#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 2 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
level->sp_block_last_field = TRUE;
level->instant_relocation = FALSE;
level->can_pass_to_walkable = FALSE;
+ level->grow_into_diggable = TRUE;
level->can_move_into_acid_bits = ~0; /* everything can move into acid */
level->dont_collide_with_bits = ~0; /* always deadly when colliding */
element_info[element].use_gfx_element = FALSE;
element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].modified_settings = FALSE;
}
if (IS_CUSTOM_ELEMENT(element) ||
element_info[element].move_pattern = MV_ALL_DIRECTIONS;
element_info[element].move_direction_initial = MV_START_AUTOMATIC;
element_info[element].move_stepsize = TILEX / 8;
+
element_info[element].move_enter_element = EL_EMPTY_SPACE;
element_info[element].move_leave_element = EL_EMPTY_SPACE;
element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].explosion_type = EXPLODES_3X3;
element_info[element].explosion_delay = 16;
element_info[element].ignition_delay = 8;
element_info[element].walk_to_action = 0;
element_info[element].smash_targets = 0;
element_info[element].deadliness = 0;
- element_info[element].consistency = 0;
element_info[element].can_explode_by_fire = FALSE;
element_info[element].can_explode_smashed = FALSE;
/* now set default properties */
SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
-
- element_info[element].modified_settings = FALSE;
}
if (IS_GROUP_ELEMENT(element) ||
level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
ei->explosion_delay = getFile8Bit(file);
ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
/* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 2);
+ ReadUnusedBytesFromFile(file, 1);
/* read change property values */
pre-2.0 levels, where the game version is still taken from the
file format version used to store the level -- see above). */
+#if 1
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ level->double_speed = TRUE;
+#else
/* do some special adjustments to support older level versions */
if (level->file_version == FILE_VERSION_1_0)
{
/* player was faster than monsters in (pre-)1.0 levels */
level->double_speed = TRUE;
}
+#endif
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
}
}
+ /* initialize "can_explode" field for old levels which did not store this */
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (EXPLODES_1X1_OLD(element))
+ element_info[element].explosion_type = EXPLODES_1X1;
+
+ SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+ EXPLODES_SMASHED(element) ||
+ EXPLODES_IMPACT(element)));
+ }
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))
putFile8Bit(file, (level->instant_relocation ? 1 : 0));
putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
+ putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
putFile8Bit(file, ei->explosion_delay);
putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
/* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 2);
+ WriteUnusedBytesToFile(file, 1);
/* write change property values */