tape.pos[i].delay = demo_repeat + 1;
}
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
if (tape.no_valid_file)
return;
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
void LoadTapeFromFilename(char *filename)
closeFile(file);
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
#if 0
printf("::: tape file version: %d\n", tape.file_version);
{ TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
};
-static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
- { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
- { TYPE_SWITCH, ¬_used, "editor.el_more" },
- { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
- { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
- { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
- { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
+ { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
+ { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
+ { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
+ { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
+ { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
+ { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
{ TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
if (music_already_used)
continue;
- if (!FileIsMusic(basename))
+ if (!FileIsMusic(dir_entry->filename))
continue;
if (!music_info_listed(music_file_info, basename))