}
}
+ /* correct field access direction (for old levels without this option) */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].access_direction == MV_NO_MOVING)
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))