added support for BD game engine to Makefile for Android
[rocksndiamonds.git] / src / files.c
index 451edb8bd45e879c46f4ef4f7262758cdd1d8202..c620a531b37bf4e30517c01366137a61e78edf8e 100644 (file)
@@ -2675,13 +2675,18 @@ static void ActivateLevelTemplate(void)
   }
 }
 
+boolean isLevelsetFilename_BD(char *filename)
+{
+  return (strSuffixLower(filename, ".bd") ||
+         strSuffixLower(filename, ".bdr") ||
+         strSuffixLower(filename, ".brc") ||
+         strSuffixLower(filename, ".gds"));
+}
+
 static boolean checkForPackageFromBasename_BD(char *basename)
 {
   // check for native BD level file extensions
-  if (!strSuffixLower(basename, ".bd") &&
-      !strSuffixLower(basename, ".bdr") &&
-      !strSuffixLower(basename, ".brc") &&
-      !strSuffixLower(basename, ".gds"))
+  if (!isLevelsetFilename_BD(basename))
     return FALSE;
 
   // check for standard single-level BD files (like "001.bd")
@@ -9036,6 +9041,46 @@ void DumpLevels(void)
   CloseAllAndExit(0);
 }
 
+void DumpLevelsetFromFilename_BD(char *filename)
+{
+  if (leveldir_current == NULL)        // no levelsets loaded yet
+    bd_open_all();
+
+  if (!LoadNativeLevel_BD(filename, 0, FALSE))
+    CloseAllAndExit(0);                // function has already printed warning
+
+  PrintLine("-", 79);
+  Print("Levelset '%s'\n", filename);
+  PrintLine("-", 79);
+
+  DumpLevelset_BD();
+
+  PrintLine("-", 79);
+
+  CloseAllAndExit(0);
+}
+
+void DumpLevelset(void)
+{
+  static LevelDirTree *dumplevelset_leveldir = NULL;
+
+  dumplevelset_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+                                                    global.dumplevelset_leveldir);
+  if (dumplevelset_leveldir == NULL)
+    Fail("no such level identifier: '%s'", global.dumplevelset_leveldir);
+
+  PrintLine("-", 79);
+  Print("Levelset '%s'\n", dumplevelset_leveldir->identifier);
+  PrintLine("-", 79);
+
+  Print("Number of levels:   %d\n", dumplevelset_leveldir->levels);
+  Print("First level number: %d\n", dumplevelset_leveldir->first_level);
+
+  PrintLine("-", 79);
+
+  CloseAllAndExit(0);
+}
+
 
 // ============================================================================
 // tape file functions
@@ -11661,10 +11706,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->bd_skip_hatching = FALSE;
   si->bd_scroll_delay = TRUE;
   si->bd_show_invisible_outbox = FALSE;
-  si->bd_smooth_movements = STATE_AUTO;
+  si->bd_smooth_movements = STATE_TRUE;
   si->bd_pushing_graphics = STATE_TRUE;
   si->bd_up_down_graphics = STATE_TRUE;
-  si->bd_skip_falling_sounds = STATE_AUTO;
+  si->bd_skip_falling_sounds = STATE_TRUE;
   si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
   si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
   si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;