&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
+ {
+ EL_SOKOBAN_FIELD_EMPTY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_fields_needed, TRUE
+ },
+
+ {
+ EL_SOKOBAN_OBJECT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_objects_needed, TRUE
+ },
+
{
EL_MM_MCDUFFIN, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
level->extra_time_score = level->score[SC_TIME_BONUS];
}
- // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
- if (level->game_version < VERSION_IDENT(4,1,1,1))
- level->use_life_bugs = TRUE;
-
if (level->game_version < VERSION_IDENT(3,2,0,7))
{
// default behaviour for snapping was "not continuous" before 3.2.0-7
// levels were solved by the first player entering an exit up to 4.1.0.0
if (level->game_version <= VERSION_IDENT(4,1,0,0))
level->solved_by_one_player = TRUE;
+
+ // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->use_life_bugs = TRUE;
+
+ // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->sb_objects_needed = FALSE;
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)