#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 11 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 8 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
level->time = 100;
level->gems_needed = 0;
+
level->amoeba_speed = 10;
+
level->time_magic_wall = 10;
level->time_wheel = 10;
level->time_light = 10;
level->time_timegate = 10;
+
level->amoeba_content = EL_DIAMOND;
+
level->double_speed = FALSE;
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
level->block_last_field = FALSE;
level->sp_block_last_field = TRUE;
+ level->use_spring_bug = FALSE;
+
+ level->can_move_into_acid = ~0; /* everything can move into acid */
+
level->use_custom_template = FALSE;
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
if (IS_CUSTOM_ELEMENT(element))
{
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
element_info[element].collect_score = 10; /* special default */
element_info[element].collect_count = 1; /* special default */
element_info[element].move_delay_random = 0;
element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_AUTOMATIC;
+ element_info[element].move_direction_initial = MV_START_AUTOMATIC;
element_info[element].move_stepsize = TILEX / 8;
element_info[element].move_enter_element = EL_EMPTY_SPACE;
element_info[element].move_leave_element = EL_EMPTY_SPACE;
element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].explosion_delay = 18;
+ element_info[element].ignition_delay = 8;
+
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;
element_info[element].access_type = 0;
element_info[element].access_layer = 0;
+ element_info[element].access_protected = 0;
element_info[element].walk_to_action = 0;
element_info[element].smash_targets = 0;
element_info[element].deadliness = 0;
for (j = 0; j < NUM_EP_BITFIELDS; j++)
Properties[element][j] = EP_BITMASK_DEFAULT;
+ /* now set default properties */
+ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
+
element_info[element].modified_settings = FALSE;
}
else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->can_move_into_acid = getFile16BitBE(file);
+
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
return chunk_size;
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
+ /* bits 0 - 15 of "move_pattern" ... */
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
ei->move_leave_element = getMappedElement(getFile16BitBE(file));
ei->move_leave_type = getFile8Bit(file);
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+
/* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 7);
+ ReadUnusedBytesFromFile(file, 2);
/* read change property values */
/* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
+
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,0,9,0))
+ {
+ int i;
+
+ level->can_move_into_acid = 0; /* nothing can move into acid */
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+ }
}
else
{
}
}
+ /* correct field access direction (for old levels without this option) */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].access_direction == MV_NO_MOVING)
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))
putFile8Bit(file, (level->block_last_field ? 1 : 0));
putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+
+ putFile16BitBE(file, level->can_move_into_acid);
+
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, ei->move_pattern);
+ /* bits 0 - 15 of "move_pattern" ... */
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
putFile16BitBE(file, ei->move_leave_element);
putFile8Bit(file, ei->move_leave_type);
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+
/* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 7);
+ WriteUnusedBytesToFile(file, 2);
/* write change property values */
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
printf_line("-", 79);
}