- SETUP_TOKEN_SOUND_SIMPLE,
- SETUP_TOKEN_TOONS,
- SETUP_TOKEN_SCROLL_DELAY,
- SETUP_TOKEN_SCROLL_DELAY_VALUE,
- SETUP_TOKEN_ENGINE_SNAPSHOT_MODE,
- SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY,
- SETUP_TOKEN_FADE_SCREENS,
- SETUP_TOKEN_AUTORECORD,
- SETUP_TOKEN_SHOW_TITLESCREEN,
- SETUP_TOKEN_QUICK_DOORS,
- SETUP_TOKEN_TEAM_MODE,
- SETUP_TOKEN_HANDICAP,
- SETUP_TOKEN_SKIP_LEVELS,
- SETUP_TOKEN_INCREMENT_LEVELS,
- SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL,
- SETUP_TOKEN_SKIP_SCORES_AFTER_GAME,
- SETUP_TOKEN_TIME_LIMIT,
- SETUP_TOKEN_FULLSCREEN,
- SETUP_TOKEN_WINDOW_SCALING_PERCENT,
- SETUP_TOKEN_WINDOW_SCALING_QUALITY,
- SETUP_TOKEN_SCREEN_RENDERING_MODE,
- SETUP_TOKEN_VSYNC_MODE,
- SETUP_TOKEN_ASK_ON_ESCAPE,
- SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
- SETUP_TOKEN_ASK_ON_GAME_OVER,
- SETUP_TOKEN_QUICK_SWITCH,
- SETUP_TOKEN_INPUT_ON_FOCUS,
- SETUP_TOKEN_PREFER_AGA_GRAPHICS,
- SETUP_TOKEN_GAME_SPEED_EXTENDED,
- SETUP_TOKEN_GAME_FRAME_DELAY,
- SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
- SETUP_TOKEN_SMALL_GAME_GRAPHICS,
- SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS,
- SETUP_TOKEN_GRAPHICS_SET,
- SETUP_TOKEN_SOUNDS_SET,
- SETUP_TOKEN_MUSIC_SET,
- SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS,
- SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS,
- SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC,
- SETUP_TOKEN_VOLUME_SIMPLE,
- SETUP_TOKEN_VOLUME_LOOPS,
- SETUP_TOKEN_VOLUME_MUSIC,
- SETUP_TOKEN_NETWORK_MODE,
- SETUP_TOKEN_NETWORK_PLAYER_NR,
- SETUP_TOKEN_NETWORK_SERVER_HOSTNAME,
- SETUP_TOKEN_TOUCH_CONTROL_TYPE,
- SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
- SETUP_TOKEN_TOUCH_DROP_DISTANCE,
- SETUP_TOKEN_TOUCH_TRANSPARENCY,
- SETUP_TOKEN_TOUCH_DRAW_OUTLINED,
- SETUP_TOKEN_TOUCH_DRAW_PRESSED,
- SETUP_TOKEN_TOUCH_GRID_XSIZE_0,
- SETUP_TOKEN_TOUCH_GRID_YSIZE_0,
- SETUP_TOKEN_TOUCH_GRID_XSIZE_1,
- SETUP_TOKEN_TOUCH_GRID_YSIZE_1,
-
- NUM_GLOBAL_SETUP_TOKENS
-};
-
-// auto setup
-enum
-{
- SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0,
-
- NUM_AUTO_SETUP_TOKENS
-};
-
-// editor setup
-enum
-{
- SETUP_TOKEN_EDITOR_EL_CLASSIC = 0,
- SETUP_TOKEN_EDITOR_EL_CUSTOM,
- SETUP_TOKEN_EDITOR_EL_USER_DEFINED,
- SETUP_TOKEN_EDITOR_EL_DYNAMIC,
- SETUP_TOKEN_EDITOR_EL_HEADLINES,
- SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN,
-
- NUM_EDITOR_SETUP_TOKENS
-};
-
-// editor cascade setup
-enum
-{
- SETUP_TOKEN_EDITOR_CASCADE_BD = 0,
- SETUP_TOKEN_EDITOR_CASCADE_EM,
- SETUP_TOKEN_EDITOR_CASCADE_EMC,
- SETUP_TOKEN_EDITOR_CASCADE_RND,
- SETUP_TOKEN_EDITOR_CASCADE_SB,
- SETUP_TOKEN_EDITOR_CASCADE_SP,
- SETUP_TOKEN_EDITOR_CASCADE_DC,
- SETUP_TOKEN_EDITOR_CASCADE_DX,
- SETUP_TOKEN_EDITOR_CASCADE_TEXT,
- SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT,
- SETUP_TOKEN_EDITOR_CASCADE_CE,
- SETUP_TOKEN_EDITOR_CASCADE_GE,
- SETUP_TOKEN_EDITOR_CASCADE_REF,
- SETUP_TOKEN_EDITOR_CASCADE_USER,
- SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC,
-
- NUM_EDITOR_CASCADE_SETUP_TOKENS
-};
-
-// shortcut setup
-enum
-{
- SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0,
- SETUP_TOKEN_SHORTCUT_LOAD_GAME,
- SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE,
- SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1,
- SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2,
- SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3,
- SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4,
- SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL,
- SETUP_TOKEN_SHORTCUT_TAPE_EJECT,
- SETUP_TOKEN_SHORTCUT_TAPE_EXTRA,
- SETUP_TOKEN_SHORTCUT_TAPE_STOP,
- SETUP_TOKEN_SHORTCUT_TAPE_PAUSE,
- SETUP_TOKEN_SHORTCUT_TAPE_RECORD,
- SETUP_TOKEN_SHORTCUT_TAPE_PLAY,
- SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE,
- SETUP_TOKEN_SHORTCUT_SOUND_LOOPS,
- SETUP_TOKEN_SHORTCUT_SOUND_MUSIC,
- SETUP_TOKEN_SHORTCUT_SNAP_LEFT,
- SETUP_TOKEN_SHORTCUT_SNAP_RIGHT,
- SETUP_TOKEN_SHORTCUT_SNAP_UP,
- SETUP_TOKEN_SHORTCUT_SNAP_DOWN,
-
- NUM_SHORTCUT_SETUP_TOKENS
-};
-
-// player setup
-enum
-{
- SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0,
- SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME,
- SETUP_TOKEN_PLAYER_JOY_XLEFT,
- SETUP_TOKEN_PLAYER_JOY_XMIDDLE,
- SETUP_TOKEN_PLAYER_JOY_XRIGHT,
- SETUP_TOKEN_PLAYER_JOY_YUPPER,
- SETUP_TOKEN_PLAYER_JOY_YMIDDLE,
- SETUP_TOKEN_PLAYER_JOY_YLOWER,
- SETUP_TOKEN_PLAYER_JOY_SNAP,
- SETUP_TOKEN_PLAYER_JOY_DROP,
- SETUP_TOKEN_PLAYER_KEY_LEFT,
- SETUP_TOKEN_PLAYER_KEY_RIGHT,
- SETUP_TOKEN_PLAYER_KEY_UP,
- SETUP_TOKEN_PLAYER_KEY_DOWN,
- SETUP_TOKEN_PLAYER_KEY_SNAP,
- SETUP_TOKEN_PLAYER_KEY_DROP,
-
- NUM_PLAYER_SETUP_TOKENS
-};
-
-// system setup
-enum
-{
- SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0,
- SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER,
- SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE,
-
- NUM_SYSTEM_SETUP_TOKENS
-};
-
-// internal setup
-enum
-{
- SETUP_TOKEN_INT_PROGRAM_TITLE = 0,
- SETUP_TOKEN_INT_PROGRAM_VERSION,
- SETUP_TOKEN_INT_PROGRAM_AUTHOR,
- SETUP_TOKEN_INT_PROGRAM_EMAIL,
- SETUP_TOKEN_INT_PROGRAM_WEBSITE,
- SETUP_TOKEN_INT_PROGRAM_COPYRIGHT,
- SETUP_TOKEN_INT_PROGRAM_COMPANY,
- SETUP_TOKEN_INT_PROGRAM_ICON_FILE,
- SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET,
- SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET,
- SETUP_TOKEN_INT_DEFAULT_MUSIC_SET,
- SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE,
- SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE,
- SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE,
- SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES,
- SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR,
- SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE,
- SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH,
- SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT,
-
- NUM_INTERNAL_SETUP_TOKENS
-};
-
-// debug setup
-enum
-{
- SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_1,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_2,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_3,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_4,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_5,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_6,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_7,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_8,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_9,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY,
- SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY,
- SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND,
-
- NUM_DEBUG_SETUP_TOKENS
-};
-
-// options setup
-enum
-{
- SETUP_TOKEN_OPTIONS_VERBOSE = 0,
-
- NUM_OPTIONS_SETUP_TOKENS
-};
-
static struct SetupInfo si;
static struct SetupAutoSetupInfo sasi;
// global setup
si = setup;
- for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
// editor setup
sei = setup.editor;
- for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
// shortcut setup
ssi = setup.shortcut;
- for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
sii = setup.input[pnr];
- for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
{
char full_token[100];
// system setup
syi = setup.system;
- for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
// internal setup
sxi = setup.internal;
- for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
setup.internal = sxi;
// debug setup
sdi = setup.debug;
- for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
setup.debug = sdi;
// options setup
soi = setup.options;
- for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
setup.options = soi;
// auto setup
sasi = setup.auto_setup;
- for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
setSetupInfo(auto_setup_tokens, i,
getHashEntry(setup_file_hash,
auto_setup_tokens[i].text));
// editor cascade setup
seci = setup.editor_cascade;
- for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
setSetupInfo(editor_cascade_setup_tokens, i,
getHashEntry(setup_file_hash,
editor_cascade_setup_tokens[i].text));
// global setup
si = setup;
- for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
- if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
- i == SETUP_TOKEN_GRAPHICS_SET ||
- i == SETUP_TOKEN_VOLUME_SIMPLE ||
- i == SETUP_TOKEN_NETWORK_MODE ||
- i == SETUP_TOKEN_TOUCH_CONTROL_TYPE ||
- i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 ||
- i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1)
+ if (global_setup_tokens[i].value == &si.sound ||
+ global_setup_tokens[i].value == &si.graphics_set ||
+ global_setup_tokens[i].value == &si.volume_simple ||
+ global_setup_tokens[i].value == &si.network_mode ||
+ global_setup_tokens[i].value == &si.touch.control_type ||
+ global_setup_tokens[i].value == &si.touch.grid_xsize[0] ||
+ global_setup_tokens[i].value == &si.touch.grid_xsize[1])
fprintf(file, "\n");
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
// editor setup
sei = setup.editor;
fprintf(file, "\n");
- for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
// shortcut setup
ssi = setup.shortcut;
fprintf(file, "\n");
- for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
// player setup
fprintf(file, "\n");
sii = setup.input[pnr];
- for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
// system setup
syi = setup.system;
fprintf(file, "\n");
- for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
// internal setup
// debug setup
sdi = setup.debug;
fprintf(file, "\n");
- for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
// options setup
soi = setup.options;
fprintf(file, "\n");
- for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
fclose(file);
fprintFileHeader(file, AUTOSETUP_FILENAME);
sasi = setup.auto_setup;
- for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
fclose(file);
fprintFileHeader(file, EDITORCASCADE_FILENAME);
seci = setup.editor_cascade;
- for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
fclose(file);
{ NULL, NULL }
};
- int i;
+ int i, j;
// special case: initialize later added SETUP list size from LEVELS value
if (menu.list_size[GAME_MODE_SETUP] == -1)
if ((*game_buttons_xy[i].dst).x == -1 &&
(*game_buttons_xy[i].dst).y == -1)
*game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+
+ // --------------------------------------------------------------------------
+ // dynamic viewports (including playfield margins, borders and alignments)
+ // --------------------------------------------------------------------------
+
+ // dynamic viewports currently only supported for landscape mode
+ int display_width = MAX(video.display_width, video.display_height);
+ int display_height = MIN(video.display_width, video.display_height);
+
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ struct RectWithBorder *vp_window = &viewport.window[i];
+ struct RectWithBorder *vp_playfield = &viewport.playfield[i];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
+ boolean dynamic_window_width = (vp_window->min_width != -1);
+ boolean dynamic_window_height = (vp_window->min_height != -1);
+ boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
+ boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
+
+ // adjust window size if min/max width/height is specified
+
+ if (vp_window->min_width != -1)
+ {
+ int window_width = display_width;
+
+ // when using static window height, use aspect ratio of display
+ if (vp_window->min_height == -1)
+ window_width = vp_window->height * display_width / display_height;
+
+ vp_window->width = MAX(vp_window->min_width, window_width);
+ }
+
+ if (vp_window->min_height != -1)
+ {
+ int window_height = display_height;
+
+ // when using static window width, use aspect ratio of display
+ if (vp_window->min_width == -1)
+ window_height = vp_window->width * display_height / display_width;
+
+ vp_window->height = MAX(vp_window->min_height, window_height);
+ }
+
+ if (vp_window->max_width != -1)
+ vp_window->width = MIN(vp_window->width, vp_window->max_width);
+
+ if (vp_window->max_height != -1)
+ vp_window->height = MIN(vp_window->height, vp_window->max_height);
+
+ int playfield_width = vp_window->width;
+ int playfield_height = vp_window->height;
+
+ // adjust playfield size and position according to specified margins
+
+ playfield_width -= vp_playfield->margin_left;
+ playfield_width -= vp_playfield->margin_right;
+
+ playfield_height -= vp_playfield->margin_top;
+ playfield_height -= vp_playfield->margin_bottom;
+
+ // adjust playfield size if min/max width/height is specified
+
+ if (vp_playfield->min_width != -1)
+ vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
+
+ if (vp_playfield->min_height != -1)
+ vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
+
+ if (vp_playfield->max_width != -1)
+ vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
+
+ if (vp_playfield->max_height != -1)
+ vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
+
+ // adjust playfield position according to specified alignment
+
+ if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
+ vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
+ else if (vp_playfield->align == ALIGN_CENTER)
+ vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
+ else if (vp_playfield->align == ALIGN_RIGHT)
+ vp_playfield->x += playfield_width - vp_playfield->width;
+
+ if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
+ vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
+ else if (vp_playfield->valign == VALIGN_MIDDLE)
+ vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
+ else if (vp_playfield->valign == VALIGN_BOTTOM)
+ vp_playfield->y += playfield_height - vp_playfield->height;
+
+ vp_playfield->x += vp_playfield->margin_left;
+ vp_playfield->y += vp_playfield->margin_top;
+
+ // adjust individual playfield borders if only default border is specified
+
+ if (vp_playfield->border_left == -1)
+ vp_playfield->border_left = vp_playfield->border_size;
+ if (vp_playfield->border_right == -1)
+ vp_playfield->border_right = vp_playfield->border_size;
+ if (vp_playfield->border_top == -1)
+ vp_playfield->border_top = vp_playfield->border_size;
+ if (vp_playfield->border_bottom == -1)
+ vp_playfield->border_bottom = vp_playfield->border_size;
+
+ // set dynamic playfield borders if borders are specified as undefined
+ // (but only if window size was dynamic and playfield size was static)
+
+ if (dynamic_window_width && !dynamic_playfield_width)
+ {
+ if (vp_playfield->border_left == -1)
+ {
+ vp_playfield->border_left = (vp_playfield->x -
+ vp_playfield->margin_left);
+ vp_playfield->x -= vp_playfield->border_left;
+ vp_playfield->width += vp_playfield->border_left;
+ }
+
+ if (vp_playfield->border_right == -1)
+ {
+ vp_playfield->border_right = (vp_window->width -
+ vp_playfield->x -
+ vp_playfield->width -
+ vp_playfield->margin_right);
+ vp_playfield->width += vp_playfield->border_right;
+ }
+ }
+
+ if (dynamic_window_height && !dynamic_playfield_height)
+ {
+ if (vp_playfield->border_top == -1)
+ {
+ vp_playfield->border_top = (vp_playfield->y -
+ vp_playfield->margin_top);
+ vp_playfield->y -= vp_playfield->border_top;
+ vp_playfield->height += vp_playfield->border_top;
+ }
+
+ if (vp_playfield->border_bottom == -1)
+ {
+ vp_playfield->border_bottom = (vp_window->height -
+ vp_playfield->y -
+ vp_playfield->height -
+ vp_playfield->margin_bottom);
+ vp_playfield->height += vp_playfield->border_bottom;
+ }
+ }
+
+ // adjust playfield size to be a multiple of a defined alignment tile size
+
+ int align_size = vp_playfield->align_size;
+ int playfield_xtiles = vp_playfield->width / align_size;
+ int playfield_ytiles = vp_playfield->height / align_size;
+ int playfield_width_corrected = playfield_xtiles * align_size;
+ int playfield_height_corrected = playfield_ytiles * align_size;
+ boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
+ i == GFX_SPECIAL_ARG_EDITOR);
+
+ if (is_playfield_mode &&
+ dynamic_playfield_width &&
+ vp_playfield->width != playfield_width_corrected)
+ {
+ int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
+
+ vp_playfield->width = playfield_width_corrected;
+
+ if (vp_playfield->align == ALIGN_LEFT)
+ {
+ vp_playfield->border_left += playfield_xdiff;
+ }
+ else if (vp_playfield->align == ALIGN_RIGHT)
+ {
+ vp_playfield->border_right += playfield_xdiff;
+ }
+ else if (vp_playfield->align == ALIGN_CENTER)
+ {
+ int border_left_diff = playfield_xdiff / 2;
+ int border_right_diff = playfield_xdiff - border_left_diff;
+
+ vp_playfield->border_left += border_left_diff;
+ vp_playfield->border_right += border_right_diff;
+ }
+ }
+
+ if (is_playfield_mode &&
+ dynamic_playfield_height &&
+ vp_playfield->height != playfield_height_corrected)
+ {
+ int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
+
+ vp_playfield->height = playfield_height_corrected;
+
+ if (vp_playfield->valign == VALIGN_TOP)
+ {
+ vp_playfield->border_top += playfield_ydiff;
+ }
+ else if (vp_playfield->align == VALIGN_BOTTOM)
+ {
+ vp_playfield->border_right += playfield_ydiff;
+ }
+ else if (vp_playfield->align == VALIGN_MIDDLE)
+ {
+ int border_top_diff = playfield_ydiff / 2;
+ int border_bottom_diff = playfield_ydiff - border_top_diff;
+
+ vp_playfield->border_top += border_top_diff;
+ vp_playfield->border_bottom += border_bottom_diff;
+ }
+ }
+
+ // adjust door positions according to specified alignment
+
+ for (j = 0; j < 2; j++)
+ {
+ struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
+
+ if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
+ vp_door->x = ALIGNED_VP_XPOS(vp_door);
+ else if (vp_door->align == ALIGN_CENTER)
+ vp_door->x = vp_window->width / 2 - vp_door->width / 2;
+ else if (vp_door->align == ALIGN_RIGHT)
+ vp_door->x += vp_window->width - vp_door->width;
+
+ if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
+ vp_door->y = ALIGNED_VP_YPOS(vp_door);
+ else if (vp_door->valign == VALIGN_MIDDLE)
+ vp_door->y = vp_window->height / 2 - vp_door->height / 2;
+ else if (vp_door->valign == VALIGN_BOTTOM)
+ vp_door->y += vp_window->height - vp_door->height;
+ }
+ }
}
static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
{ ".y", &vp_struct[j].struct_ptr->y },
{ ".width", &vp_struct[j].struct_ptr->width },
{ ".height", &vp_struct[j].struct_ptr->height },
- { ".border_size", &vp_struct[j].struct_ptr->border_size }
+ { ".min_width", &vp_struct[j].struct_ptr->min_width },
+ { ".min_height", &vp_struct[j].struct_ptr->min_height },
+ { ".max_width", &vp_struct[j].struct_ptr->max_width },
+ { ".max_height", &vp_struct[j].struct_ptr->max_height },
+ { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
+ { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
+ { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
+ { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
+ { ".border_left", &vp_struct[j].struct_ptr->border_left },
+ { ".border_right", &vp_struct[j].struct_ptr->border_right },
+ { ".border_top", &vp_struct[j].struct_ptr->border_top },
+ { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
+ { ".border_size", &vp_struct[j].struct_ptr->border_size },
+ { ".align_size", &vp_struct[j].struct_ptr->align_size },
+ { ".align", &vp_struct[j].struct_ptr->align },
+ { ".valign", &vp_struct[j].struct_ptr->valign }
};
for (k = 0; k < ARRAY_SIZE(vp_config); k++)